Well as you can see I am new to the forums, but to be honest, I have yet to really have something to say, but because of some of the things that my friends and I have experienced I felt the need to make a couple complaints and I am the type that I would never just make complaints to a developer I like, about a game that I enjoy, without offering some sort of solution.
First off, Weapons..... or let's just say the lack of customization in some of the more heavily priced ships.
I would like to see a customization option added for you to combine weapons in larger hard points. These PODs would allow you to place smaller weapons grouped together to take the place of larger weapons.
We all know how the weapons work 2 small are 1 med, 2 med are 1 large etc... Well my suggestion would allow you to purchase a POD or Rack that allowed you to turn a medium, large, or huge hard point into points to mount smaller weapons.
Examples:
Huge hard points would have options for racks that contain 2 large, 4 medium, or 8 small
Large hard points would have options for racks that contain 2 medium or 4 small
Medium would be able to load 2 small
This would allow people that don't like the placement or the actual weapons in certain classes to move some stuff around. Like myself, I don't necessarily like the loadout on the FDL, if I had the option I would replace the Huge point with a rack containing 2 lasers and use medium cannons on top.
Ok, my next idea/complaint has to do with Powerplay and in-game factions, and people abusing the solo system to avoid other factions being able to stop them.
The other night we noticed that we had a Powerplay group encroaching into the area where most of my friends hang out, and we were like, we'll try and undermine to slow them down. So we're out there for hours and hours intercepting as many of the other factions ships as possible killing them and taking the cargo to turn in for undermining, and we saw 1 CMDR from the other faction, we had guys that stayed up all night and we had guys from other time zones in there over the course of the first day or two almost constantly, they saw 3 other CMDRs. Now, out of all the CMDRs we saw, after they saw us, they disappeared, so our only guess is that they knew why we were there and to avoid us, they emergency jumped out of super-cruise, then logged into SOLO, because over the next couple days the expansion amount kept rising and rising, but not once did we see another CMDR and we constantly had people out there hunting to try and prevent as much as we could. To me this is entirely unfair, and people are EXPLOITING the SOLO mode to avoid any chance at resistance from an actual opponent. This is crap.
My first idea to fix this is to seperate SOLO/GROUP players from the OPEN play community, just give them their own server where they never have to worry about being hunted, killed, pirated, or whatever it is that makes them not want to be a part of the OPEN play community, let them all play invisibly with one another. Then give OPEN players there own server where you can't hide in SOLO or GROUP.
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If that can't be done, my other fix for this is simple, NERF SOLO and GROUP Modes, and Boost OPEN Play to balance the server.
Take the game as it is right now, and lets call it the Base Line Value for everything, and we'll break down different aspects of the game.
So what is important in this game at the moment that people grind for, Money, Factions (Powerplay and System Factions), Rank XP (Trade/Combat/Exploration). Now, lets make some adjustments, that makes Powerplay more fair for most of the community while allowing people who do not want to interact with the rest of the gaming community. Now we look at what should be Nerfed, and what could be boosted to give people people in SOLO/GROUP mode enough to stick around as players and remain a part of the community, but reward OPEN players for taking the added risk of interacting with other in the OPEN play areas.
Here are Ideas for my Values
Base Line Values are Shown as X, percentages are expressed in decimal form(.25X = 25% of Base Value, 1.5X = 150% of Base Value, ETC.....)
Categories for Base Value/Current Values in Game
Credits Earned for Actions (Missions, Bounties, Trading, Powerplay Rewards (Merits/Merit Turn in Bonus/Salary)) - we'll call this Credits Earned
System/Station Faction/Faction(Federal, Empire, Etc...) XP - we'll call this Faction XP
Powerplay Merit Points - we'll just call this what it is Powerplay Merits Earned
Ranking XP (Trade/Combat/Exploration) - same here straight forward Ranking XP
Base Game (As it is Now)
Credits Earned = X
Faction XP = X
Powerplay Merit Points = X
Ranking XP = X
My Proposed Values for different modes
Solo Mode Values
Credits Earned = X
Faction XP = .75X
Powerplay Merits Earned = .25X
Ranking XP = .75X
Group Play Mode Values
Credits Earned = X
Faction XP = X
Powerplay Merits Earned = .5X
Ranking XP = X
Open Play Mode Values
Credits Earned = 1.25X
Faction XP = 1.25X
Powerplay Merits Earned = X
Ranking XP = 1.25 X
This would encourage people using the Powerplay system to do so in Open play to reduce the grind, while also allowing Traders to retain profitability while avoiding pirates and what not in Solo and Group, but give a nice boost to those who choose to take the risk of Open Play. I think this is the better solution, and I think that the values represented are fair, in my opinion I would have probably boosted the Open Play values a bit more to give a somewhat larger incentive for playing in Open, but ultimately these things are left up to the developers, but Frontier, you guys have got to so something to balance powerplay and get the advantage away from those who undermine and expand only in SOLO. I'm sure some of this may have been suggested before, not sure haven't read much on here, I just felt I should share the ideas that I had for solutions of what to me are the biggest thorns in my side in a game I enjoy, but that I am very frustrated with at the moment.
First off, Weapons..... or let's just say the lack of customization in some of the more heavily priced ships.
I would like to see a customization option added for you to combine weapons in larger hard points. These PODs would allow you to place smaller weapons grouped together to take the place of larger weapons.
We all know how the weapons work 2 small are 1 med, 2 med are 1 large etc... Well my suggestion would allow you to purchase a POD or Rack that allowed you to turn a medium, large, or huge hard point into points to mount smaller weapons.
Examples:
Huge hard points would have options for racks that contain 2 large, 4 medium, or 8 small
Large hard points would have options for racks that contain 2 medium or 4 small
Medium would be able to load 2 small
This would allow people that don't like the placement or the actual weapons in certain classes to move some stuff around. Like myself, I don't necessarily like the loadout on the FDL, if I had the option I would replace the Huge point with a rack containing 2 lasers and use medium cannons on top.
Ok, my next idea/complaint has to do with Powerplay and in-game factions, and people abusing the solo system to avoid other factions being able to stop them.
The other night we noticed that we had a Powerplay group encroaching into the area where most of my friends hang out, and we were like, we'll try and undermine to slow them down. So we're out there for hours and hours intercepting as many of the other factions ships as possible killing them and taking the cargo to turn in for undermining, and we saw 1 CMDR from the other faction, we had guys that stayed up all night and we had guys from other time zones in there over the course of the first day or two almost constantly, they saw 3 other CMDRs. Now, out of all the CMDRs we saw, after they saw us, they disappeared, so our only guess is that they knew why we were there and to avoid us, they emergency jumped out of super-cruise, then logged into SOLO, because over the next couple days the expansion amount kept rising and rising, but not once did we see another CMDR and we constantly had people out there hunting to try and prevent as much as we could. To me this is entirely unfair, and people are EXPLOITING the SOLO mode to avoid any chance at resistance from an actual opponent. This is crap.
My first idea to fix this is to seperate SOLO/GROUP players from the OPEN play community, just give them their own server where they never have to worry about being hunted, killed, pirated, or whatever it is that makes them not want to be a part of the OPEN play community, let them all play invisibly with one another. Then give OPEN players there own server where you can't hide in SOLO or GROUP.
_____________________________________________________________________________________________________________________________________________________________________________________________________
If that can't be done, my other fix for this is simple, NERF SOLO and GROUP Modes, and Boost OPEN Play to balance the server.
Take the game as it is right now, and lets call it the Base Line Value for everything, and we'll break down different aspects of the game.
So what is important in this game at the moment that people grind for, Money, Factions (Powerplay and System Factions), Rank XP (Trade/Combat/Exploration). Now, lets make some adjustments, that makes Powerplay more fair for most of the community while allowing people who do not want to interact with the rest of the gaming community. Now we look at what should be Nerfed, and what could be boosted to give people people in SOLO/GROUP mode enough to stick around as players and remain a part of the community, but reward OPEN players for taking the added risk of interacting with other in the OPEN play areas.
Here are Ideas for my Values
Base Line Values are Shown as X, percentages are expressed in decimal form(.25X = 25% of Base Value, 1.5X = 150% of Base Value, ETC.....)
Categories for Base Value/Current Values in Game
Credits Earned for Actions (Missions, Bounties, Trading, Powerplay Rewards (Merits/Merit Turn in Bonus/Salary)) - we'll call this Credits Earned
System/Station Faction/Faction(Federal, Empire, Etc...) XP - we'll call this Faction XP
Powerplay Merit Points - we'll just call this what it is Powerplay Merits Earned
Ranking XP (Trade/Combat/Exploration) - same here straight forward Ranking XP
Base Game (As it is Now)
Credits Earned = X
Faction XP = X
Powerplay Merit Points = X
Ranking XP = X
My Proposed Values for different modes
Solo Mode Values
Credits Earned = X
Faction XP = .75X
Powerplay Merits Earned = .25X
Ranking XP = .75X
Group Play Mode Values
Credits Earned = X
Faction XP = X
Powerplay Merits Earned = .5X
Ranking XP = X
Open Play Mode Values
Credits Earned = 1.25X
Faction XP = 1.25X
Powerplay Merits Earned = X
Ranking XP = 1.25 X
This would encourage people using the Powerplay system to do so in Open play to reduce the grind, while also allowing Traders to retain profitability while avoiding pirates and what not in Solo and Group, but give a nice boost to those who choose to take the risk of Open Play. I think this is the better solution, and I think that the values represented are fair, in my opinion I would have probably boosted the Open Play values a bit more to give a somewhat larger incentive for playing in Open, but ultimately these things are left up to the developers, but Frontier, you guys have got to so something to balance powerplay and get the advantage away from those who undermine and expand only in SOLO. I'm sure some of this may have been suggested before, not sure haven't read much on here, I just felt I should share the ideas that I had for solutions of what to me are the biggest thorns in my side in a game I enjoy, but that I am very frustrated with at the moment.