Star Wars: Dangerous

Having played through SWTOR (star wars the old republic MMORPG) in its earliest stages (i.e. before Free-to-play) the music in Elite: dangerous so far definitely reminded me of the Star Wars franchise. I also wanted more of an electronic vibe in my music such as Solar Fields in Mirror's Edge, but I like the classical edge well enough.

The sound effects compared to STWOR and are equally lush, deep and multilayered. That is to say, of a very high quality.

However, once you have played Elite: Dangerous for any length of time, the sound effects and music are evocative of Elite: Dangerous. Now, when I hear the lift at my work, I'm strangely reminded of rapid deceleration from my sidewinder....
 
I like the music. It has a solid orchestral feel to it.

But to name an example of music that truly rocked my space gaming world: Homeworld Sound/music track.
It was the combination of visuals and music that gave me goosebumps.
Aah man, that moment when the Turanic raiders come storming at you.....
I just listened again on youtube and I get goosebumps every single time.
It is as if the music pumps energy directly into your brain.


The only sound I would definitely like to change in Elite Dangerous at the moment is that of the multi-cannon. It sounds too flimsy. I am searching for a better word...
 
I think that Star Wars Online recalls Elite :D

STO is a different game.

Elite is a different game.

That's all :smilie:

Music and sounds in ED are great !!! Keep it up.
 
Interesting discussion. John Williams has a very distinctive compositional character - you can pick his soundtracks a mile off - full of horns and deep strings and with very strong themes. It's a mix of classic Hollywood composition like Steiner and Herrmann, and German romanticism. It's a rather old-fashioned melodramatic style of music, but executed impeccably and on a huge scale.

Erasmus Talbot's music sounds much more modern to me. It has a vibe more like contemporary European jazz or ambient music rather than classic film scores like Williams.
 
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I think they sound more like pod racers, i haven't liked the engine sound since i first heard it.

It doesn't give any impression of power or speed it just sounds like sound effect rather than something mechanical harnessing large amounts of power and able to propel an object through space at ridiculous speed.

If it was real and my ship sounded like that I'd be investigating aftermarket exhausts and engine tuning options, unless the sidewinder is the Nissan Micra of the Elite world of course.
 
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Those who think it is out of order to make a soundtrack a bit like Star Wars ought to bear in mind that John Williams actually 'borrowed' much of that tune himself.

Yup, sorry to shatter those illusions, but the Star Wars theme - brilliant though it undoubtedly is - has many musical motifs (very obviously when you hear it) based on the soundtrack from a film dating from 1942 called Kings Row (don't bother watching it by the way, among its stars is Ronald Reagan, which will give you an idea of how cack it truly is).

Nevertheless the Kings Row soundtrack, written by Erich Wolfgang Korngold, who is probably more famous for having scored the brilliant 1938 Errol Flynn/Olivia de Havilland film version of The Adventures of Robin Hood, is where Williams got his 'inspiration'. And it's not the only time John Williams has done that either, compare his Jaws soundtrack with Dvorak's ninth symphony too.

Nothing wrong with being inspired by other stuff of course, but it's interesting to check out where things originate. Some links below if you want to hear the similarities:

Star Wars versus Kings Row: https://www.youtube.com/watch?v=V47enEvsafQ

Jaws versus Dvorak's Ninth: https://www.youtube.com/watch?v=UPAxg-L0xrM

On one of the film courses I teach, I also use the framing and shot comparisons between the 1955 Michael Anderson movie The Dam Busters, and 1977's Star Wars as an example of the art of framing shots for directorial visual tricks such as saccades and the rule of thirds. Specifically the attack sequence on the dams and the trench run on the Death Star. In many places, Star Wars is virtually a shot for shot remake in terms of editing, lighting and framing. You should check those side by side too some time if you get the chance. Even the soundtrack sort of matches:

https://www.youtube.com/watch?v=-q47GIgmQWo
 
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Those who think it is out of order to make a soundtrack a bit like Star Wars ought to bear in mind that John Williams actually 'borrowed' much of that tune himself.

Yup, sorry to shatter those illusions, but the Star Wars theme - brilliant though it undoubtedly is - has many musical motifs (very obviously when you hear it) based on the soundtrack from a film dating from 1942 called Kings Row (don't bother watching it by the way, among its stars is Ronald Reagan, which will give you an idea of how cack it truly is).

Nevertheless the Kings Row soundtrack, written by Erich Wolfgang Korngold, who is probably more famous for having scored the brilliant 1938 Errol Flynn/Olivia de Havilland film version of The Adventures of Robin Hood, is where Williams got his 'inspiration'. And it's not the only time John Williams has done that either, compare his Jaws soundtrack with Dvorak's ninth symphony too.

Nothing wrong with being inspired by other stuff of course, but it's interesting to check out where things originate. Some links below if you want to hear the similarities:

Star Wars versus Kings Row: https://www.youtube.com/watch?v=V47enEvsafQ

Jaws versus Dvorak's Ninth: https://www.youtube.com/watch?v=UPAxg-L0xrM

On one of the film courses I teach, I also use the framing and shot comparisons between the 1955 Michael Anderson movie The Dam Busters, and 1977's Star Wars as an example of the art of framing shots for directorial visual tricks such as saccades and the rule of thirds. Specifically the attack sequence on the dams and the trench run on the Death Star. In many places, Star Wars is virtually a shot for shot remake in terms of editing, lighting and framing. You should check those side by side too some time if you get the chance. Even the soundtrack sort of matches:

https://www.youtube.com/watch?v=-q47GIgmQWo

Maybe Williams did 'borrow' from Kings' Row, but what he borrowed, he improved beyond measure for me.

As to the Jaws comparison, it's based around a semi-tone, people. Any idea how many times a semi-tone has been used as a musical interval throughout history?
 
Wow, interesting. Now that I watched the capital ship video again, the instrumentation itself sounds a bit like star wars. But not the theme itself.

I really like the engine sounds, and they sound similar in the way that they are "non-realistic" or "futuristic" engine sounds. The sound engineer explained that realistic thruster noises (very noisy like white noise) are blocking out a lot of the sound spectrum and drown out other sounds and the music. The kind of stuttering sound is reminiscent of the pod racing.

But seriously I don't care :p It's unique enough to not remind me of SW.
 
I'll be honest, I think people are reading too much into it.
You may as well compare Elite Dangerous to bumble bees for the difference it makes, after all, bees are black and yellow, shouldn't be able to fly, have to warm themselves up before take off, and fly from system to system, I mean, flower to flower collecting bounty (nectar).

Good post, Alien.

Besides, if ED does resemble Star Wars from place to place, who cares? Star Wars is a classic of cinema history, didn't you know? It wasn't some sideshow that won a Razzie. ;)
 
As to the Jaws comparison, it's based around a semi-tone, people. Any idea how many times a semi-tone has been used as a musical interval throughout history?

The Jaws theme is not based around a semitone, it's based around an ostinato of a raised semitone and lowered tone, either side of the root note. It is true that lots of classical composers such as Wagner, Rossini etc have used ostinatos in their work, so that technique, nor the interval one might use for it alone is not plagiarism. After all, there are only 12 notes in the chromatic scale used in modern music, and only seven (plus bends) if you stick to the diatonic scale which Blues and rock often favours.

Modern composers too, for example, Keith Richards of the Rolling Stones, used an ostinato based around identical intervals of a tone and semitone for the main riff of, (I can't get no) Satisfaction. Nobody would say that the main riff to Satisfaction sounded like the Jaws theme of course, even though it is literally exactly the same notes as the main Jaws refrain, so then we get into rhythm and accentuation, but where that is concerned, the Jaws theme uses it all in exactly the same way as Dvorak did.
 
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and that ladies & gentlemen is the perfect description of why not to ever listen to teh stones.

thanks chock i finally have a sound stones put down :D

Unless you use that argument on someone who knows the theory and reasoning of why blues and rock music use a rigid repetitive structure. That is to allow the melody of solos and vocals the maximum freedom to improvise and explore musical ranges whilst accompanied by a predictable rhythm and chord structure. :D
 
I'll be honest, I think people are reading too much into it.
You may as well compare Elite Dangerous to bumble bees for the difference it makes, after all, bees are black and yellow, shouldn't be able to fly, have to warm themselves up before take off, and fly from system to system, I mean, flower to flower collecting bounty (nectar).


The bloke who decided bumble bees shouldn't be able to fly didn't fully understand bumble bees OR aerodynamics but somehow the myth has persisted despite it being shown to be wrong.
 

Yaffle

Volunteer Moderator
The bloke who decided bumble bees shouldn't be able to fly didn't fully understand bumble bees OR aerodynamics but somehow the myth has persisted despite it being shown to be wrong.

Yep - here on Snopes http://www.snopes.com/science/bumblebees.asp

Fun, if pointless, fact, you can't hear their wings. The buzz you hear is the thorax muscles, which can't expand and contract fast enough so the bee fires them like a rubber band from time to time, that buzz is the mini rubber band twanging.

To warm up, as Alien says, they can decouple their wings and fire the muscles. Honeybees can't, so you get bumblebees about earlier in the day, and earlier in the year.
 
I like the sound of the engines quite a bit. I find them extremely unique. They do not remind me of any other game I've ever heard. It reminds me of a lot of my background in electronics and computers. I've been in computers 43 yrs and electronics even longer. I built my first tube amp at 12. I worked for the city of Indianapolis as tech that connected computers and electrical. One of those was Variable Frequency Drives to run the pumps for the waste treatment plant. It used frequency to run the pumps, not electricity. I know that sounds crazy but it is true. The sound the cap banks made when ramping up and down in speed remind me of this. And the sound reminds me of the sound huge rheostats that control DC drive motors. A hum sort of. The sound the game uses sound a lot like huge amounts of power being directed to control motors beyond our comprehension. So yeah, from a technical aspect I'm very pleased with the sound of the motors ramping up and down. Oh and game wise, very unique. That is good.;)

**NOTE** I thought I might mention as a note of interest. The variable frequency drives cap room was HUGE. Like 60ft by 40ft huge and 8ft tall. The motor were even bigger. Each motor stood about 12 ft high and around 30ft long. When you saw them for the first time you couldn't believe how big they are, impressive.
 
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The Jaws theme is not based around a semitone, it's based around an ostinato of a raised semitone and lowered tone, either side of the root note.

I didn't mean from the point of view of a heavy musical analysis or even from the point of view of someone with very rudimentary knowledge of musical theory such as myself (I don't know what a flippin' ostinato is) - I mean to the man on the street: that dum-dum...dum-dum bit is a semi-tone - that's the musical interval of a semi-tone is it not?

Anyway, it's not something worth bickering about either way but I wanted to point it out; someone's wrong here - you, or my piano tutor and the people who passed me for my Musical Theory exams way back when...
 
I really like the main menu music. It has its own style and is really great in my opinion. However, the music for the actual dogfighting is dreadfully similar to Star Wars - so I agree with OP. I got the same vibe from the Battleship video that was shown a few months back.
 
Besides, if ED does resemble Star Wars from place to place, who cares? Star Wars is a classic of cinema history, didn't you know?

Heh... me cares. ED don't need that.


I really like the main menu music. It has its own style and is really great in my opinion. However, the music for the actual dogfighting is dreadfully similar to Star Wars - so I agree with OP. I got the same vibe from the Battleship video that was shown a few months back.

You are right, menu music is ok for me but the problem comes with battle. Seems like there are two separate styles in the score, but by a long way one to each other, and as I said one million times (but for some unknown reason some don't notice it) battle and "tension" music is too similar to SW.

Remember the music from Teaser trailer? it was really good for me, and I was expecting something similar for the score of the entire game.
 
I love pretty much everything about the sound design in this game, but don't bet on anything being final yet, there have already been changes to some sounds in the alpha. I can hear the odd similarity between E: D and other famous sci-fi sounds and music here and there, but it really seems like its own thing to me. I just hope they don't change the beam laser sound, it's exquisite.
 
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