UA Mystery Thread 3: The Canonn

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Please record its audio as long as possible Delmonte, without talking on top of it, like a few minutes in debug cam and a few minutes in cockpit. That's the only thing I ask. :)

The prediction is...

You will hear two purrs of varying high/low combinations that will never ever change.

And that if you nudge the UA and damage it, even just a little, it will suddenly switch to 5-6 purrs.


If the above is right and you are going to do a long recording, a recording with the 5-6 purrs would potentially be much more useful than a 2 purr recording.

The purrs will be 2 when you arrive, however much mass you put near it, the purrs will not decrease, or change, unless someone accidentally touches the UA at which point it'll move into a 5-6 purr cycle.
 
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Well 2 hours later of catch up reading again and with a few surprises, [...]

The more I re-read MBs posts and responses, the more I am not sure he has told us anything really, other that some part of the story has advanced somehow, which may or may not have been because of something we did, or did not do. More muddy waters.

I still like the idea of a mass UA test where we get them all in a circle, and try flying through or charging FSD in the centre of the circle. If I feel up to it later this afternoon I may experiment with different numbers of cargo canisters and how easy/hard it might be to form a circle or other geometrical shape with different numbers of cannisters.
 
The prediction is...

You will hear two purrs of varying high/low combinations that will never ever change.

If you nudge the UA and damage it, even just a little, it will suddenly switch to 5-6 purrs.

(I want them to stick as long as possible to see if a Thargoid ship spawns in, I just needed an excuse. :D )

Delmonte: I'm in a Vulture, tell her to send a friend request my way.
 
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Cmdr Outspan is concerned about NPC jumping in, Not very good with the ships offensive hardware.. Calling Cmds to act as defence please ASAP

They shouldn't do anything but scan him and leave I think unless he's/she's wanted or got illegal cargo, please avoid scooping up the UA still....... : s

- - - Updated - - -

Thanks!

Michael

does this mean that we may get your name on the pertition?
 
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(I want them to stick as long as possible to see if a Thargoid ship spawns in, I just needed a excuse. :D )

Delmonte: I'm in a Vulture, tell her to send a friend request my way.
Thank you but can you please send the Request, she will respond. Easier for you to send Outspan is concentrating on recording as much as possible ! IF Shadow play is working !!
 
Yeah indeed, I don't get that.

AFAICS all the work weve put in has had no impact whatsoever. =(

And the changes soon to come would have moved on regardless.

No nonono. All the things we've put in have certainly given the mysteri flavor & scent. Let's not diminish our own work in this way.
As well as giving the story moment, Michael already stated that.

And there are more 'things to be found as well', just incredibly hard to stumble over right now.
 
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The prediction is...

You will hear two purrs of varying high/low combinations that will never ever change.

And that if you nudge the UA and damage it, even just a little, it will suddenly switch to 5-6 purrs.


If the above is right and you are going to do a long recording, a recording with the 5-6 purrs would potentially be much more useful than a 2 purr recording.

Now this is good science! A theory, with a testable prediction!
 
Thank you but can you please send the Request, she will respond. Easier for you to send Outspan is concentrating on recording as much as possible ! IF Shadow play is working !!

No CMDR Outspan found. Request sent to CMDR Delmonte. Contact established, no answer given.

-- update --

Reply given. I hope I can help before going to work haha.
 
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No nonono. All the things we've put in have certainly given the mysteri flavor & scent. Let's not diminish our own work in this way.
As well as giving the story moment, Michael already stated that.

And there are more 'things to be found as well', just incredibly hard to stumble over right now.

And if we don't find them, after spending thousands of hours of combined effort, the story will move along anyways. The puzzle is important, as others have mentioned, (and the more fun and engaging and less grindy that can be the better) but even more important perhaps is knowing when and how you have solved it, and feeling some reward for doing so. Not simply being a cog in a master storyline that will move along with or without your effort, and not being able to tell what, if any effect you had on it, or how.
 
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Ok all I am about to transit to the bridge Travel time circa 1 hour 30 mins (Big ship this Conda !!!) will be off comms until I get to the Helm

Please be nice to Cmdr Outspan, she does actually know where the fire button is !! :)
 
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And if we don't find them, after spending thousands of hours of combined effort, the story will move along anyways.

As in multiple paths, the story have already moved on, we're waiting for that part.
As for the side story branches from the UA main story, there are things to find. It doesn't have to be a linear story you know :)
Main moving on, sidestories yet to be found.

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Ok all I am about to transit to the bridge Travel time circa 1 hour 30 mins (Big ship this Conda !!!) will be off comms until I get to the Helm

Please be nice to Cmdr Outspan, she does actually know where the fire button is !! :)

If you could join up on Teamspeak Mobious, there is a support team waiting for you:
http://elitepve.com/page/ts
"Teh Canonn" channel
at the bottom.

I need to go out for 30 mins, Ratking is here though.
 
Actually that's not true. Some changes were planned, but others have been added or changed in response to player activities with the UA.

Michael

But Michael, I guess that is my point above - how do we know this? Unless we can somehow clearly see feedback that our actions are changing or triggering things, and when and how, it might as well just be a fixed storyline, as we will never know what effect we had on it, or how we changed it, for better or worse. Or did not change it, if we completely missed the boat on it. That is not very rewarding for folks who have literally committed hundreds of hours, or more, to this.
 
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Actually that's not true. Some changes were planned, but others have been added or changed in response to player activities with the UA.

Michael

Oh? Is there someway we'll be able to see what these changes are in the future? Also landing gear......will I need to have it undeployed if I'm going to scoop as right now I think that only the diamondback's landing gears are entertys and have caused an UA death in the past?
 
=bitstorm]The prediction is...

You will hear two purrs of varying high/low combinations that will never ever change.

And that if you nudge the UA and damage it, even just a little, it will suddenly switch to 5-6 purrs.


If the above is right and you are going to do a long recording, a recording with the 5-6 purrs would potentially be much more useful than a 2 purr recording.

The purrs will be 2 when you arrive, however much mass you put near it, the purrs will not decrease, or change, unless someone accidentally touches the UA at which point it'll move into a 5-6 purr cycle.
Now this is good science! A theory, with a testable prediction!

Oh aye! :)


The reason I say a continuous 5-6 purr recording is more valuable than the 2 purr is that, if the UA is 5 purring and purring means anything whatsoever, then that's where the message is.

Meaning if we can get a 20 minute 5-6 purr recording, (which still won't be ideal due to the numbers in the morse name obfuscating purrs) but if we get an extended recording then we have a huge continuous sample in which to look for a repeat.

Previsouly I've only been able to do 10 lots of 400 seconds, (more than an hour over separate deployments) and seen no repeats. That took me days to do and I don't want to have to do more just to increase the sample size, it's painful. =(

But with a continuously 5-6 purring UA, we have a UA that's (allegedly) messaging forever which really could increase the likelihood of us seeing any repeat ie where the message ends and restarts.

If it is nudged below 100 integrity it would be good to see what happens (if anything) at the 380-400 second mark after the nudge.

If that makes any sense whatsoever. =p
 
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