Last thing I was working on was that blurry thing
Sure why not?
The delay doesn't introduce the animation because it's a graphical effect that happens whatever mode you are in. What I said was that the match-making delays cause the animation to play for a longer time in Solo where there is no match-making going on.
It's not a loading screen, as loading screens happen when things load from disk into memory. Hence the name.
If the delay wasn't there, there would be no reason to have the animation, since the entire purpose of the animation is to hide/mask the delay in the first place. Also I don't understand why match-making delays would cause a longer animation in solo (where you would have no matchmaking), are you sure you don't mean longer animations in open (where you do actually have matchmaking)?
Loading data can be from any source really, whether it's local data (i.e. memory or HDD), or network data (stuff like match-making), hence the names for downloading and uploading. Also just for the record, I might not have been entirely consistent on this in my posts, but I wouldn't categorize what happens in Elite with SC as a (traditional) loading screen, I would categorize it as a "hidden" loading screen.
And just for the record, I'm not trying to bash Elite here, nor to defend SC. The effect on gameplay from the "hidden" loading screens with SC in Elite are quite negligible, and Star Citizen will undoubtedly have similar ones in various gameplay scenarios (planetary landings is one that we already know of).
Sure why not?
I think you have to first of all consider the game play involved, without reference to what is happening behind the scenes. ie Would the user expect some sort of visible effect (animation) and how long would that be expected to last. If you then have to extend the animation beyond its natural length because of what needs to happen in the background then you are using the animation as a mask. That's what we see moving from solo to open, the matchmaking needs do its pieces and open can take longer and the animation extends to mask that time elapsed.
If I had a pound for every time Troels used the words "hidden" loading screen, I'd be able to make my own BDSSE.
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If I had a pound for every time Troels used the words "hidden" loading screen, I'd be able to make my own BDSSE.
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"We're trying to do something different, we've been kicking it around a little bit here but what we're, thinking is that rather than call Star Citizen a space sim, because it's a lot of things it's a first person shooter and it's a space sim in the traditional sense that you used to fly ships around and fight with each other and it's a trading and economy game and it has a single player we're thinking of it as a first person universe. Star Citizen is a first person universe and you can pretty much go and do, all these different things and visit all these different places in this universe in an incredibly high amount of detail in first person and just so happens that one of the biggest things you can do is fly ships around and you're there, your in it. So all that will be part of helping create the mechanics." Chris RobertsDidn't you hear, it's a BDFPSWYCAFSS now (Best Damn First Person Shooter Where You Can Also Fly a Space Ship).![]()
Hope this helps:
"We're trying to do something different, we've been kicking it around a little bit here but what we're, thinking is that rather than call Star Citizen a space sim, because it's a lot of things it's a first person shooter and it's a space sim in the traditional sense that you used to fly ships around and fight with each other and it's a trading and economy game and it has a single player we're thinking of it as a first person universe. Star Citizen is a first person universe and you can pretty much go and do, all these different things and visit all these different places in this universe in an incredibly high amount of detail in first person and just so happens that one of the biggest things you can do is fly ships around and you're there, your in it. So all that will be part of helping create the mechanics." Chris Roberts
By all means, tell me what you would call it instead then, or are you just threadcrapping at this point?
Being a professional forum warrior all the time gets tiring, we're all gamers in the end.
It helps to lighten up sometimes and take a friendly joke.
Where the smilies too small that you missed them?
Hope this helps:
Fact 4: NO changes for the basic Joystick behavior since the release of AC
Fact 5: AC has the worst Stick gameplay in game history
Fact 13: The commercial vids show the gameplay CR had promised
Fact 14: The real gameplay is the total opposite of that what we can see in the commercials
Fact 19: Not one person at CIG knows something about SIM gaming
Fact 20: The main HUD designer never played a SIM fighter game
Fact 21: not one designer has the knowledge to design a functioning spaceship
Fact 30: proving them wrong doesn't change anything at the wrong FM
Fact 33: no weekly update for the flight module of a SPACE FLIGHT game
Fact 34: weekly updates for the FPS module of a SPACE FLIGHT game
A few fun facts taken from this post:
Fun or not, I think they're pretty close to truth.
I wonder when and if they'll start focusing on the space flight aspect of the game.
A few fun facts taken from this post:
Fun or not, I think they're pretty close to truth.
I wonder when and if they'll start focusing on the space flight aspect of the game.