Boycotting community events

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I just don't want to see everyone abandoning Open because of issues like this. The whole 'just go Solo to avoid this' thing doesn't sit right with me. Just a personal opinion.

Even the Westboro Baptist Church have a right to protest, but in reality they’re just inciting anger in the community.

Some people just like to cause aggravation whilst hiding behind a holier-than-thou mission statement….They project an attitude of moral superiority, whilst revelling in the offence that they generate.

ED doesn’t stomp on this type of antisocial behaviour, and instead celebrates it.

Unfortunately this pushes players into solo, and we’re left with an empty, hollow galaxy.

Code: Mission accomplished
 
I have no problem with piracy. Interdict me, and ask for my cargo. I will either give it to you or run. If I die while running you won't hear me curse or cry (too much :) ) In my opinion pirates put the dangerous into Elite: Dangerous.

This however makes no sense. The reasons listed are total rubbish, and there's no financial gain for the CODE. And if someone makes the 80 minute journey after which he's told to turn around or he's gonna die is just nonsense (If he even gets a warning). In this case, CODE is the black spot on the community (not in the sense they would like to think)

One more thing:
All of this would NOT be a problem if it wasn't for instancing. The community would rise up as one against CODE, and chase them out of the system in a second. But since no counterattack can be organized, they can hide behind instancing against minimal opposition.

Edit:
Oh, and like many others before me, I agree that "go solo/private" is hurting the game.
 
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Previously CODE would claim they would blockade some CG because the expensive cargo is like honey to a pirate. Now they say they blockade Hutton because of how cheap the cargo is. There is no consistency at all. Basically wherever a lot of traders meet CODE will try to ruin the party. There is no in-game reason to pirate scrap (they mention this lack of a reason, bizarrely enough, as an actual reason to do it anyway), there is nothing political around Hutton that could provide an RP point, it is not an efficient route to pirate, there is no history with the region and there is no reason for hating a mug. Best to just assume there will be some psychopaths out there and prepare accordingly. That basically is the whole point of Open anyway, but I do wish CODE would stop pretending to be actual pirates and just be out&open violent lunatics. :D

I think they've pretty much done that already - albeit perhaps unintentionally.

From their Reddit thread;


Why are we doing this you ask? We have multiple reasons for blockading this Community Goal:

We believe that scrap was chosen as the resource for this CG in order to "deincentivize" piracy. We take this as an insult as we are part of this community and will participate whether you want us to or not.


The creation of the Hutton Mug breaks the rule of the original competition which stated that the station/system must not have a rare good present, and Hutton Orbital has Centauri Mega Gin.


We see the creation of the Hutton Mug as a golden opportunity that was wasted on a gimmick. We as pirates love to pirate rare
goods and this commodity is likely never to be traded due to the travel time required to purchase it.


Lastly... because pirates blockade ports. It's what we do. Why? I'm getting to it.



A classic - even in trying to justify their actions all they end up doing is showing their true colours.


:D


In a nutshell because they are unhappy with choices made by FD they decide to take it out on the playerbase who are just having fun with a legitimate CG - by definition it has to be legitimate as it was introduced by the game lawmakers - FD.

But hearty congratulations to Code on finally admitting that all they do is take from the game and other people's fun and finally giving up on the pretence that anything they they do is done for the purpose of adding to other people's enjoyment - even though that may occasionally happen by accident.


At least we can lay that argument to rest in future!
 

Ian Phillips

Volunteer Moderator
This is a personal post!

As far as I have been able to piece things together the CG had already succeded BEFORE the CODE got involved. They were rather late to the game to try to prevent it from succeding so that's one reason that is spurious.

CG participants are being shot and killed with No warning or communication, which is directly opposite to what the CODE's representative says.

The blockade effort is, and has been, inneffectual and irrelevant to the overal success of the Hutton Mug Community Goal.
 
I got burned once with a CG and surequipped kiddies trying to justify grieving with less than stellar arguments (like the ones in this thread). I'm now quite happy to do CGs in solo and the rest in open.

I never ran away from a fight, and not even once I thought about the Logoffsky method. When I'm in a fighter, I fight. When I'm in a trader, I trade. If a pirate interdict me and ask for a share, and there's nothing I can do about it, he/she'll have a share. But being randomly attacked and destroyed, especially since my playtime is limited (real life, you know) and therefore ingame credits too? Haha no siree. Lemme hit that shiny solo button while I'm performing this thank you.

There's no point in equipping a trading ship to either flee or fight back. You'd lose module space for nothing since you'll die anyway. Interdictions are impossible to avoid in those ships, and if you're lucky enough to escape and jump out, insta-interdiction chain will ensure you're screwed anyway. Jumping out of the system? Yeah why not, but then you'll have to do that all over again. Yes, traders are essentially defenceless cows. They can't stack SCBs, they can't use weapons, they can't move away. Fighters can do all of that. In the same configuration. They don't have to chose. This is very faulty as far as balance goes, and I can't be bothered to play with those mechanics until they are rebalanced.

Also, I love a good PvP. I know quite a good bunch of pirates who will do that and make it fun. Those so called blockades are just like shooting with firearms in a cowshed. Frustrating for the victims, lazy for the griefers. And this can easily be defeated by going solo. So what's the point?
 
I think they've pretty much done that already - albeit perhaps unintentionally.

From their Reddit thread;


Why are we doing this you ask? We have multiple reasons for blockading this Community Goal:

We believe that scrap was chosen as the resource for this CG in order to "deincentivize" piracy. We take this as an insult as we are part of this community and will participate whether you want us to or not.


The creation of the Hutton Mug breaks the rule of the original competition which stated that the station/system must not have a rare good present, and Hutton Orbital has Centauri Mega Gin.


We see the creation of the Hutton Mug as a golden opportunity that was wasted on a gimmick. We as pirates love to pirate rare
goods and this commodity is likely never to be traded due to the travel time required to purchase it.


Lastly... because pirates blockade ports. It's what we do. Why? I'm getting to it.



A classic - even in trying to justify their actions all they end up doing is showing their true colours.


:D


In a nutshell because they are unhappy with choices made by FD they decide to take it out on the playerbase who are just having fun with a legitimate CG - by definition it has to be legitimate as it was introduced by the game lawmakers - FD.

But hearty congratulations to Code on finally admitting that all they do is take from the game and other people's fun and finally giving up on the pretence that anything they they do is done for the purpose of adding to other people's enjoyment - even though that may occasionally happen by accident.


At least we can lay that argument to rest in future!

Yeah, it happened earlier with the 'cargo limit' issue as well: basically code openly stated on the forums they would randomly kill people, hoping to cause enough people to become unhappy enough that that would influence FD design plans. Now we have them basically admitting they are a bunch of attention-seekers wo appararantly believe that FD designed this CG just to spite Code&friends. They are basically a group of self-proclaimed griefers who will try to make random people unhappy because of some perceived out-of-game slight or grievance. Still perfectly within the rules of Open, but about as far from actual RP piracy as one can get. Which is sad, because it only muddles the distinctions between griefers, pirates and murderers, which doesnt help any actual pirates out there. :(
 
I've seen a dozen plus reports over the last 24-36 hours of cmdrs being interdicted near Hutton and destroyed with no warning.
Thats from a minority of the overall player base, certainly not everyone will say they have.
Pirates, meh, they are at least in the spirit of it and keeping those long SCs interesting.
These code guys are clearly a bunch intent on ruining everything they can.

As for traders needing rebalancing.
how?
really, how?
youre a trader, traders don't have big guns in any canon of any scifi.
The balance around that is called a 'wing'. Traders protected by combat ships.
 
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I got burned once with a CG and surequipped kiddies trying to justify grieving with less than stellar arguments (like the ones in this thread). I'm now quite happy to do CGs in solo and the rest in open.

I never ran away from a fight, and not even once I thought about the Logoffsky method. When I'm in a fighter, I fight. When I'm in a trader, I trade. If a pirate interdict me and ask for a share, and there's nothing I can do about it, he/she'll have a share. But being randomly attacked and destroyed, especially since my playtime is limited (real life, you know) and therefore ingame credits too? Haha no siree. Lemme hit that shiny solo button while I'm performing this thank you.

There's no point in equipping a trading ship to either flee or fight back. You'd lose module space for nothing since you'll die anyway. Interdictions are impossible to avoid in those ships, and if you're lucky enough to escape and jump out, insta-interdiction chain will ensure you're screwed anyway. Jumping out of the system? Yeah why not, but then you'll have to do that all over again. Yes, traders are essentially defenceless cows. They can't stack SCBs, they can't use weapons, they can't move away. Fighters can do all of that. In the same configuration. They don't have to chose. This is very faulty as far as balance goes, and I can't be bothered to play with those mechanics until they are rebalanced.

Also, I love a good PvP. I know quite a good bunch of pirates who will do that and make it fun. Those so called blockades are just like shooting with firearms in a cowshed. Frustrating for the victims, lazy for the griefers. And this can easily be defeated by going solo. So what's the point?

I dont entirely agree with the helpless bit. If you are in, say, a T6, you can bring double chaff and SCB. You only need to survive a little over 30 seconds, and many of these griefers are terrible shots. By disabling their gimballs with chaff they have to aim manually. Make boost turns using FA Off, your bulky ship will drift all over the place, making it hard to target it. Meanwhile, keep spamming SCB, dont wait for the actual damage. Ofcourse, make sure you've submitted to interdiction. BBtw, early reports claim interdiction became much harder in 1.4, might be important.
 
This is an interesting discussion and I want to focus on some of the consequences of said blockade.
First, I have no love for the Code. My interactions with them have ranged from "This was painful, but fun" to incidents that I perceive as pure griefing. That is not relevant to my comment here. I'm just looking at the fact that there is a blockade, not HOW it is being enforced in this case.

What has been the consequence of this blockade.

  • There are now convoys running to Hutton Orbital every evening European time (this is primarily for the social aspect, but it does mean a higher risk to those that enforce the blockade).
  • We have CAP's at Hutton Orbital that check status in supercruise for incoming ships.
  • Said CAP's fly out to engage pirates/blockaders to protect the merchant ships and CG.
  • There have been cases of "merchants" coming in with an armed escort.
  • Pirate/blockade status is being reported frequently in various places
  • People are winging up and taking advantage of number and Wing Navlock to minimise time in supercruise around Hutton Orbital
  • Countermeasures are being discussed, such as coming in at a different angle, looping the station at high speed (loop of shame) to make it harder to interdict.
This I enjoy. It opens up for emergent game play. I mostly play PvE, but for this particular CG I have played mostly in open and enjoyed it.

Finally, I have participated in naval embargoes in real life. They are mostly very boring and routine. It mostly goes something like this (there are of course exceptions to this):
  • Warning 1: (Ship) this is (Ship), bla, bla, UN resolution... embargo, submit to search.
  • Warning 2: (Ship) this is (Ship), bla, bla, UN resolution... embargo bla bla etc.
  • Warning 3: Much the same as two+final warning bla, bla, and you move towards target. (this is where it normally ends and they submit to search)
  • More warnings
  • And more warnings
  • And even more warnings and possibly threats of warning shots.
  • Finally, action: Warning shots etc, and so on (never experienced it going this far).

I know that in ED, because of time constraints, you can't do anything like this and it's probably not relevant anyway, but if it is meant to be a blockade, focus should be on (Pri 1) preventing Cargo from reaching it's destination, (pri 2) avoiding conflict, (pri 3) Achieve pri 1 by use of interdiction/force.

Tips to the Code: Make it an embargo, no scrap allowed. Submit to cargo scan. If it's something else, let them go.

Just my 2 pence worth
 
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This is an interesting discussion and I want to focus on some of the consequences of said blockade.
First, I have no love for the Code. My interactions with them have ranged from "This was painful, but fun" to incidents that I perceive as pure griefing. That is not relevant to my comment here. I'm just looking at the fact that there is a blockade, not HOW it is being enforced in this case.

What has been the consequence of this blockade.

  • There are now convoys running to Hutton Orbital every evening European time (this is primarily for the social aspect, but it does mean a higher risk to those that enforce the blockade).
  • We have CAP's at Hutton Orbital that check status in supercruise for incoming ships.
  • Said CAP's fly out to engage pirates/blockaders to protect the merchant ships and CG.
  • There have been cases of "merchants" coming in with an armed escort.
  • Pirate/blockade status is being reported frequently in various places
  • People are winging up and taking advantage of number and Wing Navlock to minimise time in supercruise around Hutton Orbital
  • Countermeasures are being discussed, such as coming in at a different angle, looping the station at high speed (loop of shame) to make it harder to interdict.
This I enjoy. It opens up for emergent game play. I mostly play PvE, but for this particular CG I have played mostly in open and enjoyed it.

Finally, I have participated in naval embargoes in real life. They are mostly very boring and routine. It mostly goes something like this (there are of course exceptions to this):
  • Warning 1: (Ship) this is (Ship), bla, bla, UN resolution... embargo, submit to search.
  • Warning 2: (Ship) this is (Ship), bla, bla, UN resolution... embargo bla bla etc.
  • Warning 3: Much the same as two+final warning bla, bla, and you move towards target. (this is where it normally ends and they submit to search)
  • More warnings
  • And more warnings
  • And even more warnings and possibly threats of warning shots.
  • Finally, action: Warning shots etc, and so on (never experienced it going this far).

I know that in ED, because of time constraints, you can't do anything like this and it's probably not relevant anyway, but if it is meant to be a blockade, focus should be on (Pri 1) preventing Cargo from reaching it's destination, (pri 2) avoiding conflict, (pri 3) Achieve pri 1 by use of interdiction/force.

Tips to the Code: Make it an embargo, no scrap allowed. Submit to cargo scan. If it's something else, let them go.

Just my 2 pence worth

As soon as I saw "CAP's" I knew I was in for a good read. Nice write-up! o7
 
Again, we are doing a blockade, we are not grieving, please do not confuse the two.

XD Rationalization has no upper limits it seems.

How to not grieving :
  • Define grieving in a very narrow maner, such that 99.9% of bullying actions cannot be defined as grieving
  • Find a cool name for whatever bullying your doing, avoiding your narrow definition of grieving
  • Rationalize / Spin / Troll
  • Enjoy XD
 
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I understand how portions of the community likes to follow that line of thinking, but I find it to be my duty to honestly reject that ideology. The Code wasn't distinguished for the extent it grieves people, but rather its methodology and it does its best to avoid being classified as a griever. Therefore we would like to maintain that trait.

There were definitely flaws and rooms for improvement for the operation, despite I did not participate personally, I did read reports of inconsistency, and we are investigating rule breakers (people that open fire without warning) as evident in our complaint forum, which again, is open to everyone since the establishment of Code:

https://thecodeelitedangerous.enjin.com/forum/viewforum/5172398/m/27784528

Guttony, does this rule breaking extend to hacking by your members:

4:05:40 of this video http://www.twitch.tv/majinvash/v/14920811 someone on what I assume is the code TS says "Will anyone be offended if I use my speed hack". Obviously I do apologize if I am mistaken.

Also in that video (can't find it now but was watching live, it might be in the muted section) a member was gloating about pad blocking. Surely an exploit and abuse and not in the spirit of the game?

Personally I have no problem if CODE want to fly around shooting innocent traders at a CG, I don't understand the pleasure derived from it, but I don't consider it griefing. (The thought of being interdicted did make it more exciting I admit, but then I am one of these strange traders who takes weapons, shields and SCBs. Also if I'm not in a wing I'll fly PG or Solo, I don't have an extensive organised friend list to draw on for support, poor me ;-; )

However cheating and exploiting poorly implimented game mechanics certainly strike me as poor form.
 
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Does it matter a jot what this is called? Pirating / blockading / griefing? I wouldn't care if they have a signed letter from David Braben framed on their wall demanding they attack other players - they're annoying other players, deliberately, and they don't care. That's all I need to know.

This is a fundamental problem of a multi-role game. If the game was just like CQC (all combat), this would be a non-issue. Everyone would be outfitted for combat and expecting it. But it's also a trade, and mining and exploration game. And you have players in these roles, in ships optimised for these roles, being attacked by players ready for combat, in combat-optimised ships. It's asymmetric gameplay that's fun only for one side.

The fact that the CG has already succeeded, and players are trying to run and still being destroyed just makes it all the more absurd. Plus they're attacking ships at the *end* of one of the longest in-system trips in the game rather than at the arrival point - they really couldn't be angering other players more if they tried.

We're ultimately going to need a "Open (PvP disabled)" mode where you can only be fired upon if in a CZ, or Wanted (or perhaps, Powerplay Hostile). This one-sided gameplay as it is now is just a farce.
 
Dear CODE,

are you sure you're not the same CODE from Eve?
With the Hutton incident that though is creeping back.

Does it matter a jot what this is called? Pirating / blockading / griefing? I wouldn't care if they have a signed letter from David Braben framed on their wall demanding they attack other players - they're annoying other players, deliberately, and they don't care. That's all I need to know.
This is a fundamental problem of a multi-role game. If the game was just like CQC (all combat), this would be a non-issue. Everyone would be outfitted for combat and expecting it. But it's also a trade, and mining and exploration game. And you have players in these roles, in ships optimised for these roles, being attacked by players ready for combat, in combat-optimised ships. It's asymmetric gameplay that's fun only for one side.

The fact that the CG has already succeeded, and players are trying to run and still being destroyed just makes it all the more absurd. Plus they're attacking ships at the *end* of one of the longest in-system trips in the game rather than at the arrival point - they really couldn't be angering other players more if they tried.

[FONT=Verdana, Arial, Tahoma, Calibri, Geneva, sans-serif]We're ultimately going to need a "Open (PvP disabled)" mode where you can only be fired upon if in a CZ, or Wanted (or perhaps, Powerplay Hostile). This one-sided gameplay as it is now is just a farce.
[/FONT]

[FONT=Verdana, Arial, Tahoma, Calibri, Geneva, sans-serif]Do that and the anti-"care bear" club will get mad that they've lost their bread and butter.[/FONT]
 
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