IGN's 25 PC Games to Play in 2014 - No ED?

Yaffle

Volunteer Moderator
I will make one point, games like ED will depend on its community for its success and guild formation is a major plus point towards building a robust and passionate playerbase/community.

Or maybe having no formal support for such things becomes a Unique Selling Point making for a robust and passionate player base? Adding guilds makes it just another MMORG...
 
Or maybe having no formal support for such things becomes a Unique Selling Point making for a robust and passionate player base? Adding guilds makes it just another MMORG...

U missed the point...

Guilds can only ever be a plus point towards social interaction because guilds encourage player interaction by design... having no guilds is a minus point for the simple reason it doesnt encourage player interaction.

I cannot see how having no guilds within a game encourages social interaction...

Games must have mechanics within the game to encourage social interaction. I cant think of any game which has no guild support which has become socially successful... can anyone else think of any?
 
Well I'm just grumpy to see the good ideas fall behind in public perception than the same old ideas.

I fully understand you, however I will disagree with your conclusions. I agree CR did everything he could to get huge pile of money. That's how US measure success and that's fine.

However I will disagree it means lesser role for ED and no buyers for it. FD seems to understand that it doesn't have money or means to compete at PR level with big companies, established franchises, etc. However, what they can try to achieve, is trough word of mouth, very directed marketing and PR efforts. They will definitely start with Europe first, because Elite is very well known here. If they will get some success in US, it would be very cool, but Europe will be priority. Also it will be marketed towards people who know Elite. Most of them don't know SC or don't care.

About hype and media - true, gaming media and gamers love hype, but they also turn on you like dogs if game can't live up to it, and it can seriously damage your long term prospects.

Remember, David has been accused numerous times about false claims of Elite 4. This was sole reason why first alpha was so polished. He wants to clear his name, and prove that publishers and haters were wrong. For that you need already solid game together to start talk about it.

So I kinda expect start of increased PR efforts during March/April. EDGE magazine, interviews around place...it start to show.
 
U missed the point...

Guilds can only ever be a plus point towards social interaction because guilds encourage player interaction by design... having no guilds is a minus point for the simple reason it doesnt encourage player interaction.

I cannot see how having no guilds within a game encourages social interaction...

Games must have mechanics within the game to encourage social interaction. I cant think of any game which has no guild support which has become socially successful... can anyone else think of any?

As GM of possibly the first guild to officially gather people under its flag in Elite Dangerous, I can't disagree with the sentiment behind this statement more.

Elite: Dangerous is offering something different from gameplay, and if it ever does guilds, I hope it does so equally differently. At the moment, it's a sandbox, so it's up to the GMs and guild-minded players to come up with stuff in that sandbox. To be handed another set of generic cookie cutter guild options, when the gameplay doesn't support, it leaves me entirely cold.
 
The other reason guilds/clans are included in games is that parts of the game require some form of teaming up with other players in order to participate. Im guessing that ED will have some events where teaming up with other players is beneficial... although there is a chance they wont and theyll make the entire game a solo experience.

I will make one point, games like ED will depend on its community for its success and guild formation is a major plus point towards building a robust and passionate playerbase/community.

This has been discussed loads of times with various amounts of acrimony on all sides. It's a huge can of worms that you open at your own risk ;)

Thing with ED is that there's never been a game as big, or as nomadic (no quest hubs, no player powerbases etc), or with as dynamic a universe, so it's not so easy to see how a traditional guild will work, or what features emergent guilds will need. There'll be no in-game guild support at release, and if and when it's added it won't follow the standard MMO guild model (that's from the horse's mouth).

There's nothing stopping players forming groups from the get-go though, and there are guilds forming already, with websites, forums, TS servers and all that external stuff that has sustained FPS clans since time immemorial. Personally, I think that's more in the Elite ethos anyway. Unlike most other games which give everything on a level-and-guild gated plate, Elite has always been "here's a universe, here's a bunch of stuff to do - make of it what you will".

And maybe that should extend into the metagame too, otherwise the only hand-holdy part of it may end up becoming all that the game is about.
 
U missed the point...

Guilds can only ever be a plus point towards social interaction because guilds encourage player interaction by design... having no guilds is a minus point for the simple reason it doesnt encourage player interaction.

I cannot see how having no guilds within a game encourages social interaction...

Games must have mechanics within the game to encourage social interaction. I cant think of any game which has no guild support which has become socially successful... can anyone else think of any?

WoW didn't have guilds to start with. It was massively successful.

I will disagree with notion about guilds encouraging social interaction. Guilds get direct line to devs in MMOs because they can say "we don't like you, we are leaving", and you lose hundreds of thousands in sub fees and MT costs. That's why we see almost dominant guild content in lots of games.

However, ED is very very different in this regard. There has been already some 20 threads or something on this. In essence, ED will be quite lonely. You won't meet lot of human players outside core systems. Majority of ships will be NPCs. Also I fully agree with those who say that guilds hurt social interaction, because people get used to them, and use guild members for their missions for help, not forming temporary unions with other players. Btw, that's fine, but that can't be major goal. In ED sometimes you will have to work together with complete strangers to achieve something.

So in nutshell, classic guild support doesn't make much sense inside the game at this point. Btw, you will have friends chat, and lot of other features, including Alliances. There can be some support for PPG in future, but it will look very different.
 

Sir.Tj

The Moderator who shall not be Blamed....
Volunteer Moderator
As jabokai mentioned, there is a thread on that subject.

Can we go back to the thread topic please?

Thanks. :)
 
As GM of possibly the first guild to officially gather people under its flag in Elite Dangerous, I can't disagree with the sentiment behind this statement more.

Elite: Dangerous is offering something different from gameplay, and if it ever does guilds, I hope it does so equally differently. At the moment, it's a sandbox, so it's up to the GMs and guild-minded players to come up with stuff in that sandbox. To be handed another set of generic cookie cutter guild options, when the gameplay doesn't support, it leaves me entirely cold.

So ur saying that a game that doesnt have any support for guilds will have a healthy guild culture within it?

Whereas i agree with u that its possible for players to create their own 'universe' outside of the game and create a guild i cannot see how the said guild can function smoothly within the game itself. There are a number of very obvious hurdles which will be in any guilds path if the game doesnt cater for it.

The most obvious issue would be theres nowhere in the game to advertise your guild allegiance. It would be possible for a player to amend his name to show his clan, this is done all the time on consoles for example. A lot of my XBox friends are part of a gamer clan called The Lost Vikings and all of them have TLV at the start of their gamer tag, TLV loser, TLV sidewinder, TLV pwnu for example.

If the game doesnt cater for guilds where would it be possible to post your guild on your ship so other players can see your allegiance?

Would it be possible to access and see your guild player list? where they are located? what they are doing? their stats? last login time? ingame player achievements? (i could list a dozen other guild features which are normal inside games but i wont bore u with them all lol) could u really do all of this outside of the game?

Would it be possible for outsiders to check out your guild and see what u have been up to?

I havent been on these forums for a few months so have i missed any game mechanics which will cater for guilds... Has there been any game announcements about this subject?

NOTE: seen above post to use other thread ;)
 
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I havent been on these forums for a few months so have i missed any game mechanics which will cater for guilds? Has there been any game announcements about this subject?


There was a huge unhealthy and bad tempered set of threads that caused some unpleasantness and disquiet in Middle England. The Daily mail readers and Grauniad readers all went to war and the upshot was that it is a Taboo subject in the realm....

Don't go there it will end in tears....
 
There was a huge unhealthy and bad tempered set of threads that caused some unpleasantness and disquiet in Middle England. The Daily mail readers and Grauniad readers all went to war and the upshot was that it is a Taboo subject in the realm....

Don't go there it will end in tears....

Ive already had enough run-ins with the 'old-fashioned' attitude that Elite fans just want a prettier looking Elite and they all wanna play the game by themselves... the same crowd all seem terrified of a bit of pvp too...

It looks like the same crowd are equally as terrified of modern gaming in as much as theyre scared of guilds too *sigh*
 
Ive already had enough run-ins with the 'old-fashioned' attitude that Elite fans just want a prettier looking Elite and they all wanna play the game by themselves... the same crowd all seem terrified of a bit of pvp too...

It looks like the same crowd are equally as terrified of modern gaming in as much as theyre scared of guilds too *sigh*

No one's scared of guilds. Problem is, majority doesn't feel that hyped about guilds anymore - and lot of us have been in one, and for quite long time.

See, guilds really don't work well in games where single player is a king. Where you and your skills take front stage, not weapon class you have, or XP level you have.

This is very very different game. I am sure PPG kinda groups will form, and some community members already try to figure out how it would look like. But it will take time, and only then when there will be clear and present necessity and good reasoning add some kind of additional support, then it will happen.

Btw, there has been ideas thrown around about having additional tag indicating your alliance to particular group (no need to be players group, but easily could be). That could actually make sense. Yet, it is not FD priority at this point.
 
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