Star Wars: Dangerous

The objective of every game on this matter should be to get consensus from the community.
That would be difficult, if not impossible, I reckon... and FD seem to have a very clear vision of the game experience they wish to provide. It matters little to me though... I'll be using my own music collection, as I would be doing if I were actually out there, in my Cobra Mk III with a 64-point sound system installed.
 
Hmm.
The music for the first teaser trailer was ok for a teaser, but personally I'm glad the style has moved away from that.
I don't really like the dynamic that comes from an obvious 2 or 3 chord progression that simply loops repeatedly. It works great for a trailer which doesn't really require much more than single, unchanging mood, but for anything more complex, dynamic and involving I find it doesn't quite work. Having said that, it is very much the fashion these days - see the ubiquitous work of Remote Control Productions.

But this is all just due to my personal musical bugbears. Even when I wrote my updated orchestral version of the Elite 2 theme one of my main urges was to change it - or at least try to disguise it's 4chordloopiness.

However, although juicy complex orchestral stuff is what I prefer to listen to and write... I do find myself occasionally yearning for a more ambient, cold, inhuman musical vibe when I watch the alpha vids. OR some BSG-style taiko frenzy! But this too is probably stemming from the slightly conditioning influence of recent scifi stuff I've liked.

Good discussion. :)
 
That would be difficult, if not impossible, I reckon...

I know full consensus is nearly impossible, but at least trying it would be enough.


For all the people who still don't "see" it, just watch this particular moment of the capital ship video which I think shows it very clever (1:21 to 1:38):

http://youtu.be/VE8B4KptyVI?t=1m21s

Surprisingly, the part of the track after that until the end was really good in my opinion.
 
Back
Top Bottom