The Star Citizen Thread v 3.0

Status
Thread Closed: Not open for further replies.
Wow. Did not expect Ben to give an exclusive on the spot interview response there. Tactfully answered too ;-) I look forward to a follow up blog on the subject entitled "Yes I work on Star Citizen but my heart is still Elite"
 

Confucios

Banned
Sure why not?

Thank you for that, much appreciated.
I'm sure everyone here really values your professional opinion, even more when it comes from someone that knows both games (ED & SC) from the inside out. That leads me to another issue, you might read a lot of stuff here that makes you face-palm, cringe or just smile but I would like you to know that we are just passionate people for playing games, and that we love discussing about it, even If I know nothing about coding, crunch times, bug solving, loading times, streaming or whatever game developing problems you guys encounter, and I speak for myself, I know that behind all those issues you guys are only humans and if you sometimes read unpleasant things about missing deadlines or this "feature sucks" or is "a bugged mess" don't take it as a general thing, most of the backers are really supportive and understand that things take their time and all your efforts are appreciated tremendously, I know you guys are gonna rock the CitizenCom in Manchester, Foundry42 has already the reputation for setting the bar really high in terms of quality assets! Everything coming from you guys just wow's people!

Congratulations for the "blurry thing" , it was one of the Highlights of the Gamescom Demo and I people will be happy to know it was not a loading screen: ;)
1375600613955629347.gif

Another couple of really quick questions about this from the Multicrew Demo:
HighBigheartedAfricanaugurbuzzard.gif
Was this crash staged? How taxing will this be on the performance?

One last question, since all the GFX team is in Manchester you must have seen a lot of cool stuff by now, what impressed you the most? (no details needed, just overall aspect of it)

Thanks again, sorry if I'm pushing my luck, again feel free to pull the plug whenever you want!
 
Last edited:
The delay doesn't introduce the animation because it's a graphical effect that happens whatever mode you are in. What I said was that the match-making delays cause the animation to play for a longer time in Solo where there is no match-making going on.

It's not a loading screen, as loading screens happen when things load from disk into memory. Hence the name.

If the delay wasn't there, there would be no reason to have the animation, since the entire purpose of the animation is to hide/mask the delay in the first place. Also I don't understand why match-making delays would cause a longer animation in solo (where you would have no matchmaking), are you sure you don't mean longer animations in open (where you do actually have matchmaking)?

Loading data can be from any source really, whether it's local data (i.e. memory or HDD), or network data (stuff like match-making), hence the names for downloading and uploading. Also just for the record, I might not have been entirely consistent on this in my posts, but I wouldn't categorize what happens in Elite with SC as a (traditional) loading screen, I would categorize it as a "hidden" loading screen.

And just for the record, I'm not trying to bash Elite here, nor to defend SC. The effect on gameplay from the "hidden" loading screens with SC in Elite are quite negligible, and Star Citizen will undoubtedly have similar ones in various gameplay scenarios (planetary landings is one that we already know of).
 
If the delay wasn't there, there would be no reason to have the animation, since the entire purpose of the animation is to hide/mask the delay in the first place. Also I don't understand why match-making delays would cause a longer animation in solo (where you would have no matchmaking), are you sure you don't mean longer animations in open (where you do actually have matchmaking)?

Loading data can be from any source really, whether it's local data (i.e. memory or HDD), or network data (stuff like match-making), hence the names for downloading and uploading. Also just for the record, I might not have been entirely consistent on this in my posts, but I wouldn't categorize what happens in Elite with SC as a (traditional) loading screen, I would categorize it as a "hidden" loading screen.

And just for the record, I'm not trying to bash Elite here, nor to defend SC. The effect on gameplay from the "hidden" loading screens with SC in Elite are quite negligible, and Star Citizen will undoubtedly have similar ones in various gameplay scenarios (planetary landings is one that we already know of).

I think you have to first of all consider the game play involved, without reference to what is happening behind the scenes. ie Would the user expect some sort of visible effect (animation) and how long would that be expected to last. If you then have to extend the animation beyond its natural length because of what needs to happen in the background then you are using the animation as a mask. That's what we see moving from solo to open, the matchmaking needs do its pieces and open can take longer and the animation extends to mask that time elapsed.
 
I think you have to first of all consider the game play involved, without reference to what is happening behind the scenes. ie Would the user expect some sort of visible effect (animation) and how long would that be expected to last. If you then have to extend the animation beyond its natural length because of what needs to happen in the background then you are using the animation as a mask. That's what we see moving from solo to open, the matchmaking needs do its pieces and open can take longer and the animation extends to mask that time elapsed.

Agreed, and this extended animation (beyond its natural length) is what I'm categorizing as a "hidden" loading screen. If someone doesn't like me using that term thats fine, but that doesn't change the fact that the "unnaturally" long animation is still there, and it wouldn't be there if it didn't take as much time to load the various data in the background (hence my use of the term "hidden" loading screen).
 
Last edited:

Mu77ley

Volunteer Moderator
If I had a pound for every time Troels used the words "hidden" loading screen, I'd be able to make my own BDSSE.

:cool::)

Didn't you hear, it's a BDFPSWYCAFSS now (Best Damn First Person Shooter Where You Can Also Fly a Space Ship). ;)
 

Confucios

Banned
Didn't you hear, it's a BDFPSWYCAFSS now (Best Damn First Person Shooter Where You Can Also Fly a Space Ship). ;)
"We're trying to do something different, we've been kicking it around a little bit here but what we're, thinking is that rather than call Star Citizen a space sim, because it's a lot of things it's a first person shooter and it's a space sim in the traditional sense that you used to fly ships around and fight with each other and it's a trading and economy game and it has a single player we're thinking of it as a first person universe. Star Citizen is a first person universe and you can pretty much go and do, all these different things and visit all these different places in this universe in an incredibly high amount of detail in first person and just so happens that one of the biggest things you can do is fly ships around and you're there, your in it. So all that will be part of helping create the mechanics." Chris Roberts

Hope this helps ;)
 
Last edited:
Hope this helps:

"We're trying to do something different, we've been kicking it around a little bit here but what we're, thinking is that rather than call Star Citizen a space sim, because it's a lot of things it's a first person shooter and it's a space sim in the traditional sense that you used to fly ships around and fight with each other and it's a trading and economy game and it has a single player we're thinking of it as a first person universe. Star Citizen is a first person universe and you can pretty much go and do, all these different things and visit all these different places in this universe in an incredibly high amount of detail in first person and just so happens that one of the biggest things you can do is fly ships around and you're there, your in it. So all that will be part of helping create the mechanics." Chris Roberts


It's all just marketing guff - trying to come up with a strap line that works.

Personally I think going with the BDSSE was an error - they just gave people a big stick to beat them with.
 
By all means, tell me what you would call it instead then, or are you just threadcrapping at this point?

Being a professional forum warrior all the time gets tiring, we're all gamers in the end.
It helps to lighten up sometimes and take a friendly joke.
Where the smilies too small that you missed them?
Hope this helps:

happy-smiley-4.jpg
 
Being a professional forum warrior all the time gets tiring, we're all gamers in the end.
It helps to lighten up sometimes and take a friendly joke.
Where the smilies too small that you missed them?
Hope this helps:

So instead of adding anything useful to the discussion, you decided to just start making jokes instead? I suppose that's one way to go.

Also I'm somewhat perplexed that you apparently find it amusing that someone would tend to use a given term often, when discussing that very same term:

Voivod: "lol, Troelses keeps using the words "hidden" loading screen in a discussion about "hidden" loading screens, whats up with that?!".

I'm guessing that any semi-technical discussion really cracks you up.
 

rootsrat

Volunteer Moderator
I really think it's time to stop the vitriol and commenting the posters, and start discussing Star Citizen guys.
 
A few fun facts taken from this post:

Fact 4: NO changes for the basic Joystick behavior since the release of AC
Fact 5: AC has the worst Stick gameplay in game history
Fact 13: The commercial vids show the gameplay CR had promised
Fact 14: The real gameplay is the total opposite of that what we can see in the commercials
Fact 19: Not one person at CIG knows something about SIM gaming
Fact 20: The main HUD designer never played a SIM fighter game
Fact 21: not one designer has the knowledge to design a functioning spaceship
Fact 30: proving them wrong doesn't change anything at the wrong FM
Fact 33: no weekly update for the flight module of a SPACE FLIGHT game
Fact 34: weekly updates for the FPS module of a SPACE FLIGHT game


Fun or not, I think they're pretty close to truth.
I wonder when and if they'll start focusing on the space flight aspect of the game.
 
A few fun facts taken from this post:




Fun or not, I think they're pretty close to truth.
I wonder when and if they'll start focusing on the space flight aspect of the game.

I don't really have any comment for the list as a whole (it's quite obviously just a tongue in cheek list of whine), but I did find fact 21 somewhat interesting.

To my knowledge, the only person in the video game industry who has any knowledge about designing a functioning spaceship would be John Carmack. I couldn't help but think that it would be kind of cool, if he got together with Elon Musk to make a space sim (Elon Musk made a "space sim" when he was 12).
 
Last edited:
A few fun facts taken from this post:




Fun or not, I think they're pretty close to truth.
I wonder when and if they'll start focusing on the space flight aspect of the game.

They won't. But once a moddable version becomes available (I'm talking about full release and running own servers), I and others will.
 
Status
Thread Closed: Not open for further replies.
Back
Top Bottom