The Star Citizen Thread v 3.0

Status
Thread Closed: Not open for further replies.
Some games have amazing gameplay but neglected graphics.
Imho games are about gameplay, graphics just add (or rarely substract) to the gaming experience.

Those seem wise words for sure, but for some games I just expect good visuals.
I have no problem with the minecraft visuals for example. These visuals are a style in their own right.
Line of Defense on the other hand.... It is hard to describe... It is very bad.
The game play doesn't make up for it either.

At my advanced age I am not at all ashamed to say that graphics are important for me.
I get a lot of enjoyment out of great design and beautiful visual detail.
Games these days can offer so much beauty.
I can wander through detailed worlds for many hours on end.
Line of defense makes me want to turn off my PC. It is visually puking ugly and the design is horrible. truly horrible.
 
Last edited:

Confucios

Banned
Chinese leaking Social Module, does anyone understands mandarim? :)

[video=youtube;TiAxdkmkWCk]https://www.youtube.com/watch?v=TiAxdkmkWCk[/video]

Worth it for the 1080p 60FPS!
 
Last edited:
I feel ashamed admitting. I want that track ball joystick...to play Elite Dangerous. Mostly for UI navigation and head look.
 

Confucios

Banned
I feel ashamed admitting. I want that track ball joystick...to play Elite Dangerous. Mostly for UI navigation and head look.

Ch Pro Throttle with it´s mini-joystick it´s a much better option than a mini-trackball.
img4223_78247.jpg
 
Last edited:
If it worked like you're suggesting I wouldn't criticise, but I don't believe it does. The drift, weight and limit are arbitrary limitations because they don't know how to work within the framework of the physics bound world they've created. Nothing worst than boosting into that odd wall called the speed limit. It doesn't feel like you are boosting to a top speed. It just feels like running into a wall. Anyway, I respect your point of view even if I don't quite see it the same. All I know is they aren't likely to come through on their promises because there are too many technical hurdles ahead of them and even simple ones like dealing with IM seems beyond them. They're going from the frame point of cinematic and artsy first, gritty and bound by physical rules second and the two don't mesh. It's backwards. I have come to the honest conclusion that it will be a massive flop. I am now trying my damnedest to jump ship. Good luck to them, I want out and I've messaged them as much. Hopefully I can be one of the two and a half + thousand who were allowed to escape their clutches. Anyway, I don't mean to get all into that here. Perhaps I should just let it be (publicly). See you around Troels. I value your input.

I don't think mass is set as an arbitrary number, at least looking at some of the numbers, they seem way too specific and accurate to have been arbitrarily picked by someone (for instance the new Esperia Glaive has a mass of 29,387.15 kg), I would guess that the mass is calculated based on the volume of the actual 3D model following some sort of defined rules. Some of the older ships and the ones still in the concept phase have numbers that are far too clean to have been determined based on the model, but I would think those numbers are just placeholders until the final model is done (for instance the Reclaimer is set to exactly 600,000.00 kg).

Drift and and speed limits are however arguably arbitrary, but they still work within the framework of the physics bound world. In other words, the physics model, and the setup of the ship allows you to move with a certain level of drift and acceleration if there were no limitations, but this is then limited down to what we have in AC by the IFCS. The reasons behind these lower limits (relative to what the ship is actually capable of) are plentiful, some of them sensible and realistic some of them less so, and they have all been debated to death on the SC forums. Some of these reasons include: G-forces, structural integrity, simulating WW2-like dogfighting, simulating the response time of atmospheric flight, simulating the response times of an FPS (which is of course the exact opposite of the previous one), Lore reasons, rule of cool and so on.

And yes boosting into the speed limit can feel a bit odd, but for what it's worth there has been talk about changing how the speed limit works (dev link).

With regards to them coming through on their promises, I really couldn't tell you, mainly because (as I've mentioned before in this thread), I'm not terribly certain exactly what their promises are. All I really know are broad strokes and vague goals.

Btw. if you want out, you might be better off looking at the gray market, since some packages/ships are worth more there than their original price (which I assume is all you would get back from a refund).
 
Last edited:
this might have been posted already

http://www.wired.com/2015/03/fans-dropped-77m-guys-buggy-half-built-game/

now i think the article is partly unfair but also has some very good points. I am a WC and freelancer fan, i was ecstatic when Sc was announced...but i've begun to think that roberts is better at selling a game than making one. I definitely do think they've overstretched themselves. We'll see...but i find his whole funding model a bit icky. Buy really ingame expensive stuff you can;t use yet and that will probably be of limited value anyway. Because it can't be pay to win either...or maybe it will be.
 
Last edited:

Jenner

I wish I was English like my hero Tj.
this might have been posted already

http://www.wired.com/2015/03/fans-dropped-77m-guys-buggy-half-built-game/

now i think the article is partly unfair but also has some very good points. I am a WC and freelancer fan, i was ecstatic when Sc was announced...but i've begun to think that roberts is better at selling a game than making one. I definitely do think they've overstretched themselves. We'll see...but i find his whole funding model a bit icky. Buy really ingame expensive stuff you can;t use yet and that will probably be of limited value anyway. Because it can't be pay to win either...or maybe it will be.

Yeah, that article is a little old now. (Fans have given even *moar* money now!) lol. ;)

Seriously, time will tell. CIG is notoriously late with deliverables, but if they hold true to their estimates then we'll see a lot more 'stuff' hit backers hands by the end of the year.

As for the funding model - yeah, love it or hate it, it's a brand new world I suppose. :)
 
As for the funding model - yeah, love it or hate it, it's a brand new world I suppose. :)

I was worried that other devs would copy the selling of "all in-game assets for real moneyz" thingy.. but thankfully I don't remember seeing any other crowdfunded game selling so many in-game assets like SC is doing.

There's some that do sell in-game stuff but there were games like that before SC. NOTHING like the ridiculous extent that CIG has been doing.
People have literally bought the endgame of a game 5-6 years before it's even released.

So I think this is an isolated incident.. I don't think it'll spread to other games, at least nothing like to that extent.

Thank Cthulhu for logic & reason.
 
As for the funding model - yeah, love it or hate it, it's a brand new world I suppose. :)

Interesting way to fund a game, no doubt.

However, I don't think the standard developer - publisher model is going to be unseated by the likes of Star Citizen.

Rather, concepts that don't have buy in from big publishers have a model to follow if they think they can resonate with fans.
 

Confucios

Banned
Last edited:
Star Citizen alpha 1.2 released!


ArcCorp_b2.jpg


The first step into the Persistent Universe (PU) has arrived with the Social/Planetside Module, featuring ArcCorp. More locations will be added later (see Nyx below), as well as more content in the different locations. You will be able to interact with NPCs and buy things in the stores soon. Read the letter from Director Tony Zurovec for more information.


Stanton System, including ArcCorp:

[video=youtube;XnI1o6ZMxzU]https://www.youtube.com/watch?v=XnI1o6ZMxzU[/video]


Nyx landing zone trailer:

[video=youtube_share;MMfoUvLnK2g]https://youtu.be/MMfoUvLnK2g[/video]


Nyx System Gude:

[video=youtube_share;7zZTQmSdDvE]https://youtu.be/7zZTQmSdDvE[/video]


Sources:

https://robertsspaceindustries.com/...7-Welcome-To-ArcCorp-Star-Citizen-12-Released
Youtube
 
Last edited:
Status
Thread Closed: Not open for further replies.
Back
Top Bottom