We can't all play the game we want anyway - when two players meet and one has an equipment and/or skill advantage they dictate the outcome.
It's a red herring Roybe!
Then it's a red herring both sides have been waving at each other since the inception of these threads...either you can play the way you want...or not...just because someone has more than you and can interfere with you...does not mean you cannot try. You might 'lose' in one case...out of how many that you have 'won'?
Funny, so does removing Solo / Group or locking everyone in to one mode;
Yet Open mode players keep asking for it - funny how when the arguments are reversed around people don't want locks placing in game.
Two reasons I see from Open players requesting this are really the same argument being put forth by Ian...to lock 'prey' to a certain mode so they can be used for content.
The idea is more refined by Ian...in that the people he wants to lock are those that have committed a 'crime' against others...but the idea is basically the same...
Personally, if locking was to occur...it would not be a game breaker. It would be an 'unfair' change to the rules..since I bought the game with the ability to freely switch...but the game is also 'under construction'...so sometimes major design decisions would have to be expected.
I also tend to respond to these types of ideas to discuss the huge change in direction that those proposing the change have vociferously argued against in the past...what has changed to make you change your mind and see that mode locking would be beneficial?
I know Jockey has changed his mind on the removal of PVP from Open, which, although would change the nature of the game substantially, it would also remove most of the contentious issues that the modes create, whether a person agrees or disagrees, this makes sense.
Locking the modes, as part of the justice system, is a rather large change in opinion...since the game offers the freedom to switch at its most basic level. It does not seem to offer a solution to the problem at hand...curtailing the PK'er...it just locks them to their preferred mode. Again, it would make more sense to lock all bounty holding players to Open...as prey for bounty hunters...as part of the Justice System...but then that means you would have to force people into Open...to be content.
Locking them to the place they committed their crime just seems like an arbitrary decision...I could be in Open 95% of the time..but I commit a crime of some sort while in Private (even worse, while I jumped into Private to shuttle to a different ship) locks me there? Fair? Not Fair?