It's not (completely) the people's fault. There will always be different kinds of people.
The "catch" is that you need consistency from the beginning, to know what you want your project to be, and nurture that to the very end.
Therefore, it's CR's fault, because in the beginning he pitched the game as a real, skill demanding, space sim and attracted one group of a people.
Then, shortly after, that started to change and project went astray.
The pitch was no longer a real, skill demanding space sim, but relaxed, easy to control and aim Freelancer 2.0 with pretty graphics and clichéd universe - which attracted a completely different group of people, in our case and unfortunately, diagonally opposite.
Why the project changed, we can only assume, but if you ask me, I don't think they knew what they're getting themselves into with Cryengine.
When he was asked, CR said he chose it "because it looked most photo realistic" and that was his primary concern. Sensation of flight and aim was somewhere down the development line of concern, aka "we gonna think about it later".
That and the fact he didn't need to lose time (time = money) on building a new, proper engine.
Combine all that with aggressive but deceiving marketing and voilà.
The way information keeps leaking out it sounds like losing money is something that has been happening anyway. I in no way endorse DS, but there are just obvious signs that say something isn't quire right on the money side and I'm not stupid or dumb. Just because a bunch of people say that it is unprofessional for ex-employees to speak out about their bosses, that doesn't mean they are lying. I've had a few bosses and team leads that I would love to beat over the head for being s and because I think it would save lives and sanity of others. If I speak out against them it is very likely they do the same about everyone else. I think the problem here is that it is aired on the interwebz and fanbois and the Knight's Church frown heavily upon stuff like that.