The Star Citizen Thread v 3.0

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It's not (completely) the people's fault. There will always be different kinds of people.
The "catch" is that you need consistency from the beginning, to know what you want your project to be, and nurture that to the very end.
Therefore, it's CR's fault, because in the beginning he pitched the game as a real, skill demanding, space sim and attracted one group of a people.
Then, shortly after, that started to change and project went astray.
The pitch was no longer a real, skill demanding space sim, but relaxed, easy to control and aim Freelancer 2.0 with pretty graphics and clichéd universe - which attracted a completely different group of people, in our case and unfortunately, diagonally opposite.

Why the project changed, we can only assume, but if you ask me, I don't think they knew what they're getting themselves into with Cryengine.
When he was asked, CR said he chose it "because it looked most photo realistic" and that was his primary concern. Sensation of flight and aim was somewhere down the development line of concern, aka "we gonna think about it later".
That and the fact he didn't need to lose time (time = money) on building a new, proper engine.
Combine all that with aggressive but deceiving marketing and voilà.

The way information keeps leaking out it sounds like losing money is something that has been happening anyway. I in no way endorse DS, but there are just obvious signs that say something isn't quire right on the money side and I'm not stupid or dumb. Just because a bunch of people say that it is unprofessional for ex-employees to speak out about their bosses, that doesn't mean they are lying. I've had a few bosses and team leads that I would love to beat over the head for being s and because I think it would save lives and sanity of others. If I speak out against them it is very likely they do the same about everyone else. I think the problem here is that it is aired on the interwebz and fanbois and the Knight's Church frown heavily upon stuff like that.
 

Mu77ley

Volunteer Moderator

It's a very sad state of affairs, but if true confirms what many of us have been saying for a very long time about how the development of Star Citizen is being managed.

I don't want it to fail (hell, I put a fair wedge of money into it), but at this point I wouldn't be surprised to see the whole thing come crashing down with nothing of note ever being released.
 
My view of DS is that he is just out for a bit of self promotion and free promotion. He is not and never was an employee just a SC backer with an axe to grind.
As for irregularities and mis-management I will leave that to the authorities if they feel there is a need to get involved they will...they always do.
 
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My view of DS is that he is just out for a bit of self promotion and free promotion. He is not and never was an employee just a SC backer with an axe to grind.
As for irregularities and mis-management I will leave that to the authorities if they feel there is a need to get involved they will...they always do.

Hell DS is not even a backer anymore so that ax is getting pretty thin. LOL!
 
Actually i lost my patience and from now will never believe in the shiny whiny Star Citizen. Couse the credit of my faith has a limit. And it's gone now. Then i start to play ED few months ago. No more faith, no more believe, no more.. BATMAN!

Khhhm.. So what am i talking about? Oh yea, from all of i can read and see by myself. Star Citizen have a worst problem you ever can have. This problem calls.. Roberts. All problems of SC start from his solutions. I can say he just want to be like Kojima. Perfectionist to say so. And in project like SC you better to don't try to do SO MUCH perfection. Couse the more you do, the more problems you just start with. Robert, you are not a Kojiama, and don't even try to be! The most technical problem of SC is CRY THE ENGINE. I know that from the start.. I still was in faith but even faith can't deal with some like CRY THE ENGINE. The worst choise. The choise of lazy. And words like this

"You plan andbuild your character based on the budget you expect to have. When I started here, I was astounded tolearn that no one was able to tell me the budget for character assets. People seemed to be operatingunder the mantra “It’s CryEngine, the budget is irrelevant” This attitude for game art production issuicide in a bottle. This apparently is still a difficult question to answer. In the absence of budget,Roberts judges all game assets against his own imagination or an asset in another game"

just prove it so hard.. They have so much hope and faith for CRY THE ENGINE. And then i see the game.. i just can't feel it. There is a kosmos? Why am i flying on a turret360 noscope? WHERE THE HELL IS A GAME ANYWAY? Any gameplay? Please! So.. i am done. Done with this game and faith is gone forever. Hope you still can believe in it. Anyway, for now i can PLAY (not a look on) Elite and be happy. This post is just my opinion.
 
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This thread just goes from bad to worst lol , what the /heaven/ happened?

*/Grabs popcorn while waits patiently for October 10th/*
You wonder? Me not.
On SC forum you got the bulk of the fans.
On ED forums you got the bulk of there fans.
Each have there hardcore the holigans.

How ever when you go to regular game related forums.
Those holigans are thin spread.
So here you have lot of fanatic opinions who knows best.
How ever in normal forums SC is discussed relaxed.

You are in the lion den.

Also very important most here find ED FM the holy grail of space combat.
How ever in regular forums gamers are on average more critical.

Did not play AC much.
But tryed couple of times. ED and there turn handicap is something not done much in the genre. And not my thing.
I would avoid combat and go for exploring.
Fighter are agile and pilots higly trained physical Gfource limit is the turn limit. Fighter combat is splitsecond desision where it can be over fast.
If you aim for slow I would focus on bigger classes.
SC offer that to.

There is big progress each module is big task so is the merge of them all, only then it can evolve to beta feature complete where they can do final balans.
And the cryengine is great choice it is decade of engine evolution and full fledge tool chaine to get asset production up to speed. Which is very important voor large production, that the content pipeline.
It still a lot of work to adopt a engine to a demanding game. But starting a engine from scratch and more important it asset pipeline. Is much more work.

Then CR is a triple A dev with his sucses and failures.
But derek smart not he independant. DB also not.
 
So here you have lot of fanatic opinions who knows best.
How ever in normal forums SC is discussed relaxed.

Also very important most here find ED FM the holy grail of space combat.

And the cryengine is great choice it is decade of engine evolution and full fledge tool chaine to get asset production up to speed. Which is very important voor large production, that the content pipeline.

Ok first of all, I can't fathom how anyone can claim that the SC forums are "relaxed". Have you not been there while the whole ESP thing was going on? It's a freaking hornet's nest. ESP was a huge debacle and the discussions over there were anything but relaxed.

I don't think FD is the holy grail of space combat, and I miss the old stealth mechanics, but Frontier has built a solid combat experience first, and everything else on top of that solid base. Star Citizen did not. They're still pouring in more concrete in the hope that eventually the foundation will set, while others are busy constructing the roof of the building.
Also, how do you have to wait for ALL MODULES to be there to balance them individually? That doesn't make a lick of sense.

And finally, Cryengine was a bad choice. We have licences in house. I know what I'm talking about. It's not geared for space games, it's an FPS engine first and foremost. Yes you can hack anything in there if you have the source, but then you end up with an FPS engine that has the whole spaceflight thing hacked in. Which is exactly what we're getting there.

Now, I might be wrong about this, but I do fear that Cobra isn't particularly geared towards FPS. I worry that once Frontier starts with the whole FPS expansion, it could end up feeling clunky. Then again, people love Arma despite it being a clunky mess so I guess it doesn't matter...
But I might be wrong. I hope I am :)
 
<Klingon language>

How ever in normal forums SC is discussed relaxed.

<Klingon language continued>

1423276955349.png




Sorry but you are wrong. We discuss SC problems on RSI forums even more furiously:

- https://forums.robertsspaceindustries.com/discussion/285517/flight-model-discussion#latest
- https://forums.robertsspaceindustri...mari-damashii-controller-vs-controller#latest
- https://forums.robertsspaceindustries.com/discussion/285969/flight-dynamics-failing#latest
- etc. (do your own research)
 
My view of DS is that he is just out for a bit of self promotion and free promotion. He is not and never was an employee just a SC backer with an axe to grind.
As for irregularities and mis-management I will leave that to the authorities if they feel there is a need to get involved they will...they always do.
He's not out for self-promotion, just to deflect criticism from his own game's failings onto someone else. I'm not a vocal supporter of Star Citizen, Chris Roberts or CIG (indeed I'm disappointed in its changes in direction) but I *do* understand that when you pledge to a crowdfunded project, it's a risk and one that I fully accepted. The letter -- assuming it's true -- shows only that CIG is being run like any business with a leader who has strong opinions on their products. I'm sure that most people working in software development (and many other industries) have experienced it. I certainly have.

What *wouldn't* be acceptable is if any of the Star Citizen funds have been used to finance unrelated projects, which is another of DS's claims. If that turns out to be true, CIG will be in trouble. If not, CIG's reputation (and CR's) will rest on whether they are able to produce a game that the majority of their backers find acceptable. If not, it'll do significant harm to them, and crowdfunding of games in general. Smaller profile failures (Godus, I'm looking at you) have already had a negative impact so a failure of SC could be catastrophic. Perhaps that's DS's endgame: he is, after all, a vocal critic of crowdfunding of games.
 
Also very important most here find ED FM the holy grail of space combat.
How ever in regular forums gamers are on average more critical.

Actually it is the holy grail of flight combat !!!111 .... well maybe not THE holy grain but it's a proven model that works which is part of why FD used their tweeked version in ED.
It's not like they couldn't make the fps-style version that SC uses :)

I've played both and seen good pilots play both and there's no doubt in my mind which makes for better gameplay.
I don't want them both to be similar but I'd like both to be fun so that I can play both of them.
Can you imagine what a complete clusterkitten of a fight having a 10v10 battle in SC will be with that FM?
 
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He's not out for self-promotion, just to deflect criticism from his own game's failings onto someone else.

Yep that is a better description of my thoughts than what I posted.

As for finances and business practices, DS seems to have an incredibly insightful view of dealings over at SC, at least for a simple $250 backer.
Much of the initial criticism he leveled at CR/SC seemed to be for them trying to build the best game they can, for the funds available, and aiming for a high level of quality, ironically exactly the things he apparantly has no concept of in his own work. I will take his comments and the knock on mud slinging with a pinch of salt until real evidence, if any, emerges.

SC has been in proper developement for around 3 years (counting the kickstarter phase) and that is not a huge chunk of time for a AAA, especially given the complexity of SC. They seem to be bringing the parts together and moving towards a more complete alpha build which could mean a possible beat end of next year? I am eager to see what is revealed/ammounced at Citizen con but I expect the mini PU to come online and hopefully the FPS module by end of 2015.

So far I like much of what CIG are showing, I have some questions on how it will all finally play out but hey it's not done yet
Do I think it will be a smooth ride? Probably not, that is a rare thing in AAA games of this complexity
Do I think SC will be a great game? Ask me when they have built it, I think it will be a good game, especially for my £30
 
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I remember when the MOD decided that the best way of building the newest helicopter carrier was to build it in 3 separate pieces in 3 separate ship yards. When the day came to put the pieces together they didn't match and they had to hurriedly build 2 bodged unsuitable joining pieces to get it out of the shipyard. Massively over budget and significant legacy issues with its operational role due to the "bodge"

This is the same feeling I'm getting with SC for the last 2 years. It's screaming BODGE to me. The project seems very reactive and rudderless.

Wish it didnt but there it is.
 
You wonder? Me not.
On SC forum you got the bulk of the fans.
On ED forums you got the bulk of there fans.
Each have there hardcore the holigans.

How ever when you go to regular game related forums.
Those holigans are thin spread.
So here you have lot of fanatic opinions who knows best.
How ever in normal forums SC is discussed relaxed.

You are in the lion den.

..

Do you honestly believe that people would put so much energy into this thread if they didn't really believe what they are saying? This isn't some teen forum, it's largely old farts with responsibilities and time pressures :).

I know that I would love SC to be a great game, since I already bought into it, and strongly support the space game genre.. However, I simply have not enjoyed AC at all.

It was interesting to read that quitting letter, and quite worrying if true. I've had my doubts over the art direction from the start (too much interest in the details, not enough on larger scales resulting in some exquisitely detailed, but dingy and bland rooms). One thing I learned in regards to photography is that many strong images look good in miniature too; if a ~3 cm preview looks good, then the big picture should too. But this idea of unapproval is a shocking waste of time, talent and money if true.
 
Yep that is a better description of my thoughts than what I posted.

As for finances and business practices, DS seems to have an incredibly insightful view of dealings over at SC, at least for a simple $250 backer.
Much of the initial criticism he leveled at CR/SC seemed to be for them trying to build the best game they can, for the funds available, and aiming for a high level of quality, ironically exactly the things he apparantly has no concept of in his own work. I will take his comments and the knock on mud slinging with a pinch of salt until real evidence, if any, emerges.

SC has been in proper developement for around 3 years (counting the kickstarter phase) and that is not a huge chunk of time for a AAA, especially given the complexity of SC. They seem to be bringing the parts together and moving towards a more complete alpha build which could mean a possible beat end of next year? I am eager to see what is revealed/ammounced at Citizen con but I expect the mini PU to come online and hopefully the FPS module by end of 2015.

So far I like much of what CIG are showing, I have some questions on how it will all finally play out but hey it's not done yet
Do I think it will be a smooth ride? Probably not, that is a rare thing in AAA games of this complexity
Do I think SC will be a great game? Ask me when they have built it, I think it will be a good game, especially for my £30

Well according to CR its been in development for 4 years now, not 3.
 

Confucios

Banned
1500 said:
Well according to CR its been in development for 4 years now, not 3.

Actually, going for that premise, Star Citizen has been in development for much longer than 4 years. Accounting for everything before actual physical development of the Star Citizen Project/Assets you can go back 20 years and find that the base game was already in the making by watching this interview:
[video=youtube;dK-ggbdklaE]https://www.youtube.com/watch?v=dK-ggbdklaE[/video]
One can clearly see that the Wing Commander Legacy / Privater / Freelancer always went towards what Chris Roberts is doing right now with Star Citizen! In addition, it seems he never actually tend to focus on a "realistic flight mode" or cater to flightsim enthusiast and morei n telling a compelling story while creating a believable/living world! Flying was just a mean of transport because that's what the future tech allowed for and what allowed for the most engaging gameplay aspects.
 
meh even if that quitting letter is real it doesn't immediately highlight mismanagement or doom & gloom. Some of the fans get over protective, trying to preserve the image that CIG is the perfect developer and therefore the perfect place to work where everyone agrees and Chris Roberts is some kind of fantasy version of Walt Disney making everything awesome just by breathing on it. In reality it's probably a disparate number of groups/freelancers trying to work on various sections not entirely able to see the larger picture yet. It's probably made up of humans who disagree and sometimes leave. This doesn't really point to a bad final product. The same could be said about almost every company in the world. You could take that letter and replace Roberts' name with Steve Jobs but people still love Apple products.
 
Actually, going for that premise, Star Citizen has been in development for much longer than 4 years. Accounting for everything before actual physical development of the Star Citizen Project/Assets you can go back 20 years and find that the base game was already in the making by watching this interview:
https://www.youtube.com/watch?v=dK-ggbdklaE
One can clearly see that the Wing Commander Legacy / Privater / Freelancer always went towards what Chris Roberts is doing right now with Star Citizen! In addition, it seems he never actually tend to focus on a "realistic flight mode" or cater to flightsim enthusiast and morei n telling a compelling story while creating a believable/living world! Flying was just a mean of transport because that's what the future tech allowed for and what allowed for the most engaging gameplay aspects.

I was only counting actual physical development on SC, going off of CR's own words.
 
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