Class 4 weapons

All missiles and torpedoes (regardless of class) deal exactly the same damage. The only thing a bigger launcher does is increase the ammo capacity. See here for my suggestion on that: https://forums.frontier.co.uk/showthread.php?t=181602
currently yeah. that old newsletter just showed that small & medium and large & huge share the same caliber, but it was never implemented.
so we only have "small" missiles, and obviously, they are not good against large targets.
more ammo wouldnt solve anything there, i mean...one missile deals around 1% angainst a lightwight anaconda...you even need around 30 or so missiles do destroy a cobra.
not to mention that a single pointdefense can take out several missiles at once (one destroyed four of my missiles over and over again)
so...more ammo would be nice to have, but it would not solve the issue that we simply need bigger ones.

also
Actually two C3 weapons are far better than one C4 one. Same trend for all sizes, two small hardpoints are better than one medium and so on. However fitting 2 or 3 class 2 weapons in a class 4 slot would be fine.
would be overpowered, because the damage difference is not that high between the different sizes. larger ships have simply a thicker armor, so small weapons deal less damage there.
so the idea to fit in several small weapons into one bigger slot would be overpowered as hell...
 
i wouldn't mind a burst plasma beam we had to charge up and it drained capacitor.... however it is in class 4 only and can bring a pythons engines to 0 in a single burst if all of it hits......

the ferdi rises..... also a flak cannon would be nice turret/gimbled weapon for warding off small ships....we can also get a burst mine layer that poops out 5 mines at a time...... or swarm missle launcher that launches 15 missles at once..... swarm torp launcher would be nice as well.
 
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Should we be able to fit 2 smaller weapons in a larger weapons bay, e.g fit 1xC4 or 2xC3?

They'd all have to be activated in the same weapons group of course.

I support this idea,
replace a higher class hardpoint with a twin mount for a lower one.
Give it even a better firing angle due to the elevation from the hull required to have a twin mount, but use up some energy for the mount,
in order to move and power it.

It would certainly add some utility to c4s and c3s.

would be overpowered, because the damage difference is not that high between the different sizes. larger ships have simply a thicker armor, so small weapons deal less damage there.
so the idea to fit in several small weapons into one bigger slot would be overpowered as hell...

Power requirements would be a limiting factor here.
Also this would allow for more weaponry diversification in order to fullfill certain requirements (high alpha anti shield/ module sniping/etc.).
 
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currently yeah. that old newsletter just showed that small & medium and large & huge share the same caliber, but it was never implemented.
so we only have "small" missiles, and obviously, they are not good against large targets.
more ammo wouldnt solve anything there, i mean...one missile deals around 1% angainst a lightwight anaconda...you even need around 30 or so missiles do destroy a cobra.
not to mention that a single pointdefense can take out several missiles at once (one destroyed four of my missiles over and over again)
so...more ammo would be nice to have, but it would not solve the issue that we simply need bigger ones.

also

would be overpowered, because the damage difference is not that high between the different sizes. larger ships have simply a thicker armor, so small weapons deal less damage there.
so the idea to fit in several small weapons into one bigger slot would be overpowered as hell...
Against a specific kind of target. I think it should be perfectly possible to make an Anaconda that is "OP" against small ships when this makes it practically useless against other big ships. It's a specialized build. No fitting a million railguns or torps on class 3 hardpoints though :)
 
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Or have the class 4 Beam Laser be called the vaunted Military Laser of olde.

Oooh. fond memories of ultraviolet/blue beam ultradeath/ultraheat awesomesauce.

A class 4 beam laser that is strictly fixed, and can only be fired 2 seconds max even with the largest pwr dist.
 
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I would love to see some sort of charge laser. You click and hold (kinda like the rail gun), and the laser consumes WEP to charge up. Once fully charged, the beam lases away for a fixed amount of time. Slow "rate of fire" and high heat generation, but very high damage. Something to make it a bit more interesting than "just a bigger beam".

Yeah, like the higaran ion frigate in homeworld, now that would be kickass.

An other sweet gun in homeworld was the flak guns from the flak frigates. Clouds of shrapnels for them pesky eagles ^^
 
We desperately need better huge weapons. The huge slot on the Anaconda is virtually useless. You have next to no chance of hitting anything smaller than a Python with it and the position of it means that you have to fire it blind as it only comes to bear on the target below your line of sight. The speed of the projectile on both the cannon and the PA means that it's pointless even firing it unless you're at point blank range because by the time it has reached the target there's nothing there for it to hit.

And it's the presence of the C4 point on the FdL that ruins the ship for me. Effectively you have an enormous combat ship with the weapons of a medium. The C4 is useless in most situations so if you want to actually make use of the slot you have to fit a C3 weapon there which defeats the purpose of having the C4. The Federal Dropship has the same effective weaponry.

What I'd really like is a C4 pulse laser turret.
 
FDL need to be more versatile.

Multicanon risk to be to Powerfull.
But a rifle (3 rounds per 3 rounds) could be more interesting.
No as much DPS as multicanon but more versatile toward a classic canon.
 
Why is this only an issue now the Federal Corvette has been announced to have two Class 4s?

I think that fixed projectile weapons like PA and fixed Cannon could do with a projectile speed increase though, to increase hitrate. They aren't particularly favoured across the classes, which is the problem, not that Class 4 has only a few options (you can always put a class 3 weapon in).
 
Why is this only an issue now the Federal Corvette has been announced to have two Class 4s?

I think that fixed projectile weapons like PA and fixed Cannon could do with a projectile speed increase though, to increase hitrate. They aren't particularly favoured across the classes, which is the problem, not that Class 4 has only a few options (you can always put a class 3 weapon in).

Cannons overall could need a speedbuff.
as far as i know they are even slower than plasma
 
I was wondering how fast a projectile would travel with a modern cannon. (the M65 "Atomic Annie" ... hehehe Annie;) )

/!\ I am not suggesting we should use nuclear rounds (though it would be fun) /!\

At least with the big kaboom it is hard to miss the point where the round hits the ground :D

[video=youtube;XT5jo7aZzTw]https://www.youtube.com/watch?v=XT5jo7aZzTw[/video]

Round goes off @0.33 and goes boom 9 seconds later... the description says it traveled 11000 yards (10km).

9 sec is 0.0025 hours. So 10km divided by 0.0025 hours gives 4000Km/h ! ! ! ! !

That can't be... They say the muzzle velocity of that gun is 2000ft/sec roughly equal to 2000Km/h.

Anyway. Based on the muzzle velocity alone what sort of delay should we expect for a 280mm gun?

How long would it take to reach a target 3km away in game with that sort of speed? 5 seconds.

1km away : 1.8 seconds

0.5km : 0.9 seconds

I went in this thinking the rounds where too slow, but maybe FD is closer to home than I thought...

Care to check?
 
The problem is more with usage than realism IMO. They should be harder to use than lasers or multis, but (at least with the fixed version) they have a lot less time to actually hit with.
 
Anyway. Based on the muzzle velocity alone what sort of delay should we expect for a 280mm gun?

How long would it take to reach a target 3km away in game with that sort of speed? 5 seconds.

https://en.wikipedia.org/wiki/40_cm/45_Type_94_naval_gun
https://en.wikipedia.org/wiki/List_of_naval_guns_by_caliber

The Yamato in WW2 had 460mm cannons and a muzzle velocity of 780 meters per second so 2,34 seconds for a 460mm shell with WW2 technology.

900 years in the future I think our cannons should have a little more velocity.
 
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Well, it all depends on what type of gun/shell we are talking about.

Howitzer (artillery) shells have low velocities, kind of what we got in ED ~850m/s.
One the other hand, anti-tank APDSFS can reach 1500-2000 m/s.

Since ships are armored target, you would expect that weapons used would be anti-armor.
But, nope, in ED to take down armored target miving at high speed, we use slow moving artilery shells XD

because reasons !
 
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Considering how big the round is, it's a little disappointing none of the inertia is transferred into the ship being hit. Before in beta, it you hit an Anaconda with a rail gun it would spin around cartoonishly and blow up.

https://www.youtube.com/watch?v=jT9mYCbBBgg

I'm not suggesting that obviously, but considering how hard it is to hit a target with one of those things, the impact should be more significant. Smaller ships should be push slightly in the direction of impact and cockpits should shake violently. When hit, a CMDR should think "lord have Mercy, I better not get hit by that again."

Also, class 4 beam lasers or rail guns all the way. I don't know how we can have medium size rail guns and not huge rail guns.
Yeah a bit of target recoil would be nice. But you can see bits flying off anacondas when they take a hit.
 
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Since ships are armored target, you would expect that weapons used would be anti-armor.
But, nope, in ED to take down armored target miving at high speed, we use slow moving artilery shells XD

because reasons !

So for some reason we use explosive shell without the explosive rules.

They REALLY need to make an overhaul of weapons.

Still, I WILL learn to use and accept the Pack Launchers are crap but use them anyway because they are COOL.

And rule of Cool wins everytime.

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Yeah a bit of target recoil would be nice. But you can see bits flying off anacondas when they take a hit.

You know, why not?

This will favor larger vessels but I think it would fit - Especially when talking about kinetic weapons and missiles when shields are down.

Small Mount Vs Small Target = Light Bump
Medium Mount Vs Small Target = Moderate Bump
Large Mount Vs Small Target = Ship knocked off course
Huge Mount Vs Small Target = Ship spinning out of control

Larger ships would drop the effect by one step per size so a Large+ ship would feel Light Bump only.
 
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