And if it's every Power, like in Winter, you end up with a Rainbow Bar.
We could have a contest between Mahon and Winters on who gets the most rainbow-y bar at the end of each week.
And if it's every Power, like in Winter, you end up with a Rainbow Bar.
We could have a contest between Mahon and Winters on who gets the most rainbow-y bar at the end of each week.
While I totally agree with you on this, I think the primary point in this thread is that undermining is so much easier to do than fortification, which is even more time consuming and expensive if you are fast tracking.I couldn't disagree more.
For a dedicated, well organized underminer, this translates to half an hour to an hour of pew pew. Most major undermining requires long distance travel. If one has to take the time to travel because of a merit cap, it really will become more time spent jumping than shooting. There is no possible way this could be good for the game.
While I totally agree with you on this, I think the primary point in this thread is that undermining is so much easier to do than fortification, which is even more time consuming and expensive if you are fast tracking.
yes this is true.As I recall, FDev stated openly that they wished to increase undermining activity not too long ago to create a more dynamic galaxy map. Remember that 15 to 30 merit buff?
As I recall, FDev stated openly that they wished to increase undermining activity not too long ago to create a more dynamic galaxy map. Remember that 15 to 30 merit buff?
Hello Commander chagnampra!
Limiting Powerplay voucher capacity.
I think is a *great* idea. I'm going to look into the feasibility of doing it.
Obviously, there is a counter argument that it forces more "busy" work for Commander's undermining, but my personal take is that it could provide a *much* bigger benefit than cost.
Top banana, Commander!
Might there be a way you could allow defenders to know the allegience of their attackers, as well? One of the major issues with Powerplay at the moment is that not only can you be stealth-attacked, you have no way of telling who actually launched the attack unless they go out and brag about it.
It wouldn't need to be anything special, either. You could, for example, add an extra news item to local stations along the lines of the shipping report, called the 'security report' or something along those lines, which lists the number of ships killed by each power within the system for the last seven days. It neatly gets around the solo/open divide by not caring who the actual players are, just their numbers and which powers they are pledged to.
Then, if you feel someone's been pushing hard to undermine a system, you go to a station there, look at the security report and go "Ah ha! It was those sneaky Mahon guys that were undermining Sothis this week!" upon seeing 37 ship deaths attributed to Edmund Mahon-pledged players.
Might there be a way you could allow defenders to know the allegience of their attackers, as well? One of the major issues with Powerplay at the moment is that not only can you be stealth-attacked, you have no way of telling who actually launched the attack unless they go out and brag about it.
It wouldn't need to be anything special, either. You could, for example, add an extra news item to local stations along the lines of the shipping report, called the 'security report' or something along those lines, which lists the number of ships killed by each power within the system for the last seven days. It neatly gets around the solo/open divide by not caring who the actual players are, just their numbers and which powers they are pledged to.
Then, if you feel someone's been pushing hard to undermine a system, you go to a station there, look at the security report and go "Ah ha! It was those sneaky Mahon guys that were undermining Sothis this week!" upon seeing 37 ship deaths attributed to Edmund Mahon-pledged players.
I stated as much, did I not? Why should you have to "cash in" merits? If a military power sends someone to do a job, they don't have to return to the base in order for the job to be completed. It just has to be completed. I realize the game does that with missions and a lot of other things, but it's too easy to stack merits.You do have to cash in bounties and bonds .... PowerPlay points converted to merits is similar...
The other issue is that this then means that you can just park up anywhere not owned by your power and kill indefinitely without ever worrying about dying (since by your suggestion points are credited immedaitely) and you could also be much much further away from a controlled system of your own power (again because you don't have to bother travelling to cash out).
Favours undermining even more than current system does
Sandro, first of all, thank you for showing your face here and communicating with the community.
I wish to make a personal request that you inform me with all your sincerity that you and the dev team are looking at the issue not because Arissa suffered from it, but you honestly believe that this was a design oversight and do acknowledge players' suggestions and complaints regardless of the faction they pledged to.
.
Hello Commanders!
Can I just make absolutely clear: this discussion of sniping has nothing to do with any conspiracy or bias towards or against any power. Period. Any suggestion that it does is simply incorrect and only serves to derail the discussion. Could I ask that we keep the thread clear of such allegations?
Sorry G.Fang. Sandro says thats ridiculous and were not allowed to talk about here. Any relationship between fixing UM merit holding, and perceived Empire bias is just absurd, and not factually correct.
I just think it's a bad idea. I think there are more important things to fix than to fix the part of power play that actually flows. There's not actually a problem here at all. If ALD had thought to themselves - "You know what, we haven't been undermined in weeks...heck, months...we'd best fortify just in case someone decides to undermine us this week" we wouldn't be having this discussion. They were play reactively instead of proactively. You know what happens militarily when you do that? You lose...
That's what happened. Fortifying is a drag, but the rest of us HAVE to do it every week, maybe that should be fixed so ALD won't be so upset about having to do it from the get go.
EDIT: Just wanted to clarify my earlier point. It's very frustrating from my perspective to have this the focus of a discussion with bugs and other issues still out there. I'm someone who's given a lot into the community because of power play DESPITE the bugs - this just seems a crazy thing to do. I don't have six hours a day to go out to ALD space, undermine - fly back - go back to ALD space. Usually if I'm undermining I have to log off there, come back in the same place and continue. Having to fly back the next time I log on because I have hit a voucher limit will make it another boring chore. Now, granted, ALD Is quite far away from Archon, but even with Patreus that's what I do and he's right next door.
I'm not even sure others agree with me on this but I feel very strongly about it. Maybe we can revisit the discussion once other things are fixed/resolved, but right now I think just leave this part as it is.
I'm not even sure others agree with me on this but I feel very strongly about it. Maybe we can revisit the discussion once other things are fixed/resolved, but right now I think just leave this part as it is.
I wholeheartedly agree. There are much bigger problems. However, Sandro is acknowledging this problem and not the others.
Sandro really need to clear his name at this rate...
Told me that modules will get looked at... months later, nothing... not even an update.
Hah... getting real tired of this...
I know you remember that PowerPlay Fix sticky from weeks ago. I stopped following it, so I honestly don't know the result.
Did Vectron and GNThrone ever get the details, and math worked out for that from FDev? Honestly asking, I do not know.
I know you remember that PowerPlay Fix sticky from weeks ago. I stopped following it, so I honestly don't know the result.
Did Vectron and GNThrone ever get the details, and math worked out for that from FDev? Honestly asking, I do not know.