this is a quite common scenario-
someone posts about hackers on a game forum, suddenly everyone sees hackers everywhere.
its called "mass hysteria"
So much this.
this is a quite common scenario-
someone posts about hackers on a game forum, suddenly everyone sees hackers everywhere.
its called "mass hysteria"
Hear hear......... but I have played many many multiplayer games in my lifetime, and have yet to find one that is not full of hackers, cheaters, botters, spammers, gold sellers, griefers, loggers, and all manner of other bottom feeding lowlife who seem attracted to mmo,s and the internet in general.
Game becomes more and more popular, you sure about that?
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Check out the STEAM Charts........
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http://steamcharts.com/top
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If you are looking for ED, it is waaaaaay down the list, and has fallen greatly since its high of 12,000+ steam players...........now averaging about 3,000 players........it is being beaten by Day Z, Arma 2, Empire Total War (Released 6 YEARS ago....).......ha...it is even being beaten by Euro Truck Simulator 2..........the irony.......
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As such, I suspect it is old timers are getting BORED of the game, and are hacking to spice it up again...(Don't forget, the average player age is 40-ish and the much maligned "X Box Kiddies" wont be able to hack like PC players....)..............most people who have purchased the game, seem to have gotten bored pretty quick and moved on to new things.........I myself have not fired up Elite since March...........still the same boring "mile wide and an inch deep" experience.......
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And how about "Sabotage"............I mean, what is to stop "fans" or even "interested others" from trying to wreck the game...........I mean, what if some SC fanboys want to wreck ED? Or if some Eve players or "others" want to wreck it? They are free to do so........FD left the door wide open to hackers........and it wont get any better.
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If this game makes it through the full 10 year dev phase, I will eat a sock........cuz you can bet, that even though they sold 800,00 units this year....they sure as hell wont be selling 800,000 Horizon expansions.........maybe, AND BEING GENEROUS, 1/4 of current owners will get the next "season"..........
ED is in trouble........People on here mock the SC dev phase.......how their game is never going to be released, and maybe that is true..............but lets look at the FD Dev phase.........they sent out a game that was not ready for release.......they have had their big chunk of sales now..........and the people who bought the game got bored, and wil not be heading back for the expansions.....so laugh at SC all you want.....but putting uncooked and bland food on the plate, is not a recipe for success either.......
Mi rememba wen hacker be meanin someone wo actually hack![]()
To this day there is no incentive to play open, and thats something that was supposed to being looked at in Feb.
What does this mean for Xbox release? It is very bad news. Hacking in xbox has traditionally been worst than PC gaming because of the age of said gamers, and whilst there is no server architecture, this game remains one of the easiest to hack games on the market.
For all the doom and gloom, it seems to be selling briskly and is currently the #3 seller on steam. Somehow I think ED will do just fine despite the naysayers.Remember Dayz? because thats whats going to happen to ED at the current rate.
And yet...here you are. Hmmmmm.It has lost a lot of its base because of lack of content (myself I havent logged on in a month - absolutely no reason to)
It annoys me tremendously when people don't play the game but then hang around making comments on the forum as if their opinion matters.And yet...here you are. Hmmmmm.
To this day there is no incentive to play open, and thats something that was supposed to being looked at in Feb.
So, let's see, I'll take the stats from here:
http://store.steampowered.com/stats/
Day Z, peak today - 12246
Arma 2, peak today - 8286
Empire: Total War, peak today - 5358
ED, peak today - 5217
Now, let's check how many copies were sold: ED - 825k, Day Z - 3M, Arma 2 - 2.3M, Empire: Total War - 2.68M.
I think it is not that hard to calculate the percentage of people playing in relation to people who bought the game. And this clearly shows that ED is the leader among this titles. Not to mention that 5217 is the number of players who have bought or registered their copy on Steam, however, there are a lot of people who bought the game at the official store and did not link the accounts to Steam.
And there were numerous indications that FD are dealing with cheaters/hackers.
Why can't the ship just remain in space?
Think about isYou see my ship because I host my ship, like I see yours because, well, you get the picture. When I go awol, who is going to host my ship? You need something so not only you will see it, but also other members of our instance. With the host gone, and nothing else left to host it, the ship is gone.
On a server dedicated architecture this is simple, the server is going to do the work for you, but on a p2p architecture things get complicated.
The only incentive to playing in Open, is knowing that you are playing in Open. It is it's own reward. It doesn't need any extra incentives, and any "bonuses" could be manipulated to obtain so easily, it would be a complete joke.
It has lost a lot of its base because of lack of content (myself I havent logged on in a month - absolutely no reason to)
Be advised also you are comparing elite to games that are 3, 6, and 6 years old respectively...thats not a great comparison, elite was released what not even 12 months ago? you have to compare it to games that are of a similar age if you want to make such comparisons. Also arma 2 is still popular because of its modability. Elite doesnt have this luxury.
I think this was a good game that was ruined by poor infastructure and a slow development cycle as well as poor and insignificant policies related to (and this still continues) hacking.
More community goals would have made the game more central, powerplay tore the players apart, and then things such as undermining etc could effectively be done offline. This is not the basis of a good and well thought out game.
To this day there is no incentive to play open, and thats something that was supposed to being looked at in Feb. All these things combined mean that gamers that have access to other games and limited time, Id rather not get frustrated to hell by a game that wants to sell me DLC for rediculous amounts.
And yet...here you are. Hmmmmm.
It annoys me tremendously when people don't play the game but then hang around making comments on the forum as if their opinion matters.
They're like moths to flame.![]()
I see your ship because my client is drawing the ship. All your client is doing is telling my client where it is and what it's doing. Without that data, your ship becomes a dead stick.
If you disconnect, instead of removing your ship from the game, the client could keep the ship in space for a certain period of time (known as a timeout). When that timeout is reached, the ship is removed; it's effectively a dead ship simple to an NPC vessel with no AI.
If you disconnected and were destroyed by your opponent on their client, then this information is uploaded and stored to the FD server. When you reconnect, your client retrieves its status from the FD server and applies it to your ship. So if you were destroyed, when you try to log back in you get the rebuy screen.
If you disconnect, instead of removing your ship from the game, the client could keep the ship in space for a certain period of time (known as a timeout). When that timeout is reached, the ship is removed; it's effectively a dead ship simple to an NPC vessel with no AI.
If you disconnected and were destroyed by your opponent on their client, then this information is uploaded and stored to the FD server. When you reconnect, your client retrieves its status from the FD server and applies it to your ship. So if you were destroyed, when you try to log back in you get the rebuy screen.
As above. It annoys me greatly when people openly dismiss others and their opinions while attempting to exclude them from a perceived social hierarchy on what is mostly an open forum with members of equal status.
I've probably missed the guy himself annoying others and I digress, but this "sorry, your name is Dave - this is the 'NoDavesAllowed' club" has always irritated me.
I have explained it before, but that doesn't work. A disconnect between 2 peers doesn't mean that one of them got disconnected from the server, too. A player could even purposefully use his firewall to cut the connection to your client. Then he destroys your ship which remains in his instance and his client tells the server "OamodSias' Anaconda is destroyed". You destroy his ship and also tell the server "Ship destroyed". I bet you won't be happy, being thrown from full health to the insurance screen.
I see your ship because my client is drawing the ship. All your client is doing is telling my client where it is and what it's doing. Without that data, your ship becomes a dead stick.
If you disconnect, instead of removing your ship from the game, the client could keep the ship in space for a certain period of time (known as a timeout). When that timeout is reached, the ship is removed; it's effectively a dead ship simple to an NPC vessel with no AI.
If you disconnected and were destroyed by your opponent on their client, then this information is uploaded and stored to the FD server. When you reconnect, your client retrieves its status from the FD server and applies it to your ship. So if you were destroyed, when you try to log back in you get the rebuy screen.
Undoubtedly so.That's the way I would see it too. Except it's a little bit harsh on those with legitimate network failures or software problems. FD will need to work out some sort of balance for it.
and what is to stop your client 'blocking' my client and thereby rendering my ship without connection on your computer? which you then destroy and that information gets uploaded to fdev?