This is an interesting discussion and I want to focus on some of the consequences of said blockade.
First, I have no love for the Code. My interactions with them have ranged from "This was painful, but fun" to incidents that I perceive as pure griefing. That is not relevant to my comment here. I'm just looking at the fact that there is a blockade, not HOW it is being enforced in this case.
What has been the consequence of this blockade.
- There are now convoys running to Hutton Orbital every evening European time (this is primarily for the social aspect, but it does mean a higher risk to those that enforce the blockade).
- We have CAP's at Hutton Orbital that check status in supercruise for incoming ships.
- Said CAP's fly out to engage pirates/blockaders to protect the merchant ships and CG.
- There have been cases of "merchants" coming in with an armed escort.
- Pirate/blockade status is being reported frequently in various places
- People are winging up and taking advantage of number and Wing Navlock to minimise time in supercruise around Hutton Orbital
- Countermeasures are being discussed, such as coming in at a different angle, looping the station at high speed (loop of shame) to make it harder to interdict.
This I enjoy. It opens up for emergent game play. I mostly play PvE, but for this particular CG I have played mostly in open and enjoyed it.
Finally, I have participated in naval embargoes in real life. They are mostly very boring and routine. It mostly goes something like this (there are of course exceptions to this):
- Warning 1: (Ship) this is (Ship), bla, bla, UN resolution... embargo, submit to search.
- Warning 2: (Ship) this is (Ship), bla, bla, UN resolution... embargo bla bla etc.
- Warning 3: Much the same as two+final warning bla, bla, and you move towards target. (this is where it normally ends and they submit to search)
- More warnings
- And more warnings
- And even more warnings and possibly threats of warning shots.
- Finally, action: Warning shots etc, and so on (never experienced it going this far).
I know that in ED, because of time constraints, you can't do anything like this and it's probably not relevant anyway, but if it is meant to be a blockade, focus should be on (Pri 1) preventing Cargo from reaching it's destination, (pri 2) avoiding conflict, (pri 3) Achieve pri 1 by use of interdiction/force.
Tips to the Code: Make it an embargo, no scrap allowed. Submit to cargo scan. If it's something else, let them go.
Just my 2 pence worth