No atmospheric flight on the horizon

Yeah, the ship vs. realism discussion is not my biggest concern. It's definitely the fact that the amount of content atmospheric planetary landings would beckon seems way beyond any future update the next many years if ever.
 
None of the ships are designed for it and unless we completely neglect any notion of realism, all of them would crash immediately. You need actual wings with engines to fly within an atmosphere..

Hopefully this has been pointed out already but...

It''s game about spaceships travelling lights years of distance within seconds and you're worried about realism.......

k.
 
Hopefully this has been pointed out already but...

It''s game about spaceships travelling lights years of distance within seconds and you're worried about realism.......

k.



It's kind of funny, and if you start to think about it a bit scary. When man invented trains, most people said that it was not possible, and if a man would be a such an apparatus he will be crushed by the speed. Well we all know how that one turned out.

The there was the story of the airplane, this is not possible the established science community said! if man was supposed to fly, GOD would have given us wings! Well we all know how that one turned out, don't we?

What GOD gave us was brain and imagination, then he said, you man, are only limited by your imagination, now go and amaze me. or was it amuse me, can't really remember.
 
Looking forward to trying this on water worlds ..
bar2.jpg
 
In atmosphere flight is trivial because thrust is unlimited with Elite Engines, it would be like flying cars, you just gotta push the accelerator more and you go faster.

Also, Fusion engines, The nuclear forces are 1 million times more powerful than chemical potential energy, Fusion is even greater than fission, 1 kilogram of nuclear fissionable fuel= 13 THOUSAND barrels of Crude Oil in it's potential chemical energy. it would mean you'd only need 1 millionth the weight needed to lift an object the size of the space shuttle+Fuel tank+boosters if you some how harnessed nuclear energy.

We have on average some number of tons of hydrogen fuel stored on ship, the potential delta-V allowed by such energy conversion systems equals back to the start of my comment. In atmospheric flight is trivial.
 
All ships in Elite have thrusters in all directions, and are totally capable of sustaining their "airborness".

CHeck the video below, and that HArrier jet has way less thruster power than any elite ship:


The Harrier can only hover for 90 seconds, in this time it uses 150 gallons of water to keep the engine cool.
Just saying.
 
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Relevant: http://www.pcgamesn.com/elite-dangerous/elite-dangerous-horizons-planet-size

“When you’re at low speeds, it’s going to be an interesting challenge, especially with the bigger ships; you’re not going to be able to just sit there and hover - they’re designed primarily for space travel,” Braben tells us. “When you’re near a surface, their maneuvering thrusters are having to put in a lot of extra effort, so when you try and stay still, then try and tilt the ship, you’ll start to lose height and slip. It’s going to be very interesting.”

Pretty similar to how it worked in FFE as well then.
 
None of the ships are designed for it and unless we completely neglect any notion of realism, all of them would crash immediately. You need actual wings with engines to fly within an atmosphere.
.

1) You are right, but perhaps for the wrong reasons..... There will be no atmospheric flight in horizons.... (that is in another DLC)

however

2) we have boosters, so the ships could - or at least some of them - could fly in gravity. I do not think we should worry too much about the heat of the harrier jump jet. Fab thane though it is, the tech should have moved on in the next 1000 years ;)

3) however I fully expect some of them to handle like absolute dogs, and indeed I hope you are touching on something in that a ship like the eagle which does have "wings" should be a way better atmospheric dominance fighter than other ships in the game

I mentioned it in another post but the game lunar flight involves "flying" a ship using thrusters. its technically a challenge... and its ace!.
 
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And a Sidewinder can run its engines at full and uses 0.65 tonnes of fuel an hour doing so, thus with her 2 ton tank, so has 11,076 seconds of thrust for the same manoeuvre


The point in the quote was cooling the engine, not fuel? I've edited the quote to avoid confusion.

However, I was just pointing out that the Harrier is a very bad example for sustained "brute force" flight.
 
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The point in the quote was cooling the engine, not fuel? I've edited the quote to avoid confusion.

However, I was just pointing out that the Harrier is a very bad example for sustained "brute force" flight.


Cooling would be easier in an atmosphere wouldn't it, as the ships would not need to rely just on the Radiators
Plus the thrusters would be venting the heat
 
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Considering you can pull away from black hole gravity pull, I think measly planetary gravity wells will pose no problem for majority of the ships.
 

Mike Evans

Designer- Elite: Dangerous
Frontier
Almost all ships are able to accelerate at multiple G's in all axes. Only the largest (think type 9) would have issues on anything higher than 1g worlds. The rest could easily compensate against gravity, so much so we're actually trying to justify gimping their ability to compensate to add some additional finesse to flying in a strong gravity well for Horizons.
 
sounds like some people need to google "lifting bodies".

... notice how the bottom of elite ships are generally flat, and tops trace out a generally longer path for atmosphere to get by that way? That= lift.

If they need additional practical examples of a lifting body, think of a Frisbee. Or a Hubcap. Or a similarly shaped brick.

(side note= fuel skimming has a great deal of aerodynamic stresses that the ships would all have to be tailored to endure- making atmospheric flight mere child's play in comparison)
 
Almost all ships are able to accelerate at multiple G's in all axes. Only the largest (think type 9) would have issues on anything higher than 1g worlds. The rest could easily compensate against gravity, so much so we're actually trying to justify gimping their ability to compensate to add some additional finesse to flying in a strong gravity well for Horizons.

Due to your mention of the Type 9...

Will certain ships not be recommended for planetary landings due to their size and mass? I hope so since that would create even more reason for using/not using certain ships for different tasks.
 
Almost all ships are able to accelerate at multiple G's in all axes. Only the largest (think type 9) would have issues on anything higher than 1g worlds. The rest could easily compensate against gravity, so much so we're actually trying to justify gimping their ability to compensate to add some additional finesse to flying in a strong gravity well for Horizons.

Considering how the Clipper struggles with vertical thrust already, I'm starting to worry.
 
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