Yeah, the ship vs. realism discussion is not my biggest concern. It's definitely the fact that the amount of content atmospheric planetary landings would beckon seems way beyond any future update the next many years if ever.
None of the ships are designed for it and unless we completely neglect any notion of realism, all of them would crash immediately. You need actual wings with engines to fly within an atmosphere..
Hopefully this has been pointed out already but...
It''s game about spaceships travelling lights years of distance within seconds and you're worried about realism.......
k.
All ships in Elite have thrusters in all directions, and are totally capable of sustaining their "airborness".
CHeck the video below, and that HArrier jet has way less thruster power than any elite ship:
Just saying.The Harrier can only hover for 90 seconds, in this time it uses 150 gallons of water to keep the engine cool.
Just saying.
“When you’re at low speeds, it’s going to be an interesting challenge, especially with the bigger ships; you’re not going to be able to just sit there and hover - they’re designed primarily for space travel,” Braben tells us. “When you’re near a surface, their maneuvering thrusters are having to put in a lot of extra effort, so when you try and stay still, then try and tilt the ship, you’ll start to lose height and slip. It’s going to be very interesting.”
None of the ships are designed for it and unless we completely neglect any notion of realism, all of them would crash immediately. You need actual wings with engines to fly within an atmosphere.
.
And a Sidewinder can run its engines at full and uses 0.65 tonnes of fuel an hour doing so, thus with her 2 ton tank, so has 11,076 seconds of thrust for the same manoeuvre
The point in the quote was cooling the engine, not fuel? I've edited the quote to avoid confusion.
However, I was just pointing out that the Harrier is a very bad example for sustained "brute force" flight.
Elite ships have thrusters in all directions, it will be a breeze for them to keep airborne without wings.
Almost all ships are able to accelerate at multiple G's in all axes. Only the largest (think type 9) would have issues on anything higher than 1g worlds. The rest could easily compensate against gravity, so much so we're actually trying to justify gimping their ability to compensate to add some additional finesse to flying in a strong gravity well for Horizons.
Almost all ships are able to accelerate at multiple G's in all axes. Only the largest (think type 9) would have issues on anything higher than 1g worlds. The rest could easily compensate against gravity, so much so we're actually trying to justify gimping their ability to compensate to add some additional finesse to flying in a strong gravity well for Horizons.