Powerplay SNIPING in Powerplay

it's close to impossible for Empire powers to undermine Empire powers.

And why is this true is some AD commanders went solo or into a group as some have suggested to hide their identities why couldn't they do this to ALD just to knock her down? I don't see how this is impossible in fact if I were in AD this is just what I would have proposed its brilliant ALD would have been caught with her knickers down and she was.
 
Nobody is talking about a fortification bailout or anything of the sort. This discussion is about a mechanic that affects all powers equally and that makes little sense from a fluff or lore perspective (no one noticed or thought to report that a few thousand ships just disappeared).

Except every Power that receives undermining has systems sniped every cycle for the last few weeks. And only when ALD has this problem does FDev do something. What a joke. Once again, major bias shown once again. There is either a script they are trying to stick too, or all the Devs are Imps.
 
It does not affect powers equally, this change hurts organised groups, and makes merits more effective for the un-organised, and rewards them.

QFT.

There is a genuine disconnect if that cannot be understood.

Is PP for the walking dead? Or should it require some degree of intelligence?

Edit: quite a party here gents. Pint of Slurm and Bacon sarnies all round, on me ;)
 
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You should not have to "cash in" merits. They should become active once you've attained them. They are merits after all, not bounties or bonds. If you kill a ship, you get the credit for it right away (or the blame if it's a clean one), no cashing in required, however for some reason you have to turn in merits. If you're shipping leaflets and such, when you drop them off that should be your merits. You can only hold so many, so sure you could hold on to them but only a very limited amount.

It's just another exploit that all the "realists" seem to love doing, then complaining about when it's done to them. In reality, the system would be undermined/fortified by the action, not by the credit given by the powers for doing these actions.
 
Nobody is talking about a fortification bailout or anything of the sort. This discussion is about a mechanic that affects all powers equally and that makes little sense from a fluff or lore perspective (no one noticed or thought to report that a few thousand ships just disappeared).

Your right its a mechanic one we at Winters deal with all the time you think this doesn't happen to us we know it does that is why we fortify we don't have to worry about this because we don't bite off more than we can chew. ALD did just that and now she is chocking on it I say good for her, its a logical consequence IMHO
 
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QFT.

There is a genuine disconnect if that cannot be understood.

Is PP for the walking dead? Or should it require some degree of intelligence?

Edit: quite a party here gents. Pint of Slurm and Bacon sarnies all round, on me ;)

I think Sandro needs a Slurm. Dude has totally lost his mind.
 
"Sniping" is really just a symptom of the flawed PP mechanics. Fixing "Sniping" would be like trying to put a band aid on a sinking ship. I really like the idea of PP, but in it's current form it's quite bland. Hope FD manages to spice it up a little by changing the mechanics a little.

People suggested to make it more dynamic, i think that would be one of the most important steps in the right direction. Right now it feels like playing correspondence chess through snail mail with someone from the other side of the globe.

I think Sandro needs a Slurm. Dude has totally lost his mind.
Hey Worm! Are you ready to get down, get funky with us? :D
 
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Because you can kill a commander with a hoard of merits and effectively wipe out hours of work. It makes defending control systems worth it and meaningful. This is why I personally (and everyone I know at Winters) have an open only policy.

But how can his work be wiped out. Let's be extreme and say a commander killed 1k ships. If his ships gets destroyed on the way back the 1k ships won't reappear magically. They are gone and have been lost.
 
You should not have to "cash in" merits. They should become active once you've attained them. They are merits after all, not bounties or bonds. If you kill a ship, you get the credit for it right away (or the blame if it's a clean one), no cashing in required, however for some reason you have to turn in merits. If you're shipping leaflets and such, when you drop them off that should be your merits. You can only hold so many, so sure you could hold on to them but only a very limited amount.

You do have to cash in bounties and bonds .... PowerPlay points converted to merits is similar...
The other issue is that this then means that you can just park up anywhere not owned by your power and kill indefinitely without ever worrying about dying (since by your suggestion points are credited immedaitely) and you could also be much much further away from a controlled system of your own power (again because you don't have to bother travelling to cash out).

Favours undermining even more than current system does
 

Viajero

Volunteer Moderator
I already posted a suggestion to minimize the impact of "sniping". It is a very simple concept used in other games for similar turn based cycle mechanics:

https://forums.frontier.co.uk/showthread.php?t=167035&highlight=powerplay

Powerplay weekly tick to be activated randomly within a + or - 12 hours of mid point.

It does not eliminate exploits 100% but it limits them greatly.

The uncertainty of the actual roll over moment within a 24 hours period forces players to front load those last minute PP pushes right before of the 24 hour period (or thereabouts), which gives a chance to other players to respond and therefore de-incentivizing the whole thing.

Remember that the main premise of the current exploit is that other players dont have time to respond if you push last minute. With this proposal the system gives everyone a chance to respond (within a period that can go up to 24 hours, depending on the actual random moment), and therefore diminishing greatly the value of the exploit.

If the code for it is not too complicated the "bang for buck" can be very significant.
 
Hello Commanders!

I would think that a number in the range of 500 - 1000 would be an appropriate start. It's a decent amount of vouchers.

I would also add that the number of vouchers be linked to your powers' faction rating - the higher you are with them the more you can carry.

Eg: If there are 4 positive ratings with the major faction (including neutral) then make each rating worth 250 vouchers so those who are friendly can carry 1000 and those who are neutral can carry 250.

(Perhaps also throw in the caveat that if you are disliked by the faction you can't carry any :eek:)
 
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Your right its a mechanic one we at Winters deal with all the time you think this doesn't happen to us we know it does that is why we fortify we don't have to worry about this because we don't bite off more than we can chew. ALD did just that and now she is chocking on it I say good for her, its a logical consequence IMHO

As Winters you know from long experience that you're always going to be heavily undermined. For ALD the opposition we face is extremely sporadic. A couple of weeks ago we barely had any opposition at all and fortifying everything in such a case would be a bad idea as there would be no way to prevent bad apples being prepped in the following week. Thus we have to use strategic fortification, which becomes impossible if there's no way to tell which systems are under attack until the final few hours, last night we jumped from three systems undermined (a bad enough result) to fourteen in the last couple of hours. Had we known of the undermining in these systems earlier we could have prevented some of this, it's highly unlikely given the efficient operation run against us that we would have completely avoided turmoil even with foreknowledge, but at least we would have had a chance to oppose it, which would have been far more fun.
 
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People suggested to make it more dynamic, i think that would be one of the most important steps in the right direction. Right now it feels like playing correspondence chess through snail mail with someone from the other side of the globe.

I think its like playing chess alright except one side starts with all their pieces and the other gets to start with four and when the one with four pieces pulls off a brilliant move the power with all her pieces complains unfair and wants her piece back and it appears again FD will give it to her.
 
As Winters you know from long experience that you're always going to be heavily undermined. For ALD the opposition we face is extremely sporadic. A couple of weeks ago we barely had any opposition at all and fortifying everything in such a case would be a bad idea as there would be no way to prevent bad apples being prepped in the following week. Thus we have to use strategic fortification, which becomes impossible if there's no way to tell which systems are under attack until the final few hours, last night we jumped from three systems undermined (a bad enough result) to fourteen in the last couple of hours. Had we known of the undermining in these systems earlier we could have prevented some of this, it's highly unlikely given the efficient operation run against us that we would have completely avoided turmoil even with foreknowledge, but at least we would have had a chance to oppose it, which would have been far more fun.

Doesn't sniping currently work across all Powers? Hasn't it happened to nearly every Power? Funny how everyone else deals with it, does their best to counter it. Yet only when it happens to ALD is it a major problem that needs fixing.
 
As Winters you know from long experience that you're always going to be heavily undermined. For ALD the opposition we face is extremely sporadic. A couple of weeks ago we barely had any opposition at all and fortifying everything in such a case would be a bad idea as there would be no way to prevent bad apples being prepped in the following week. Thus we have to use strategic fortification, which becomes impossible if there's no way to tell which systems are under attack until the final few hours, last night we jumped from three systems undermined (a bad enough result) to fourteen in the last couple of hours. Had we known of the undermining in these systems earlier we could have prevented some of this, it's highly unlikely given the efficient operation run against us that we would have completely avoided turmoil even with foreknowledge, but at least we would have had a chance to oppose it, which would have been far more fun.

So what you are saying is, you were undermined by an organised group, and it was not fun and so you want it to be changed? And you are using the undermining we at Winters received as a validation of your argument against us, when everyone at Winters thinks the contrary? You cannot be serious that you are basing your arguments simply on the premise that being opposed is not fun. That is why there are other powers than just ALD, or did you somehow forget?
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Winters has the sh*t end of the stick with regards to power-play bonuses, and the opposition/support ratio every cycle, and yet it appears that we are enjoying power-play a great deal more than you are...... I wonder why that is :p
 
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Because you can kill a commander with a hoard of merits and effectively wipe out hours of work. It makes defending control systems worth it and meaningful. This is why I personally (and everyone I know at Winters) have an open only policy.
That makes no sense. The ships that cmdr destroyed don't magically come back to live. This isn't vampirism. They're still destroyed. Defend by preventing them from destroying the ships.
 
I think its like playing chess alright except one side starts with all their pieces and the other gets to start with four and when the one with four pieces pulls off a brilliant move the power with all her pieces complains unfair and wants her piece back and it appears again FD will give it to her.

Your analogy would only be appropriate if the side with the full set couldn't see any of the other sides pieces until they declare checkmate.

- - - Updated - - -

So what you are saying is, you were undermined by an organised group, and it was not fun and so you want it to be changed? And you are using the undermining we at Winters received as a validation of your argument against us, when everyone at Winters thinks the contrary?
..

Winters has the sh*t end of the stick with regards to power-play bonuses, and the opposition/support ratio every cycle, and yet it appears that we are enjoying power-play a great deal more than you are...... I wonder why that is :p

No, I think the fact that you can't see what opposition you're facing is silly. I also think the powerplay bonuses, items etc. all need to be rebalanced, but that's a different topic.
 
That makes no sense. The ships that cmdr destroyed don't magically come back to live. This isn't vampirism. They're still destroyed. Defend by preventing them from destroying the ships.


Obviously you have not played much PP. If I have 20K merits on me, and you destroy me, I lose those merits. Understand now?
 
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A ship destroyed should instantly count as undermining. It makes no sense to tie this together with turning in the vouchers.

I think the reason this solution wasn't adopted is technical (probably due to database transactions and logging). The OP solution has been suggested many times over many months,

I find it curious that is now being considered when something should have been done many weeks ago. Also waiting for the team to come with a solution for fifth column preparations lameness....
 
I think the reason this solution wasn't adopted is technical (probably due to database transactions and logging). The OP solution has been suggested many times over many months,

I find it curious that is now being considered when something should have been done many weeks ago. Also waiting for the team to come with a solution for fifth column preparations lameness....

Yes you guys are getting hit with the 5'rs so bad. Too bad you're not Imps, otherwise FDev would address that.
 
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