I suspect exploration saw these changes because it would seriously limit exploration only to hardcore gamers, thus removing very considerable sales point for the game...
Says Frontier's actions, out of the last 9 months of patches and updates, how much of it was from the ddf?Says who?
Says Frontier's actions, out of the last 9 months of patches and updates, how much of it was from the ddf?
Says Frontier's actions, out of the last 9 months of patches and updates, how much of it was from the ddf?
Eh? If anything, Frontier are guilty of listening to the community too much. There are accusations daily that they have "dumbed the game down" or "nerfed the game" to cater to the vocal segment of the community. I find it hard to disagree in all honesty; it does feel like the game is easier than it ought to be. Some of these would be resolved through the (much needed) AI revamp, but that's still on hold AFAIK.Frontier has not proven to listen to its customers; they would rather go for the easiest cosmetic things rather than adressing the real challenges.
Since the game has been release not a single release has made a real impact in term of gameplay depth and universe consistency.
We are now given a game within the game (cqc) and zero content. Even planetary landing is not going to bring anything else that landing, maybe having a ground base like any other space station and enjoy a buggy to "watch the sunrise" to quote Braben.
Like someone famous affiliated to the game has said: “So, they are not going to be making stuff for us. They have already got us. They have already made as much money as they can out of us.”, and they prove it with each expansion.
Well, there's lot of content coming from DDF, people just seem to choose bits they like, ignoring others, thus not being completely honest in their DDF love.
PP introduced 1st tier NPCs and meta game described in many DDF topics. It is not completed, but it is there.
<grumbles> Thus removing any sense of the scale of the galaxy. Sag A* in nine hours? <howls in anguish>I suspect exploration saw these changes because it would seriously limit exploration only to hardcore gamers, thus removing very considerable sales point for the game.
<grumbles> Thus removing any sense of the scale of the galaxy. Sag A* in nine hours? <howls in anguish>
Please, not more bloody tags!
Says Frontier's actions, out of the last 9 months of patches and updates, how much of it was from the ddf?
<grumbles> Thus removing any sense of the scale of the galaxy. Sag A* in nine hours? <howls in anguish>
No comment!It certainly didn't remove scale of it.
You start that Jordan, you will get answers...Alliances -(Wings), Powerplay. To name two...
indeed... I know I have said this before so appologies for banging the same old drum, but imo when the thargoids come they need to implant a virus in all our computer systems and wipe out all our exploration data imo. The lore behind this would be they are getting worried we are getting close to discovering their home systems so want to destroy our ability to find them.
Further more they need to take down the entire nav beacon system. I would say keep the beacons there, but remove their ability to communicate with each other so we need to fly to them and connect to their data.
IMO we should then be all essentially in the black. The galmap being empty and then when we do a scan with the trumpet the only distant systems we pick up are systems that are in our jump range. (sure have some start on our gal map because we can see them after all, but there would be no way to plot a jump to them till we got suitably close to be able to plot said jump
When we fly to another system IF it has a nav beakon, if we fly there and connect to it, and download data from it, it could then show us the location of any stations in the system.
Further more, I do not think it would be that much of a stretch to add into lore that tidal masses affect hyperpace, so to plot the most efficient jump you need as much data as possible, therefore selling fully scanned system data to universal cartographics would be worth more money as people would pay more for complete jump data which makes it more fuel efficient.
Personally i would go 1 step further and make it so you get a (tiny) amount of ship damage for jumping to a system not fully scanned (because your jump plots would be out a little bit).
Not a huge amount of damage, just enough to mean we cant just plot a route to the centre of the galaxy. It would force us to expand slowly, fully scanning as we go, then returning back and selling the data.
"jump data" - separate from economical data - would be sold in grid fashion, so I would not buy a single system of jump data but an entire 3D grid of an area. this would also then show me where was fully explored as well as the fringes so i would know where to go to to explore.
To keep the 1st explorers happy from the existing set up, you could keep their names on when they are found again if you wanted (though me, i would be tempted to wipe the job lot but to give every pilot in the game who had fount a unique system a 1 off explorer skin for a ship of their choice.
It certainly didn't remove scale of it.
The easiest way of saving exploration for later improvement would have been to restrict everyone to the bubble of known space, just like in Beta. The explanation for this (in lore) could be that only the military posesses the equipment necessary to establish routes to new stars, and the rest of the galaxy could still be shown on the galactic map, just greyed out.
Then when FD was ready, allow the equipment to be bought.