I am not a member of the power which got notably sniped in the final hours of the last cycle (ALD), although my own power has seen its fair share over the passed few weeks (Mahon); but it is a reminder AGAIN of how Powerplay is unfairly loaded against the fortifier in favour of the underminer.
Allowing underminers to hoard merits, only to drop them at the last minute (which gives fortifiers an extremely limited chance to respond with fortification merits) seems unbalanced.
Surely a more balanced system would be to put a limit on how many merits an underminer can retain before cashing them in? How about 3000?
Also, so-called '5th columning' by members of rival powers posing as allies, preparing awful systems to sabotage a power in the last few hours of a cycle has become boring and, again, there is little defense. Not sure what can be done to improve how Powerplay works in this respect - unless this is the way FD WANT Powerplay to work?!
Come on, FD - we all know you want powers undermining powers, skullduggery and intrigue in this Powerplay system of yours; but if the system isn't balanced appropriately and fairly between defense and attack, more and more people are going to give up on it altogether as a waste of time and effort.
EDIT: This thread has prompted some good discussion and led to some good arguments for and against merit bomb sniping in PP undermining. Below is a comment I made later on in this thread, updating my thoughts on the subject.
On the subject of 5th columning... Well, this is still very much an area which needs addressing by FD. Currently there is still virtually no realistic defence against an enemy player pledged to your power, pushing a bad system to prepare and expand purely to harm your power's CC reserve and (potentially) pushing it into turmoil. This may not always be done in the final hours of the cycle (although this has happened to Mahon on more than one occasion), but it sure is a tactic that is as effective as undermining via 'sniping'. As it stands, it is an unbalanced gameplay tactic.
Allowing underminers to hoard merits, only to drop them at the last minute (which gives fortifiers an extremely limited chance to respond with fortification merits) seems unbalanced.
Surely a more balanced system would be to put a limit on how many merits an underminer can retain before cashing them in? How about 3000?
Also, so-called '5th columning' by members of rival powers posing as allies, preparing awful systems to sabotage a power in the last few hours of a cycle has become boring and, again, there is little defense. Not sure what can be done to improve how Powerplay works in this respect - unless this is the way FD WANT Powerplay to work?!
Come on, FD - we all know you want powers undermining powers, skullduggery and intrigue in this Powerplay system of yours; but if the system isn't balanced appropriately and fairly between defense and attack, more and more people are going to give up on it altogether as a waste of time and effort.
EDIT: This thread has prompted some good discussion and led to some good arguments for and against merit bomb sniping in PP undermining. Below is a comment I made later on in this thread, updating my thoughts on the subject.
...on reflection, I do agree that sniping is a valid tactic in PP. However, it is too unrealistic to imagine that a power would not be aware of at least some enemy activity in its control systems - never mind the huge amounts of undermining which leads to a sniping merit bomb; which is why I think there needs to be some sort of local, or even global, need feed which can provide a partial 'heads-up' to highlight potential trouble spots.
Some might argue: why should a defending power have any help at all in combating sniping? Frankly, I'm interested in balance and realism, from a gameplay perspective. If sniping is truly the only effective way that a smaller power can combat a larger power, then maybe there needs to be an overhaul of the Powerplay system? Maybe both underminers and fortifiers need to have more options at their disposal? Merit bomb sniping is fast becoming the single path of least resistance.
On the subject of 5th columning... Well, this is still very much an area which needs addressing by FD. Currently there is still virtually no realistic defence against an enemy player pledged to your power, pushing a bad system to prepare and expand purely to harm your power's CC reserve and (potentially) pushing it into turmoil. This may not always be done in the final hours of the cycle (although this has happened to Mahon on more than one occasion), but it sure is a tactic that is as effective as undermining via 'sniping'. As it stands, it is an unbalanced gameplay tactic.
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