How to counter 5th columning, rich trolls and preparation grinders:
Make the Preparation Nominations actually useful, by limiting the number you can get during the week. Rank 1? You get a weekly allotment of 0 preparation powerplay goods. Rank 2? You get 25 preparation goods for the entire week. Rank 5? You get 250 preparation goods for the entire week.
How to work against sniping:
Well, not all "sniping" is sniping. If I'm using the last 2 hours of the cycle to undermine a system and end up docking in my closest control system with 5 minutes left, that's not sniping - that's just last minute undermining.
As a Mahon pledge I don't care that people try to snipe us - it makes it challenging to try to balance our budget. We're not a big power, but we're exceedingly well organized, which is why we're able to handle it, even though we have arguably the worst kind of fortification method - inbound.
No, sniping is fine, and as the the fortification manager for the Mahon subreddit, I can say that one of the most challenging and actually
fun parts of powerplay is trying to figure out which systems will be undermined at the last minute. Taking that away just makes the game FAR too easy. Any power playing with outbound fortifications are already playing the game on medium difficult at worst. If undermining becomes
too difficult, then it just pushes it all down to easy mode, and it's no longer a challenge.
If you want to limit how many undermining merits you can carry around, don't make it a stupidly low number. 3,000 is twice what you need for rating 4, and it's half of what you need to maintain rating 5, and as the fortification manager for Mahon, I honestly don't think it should be lower than that. Also - if there's any kind of limit on how many undermining merits you can carry, the
exact same limit
must be applied to combat expansions.
The main problem with fortification vs undermining is that underminers have the advantage, because you cannot hide fortifications, whereas you can hold on to undermining merits. The one thing I'd like to see done in terms of making undermining more visible is adding a single line of text to the traffic report available in all stations:
"
In the last 24 hours 253 ships have gone missing."
That's it. It doesn't have to differentiate between player and NPC ships being destroyed, whether they're powerplay ships or not. Just that this number of ships have been destroyed.
It'll add another element of information to the game, and it'll make it much more interesting to play cat and mouse in terms of fortifications and undermining.
Other things:
1) Thursdays, at 07:20 AM UTC,
this kind of raw data should be available for everyone to download, and it should be the exact data used to calculate the turnover results. It's 2015, and powerplay is a strategy game. There is absolutely no reason the data shouldn't be available to everyone once the cycle has ticked over.
2) For the love of Vectron, please give us organized players a way to pull live (or at least semi-live and with proper timestamps) powerplay data from the game, so we don't have to spend untold hours manually updating our spreadsheets. Again - it's 2015, this shouldn't be difficult. Give us something where we can get the current fortification and undermining numbers for a system we're docked in. That's all I'm asking (right now at least). Pretty please with sugar on top.
If you give us those two things (and they're really not big asks), I promise I'll give you a special mention the next time I write a powerplay cycle analysis.