CQC CQC Credits

Why do the CQC rewards pay so little? Aren't "athletes" suppose to be paid considerably more? My first match, I got 18 kills as MVP and got less than 3000 credits. In terms of earning money... It's a pretty bad way to do it for the main game.
 
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Why do the CQC rewards pay so little? Aren't "athletes" suppose to be paid considerably more? My first match, I got 18 kills as MVP and got less than 3000 credits. In terms of earning money... It's a pretty bad way to do it for the main game.

It's a game within a game. There is absolutely no risk in taking part. You don't buy the ship, lose the ship, lose insurance costs, you lose nothing! The credits are appropriate. It's no risk for little reward. Be happy you get anything that counts towards the real game. Everyone else has to risk losing large amounts of money in game. You risk nothing.
 
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Each time you reach rank 50 and 'prestige' your credit rewards from matches will increase. You can 'prestige' up to 9 times.
 
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It's a game within a game. There is absolutely no risk in taking part. You don't buy the ship, lose the ship, lose insurance costs, you lose nothing! The credits are appropriate. It's no risk for little reward. Be happy you get anything that counts towards the real game. Everyone else has to risk losing large amounts of money in game. You risk nothing.

I hardly risk anything trading in a python armed to the teeth and I get a few million an hour. The risk is non-existent on single player mode. Put the same amount of time in CQC and you get 8,000 credits maybe. I would have preferred nothing, at least then I wouldn't have had the impression it was an actual means of making money.

Each time you reach rank 50 and 'prestige' your credit rewards from matches will increase. You can 'prestige' up to 9 times.

Alright that sounds interesting. But it doesn't seem as though this is an actual means of making money in the game. If you make Elite in CQC, does that give you the regular privileges of an Elite Ranking?
 
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Since you get access to founders world for reaching Elite in the other 3 pilots ranks, I'm going to assume that yes it happens for the CQC pilots rank as well.
 
I hardly risk anything trading in a python armed to the teeth and I get a few million an hour. The risk is non-existent on single player mode.

Hello,

Have you tried crashing said Python into a station (although why you'd want to is a different topic)? You get to pay the same amount of insurance in Open/Group/Solo mode (except maybe CQC where you probably can't fly a Python).

There are risks in all three Open/Group/Solo modes that can cause you to loose alot of credits. Just cause you've been able to avoid those risks, does not mean they are not there. CQC, blow up ship, get another one.

Have fun, fly safe.
 
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Why do the CQC rewards pay so little? Aren't "athletes" suppose to be paid considerably more? My first match, I got 18 kills as MVP and got less than 3000 credits. In terms of earning money... It's a pretty bad way to do it for the main game.

Bro, do you know how much fuel 3,000 credits can buy? Keep at it and you'll have free fuel for life! Seriously though maybe if they let us fight for a faction in the arena for rank it could make it worth playing, but then so many people would complains so maybe not lol.
 
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Why do the CQC rewards pay so little? Aren't "athletes" suppose to be paid considerably more? My first match, I got 18 kills as MVP and got less than 3000 credits. In terms of earning money... It's a pretty bad way to do it for the main game.

Oh I thought the CQC was completely separate to the main game (lol not that I have had a chance to try it yet). Kinda disappointing that you can earn credits there for the main game. My view is that this is 3k too much, but hey that's just my opinion.
 
3000 credits for CQC that's just downright insulting IMO. At this point why even bother having the credits in the first place. If anything it needs to be 10k per match minimum ideally 20k per match at non prestige and 180k per match at the 9th prestige at least then it would be worth something.
 
3000 credits for CQC that's just downright insulting IMO. At this point why even bother having the credits in the first place. If anything it needs to be 10k per match minimum ideally 20k per match at non prestige and 180k per match at the 9th prestige at least then it would be worth something.

Why is this insulting? You are playing a video game within a video game. It's arcade combat with no risks of any kind. No investment of any kind other than time wasted sitting in lobby waiting to play next round of arcade action. Why would they pay you any more? You die, start again, die, start again, all for free and you lose nothing. No risk no reward. Working as intended.
 
I hardly risk anything trading in a python armed to the teeth and I get a few million an hour. The risk is non-existent on single player mode. Put the same amount of time in CQC and you get 8,000 credits maybe. I would have preferred nothing, at least then I wouldn't have had the impression it was an actual means of making money.]


You risk whatever it cost you to rebuy that python if it gets destroyed. You lose all the cargo in the ship etc. etc. None of that applies in CQC. Do you really think you should be making the same money as someone risking their ship bounty hunting? I just read a reply in one of these thread by someone else who is a big CQC advocate and he was complaining about getting owned by the NPC's in the 1.4 update. You may find your risks have greatly increased in most cases in the main game now. Trading never was risky unless you were in open. Try taking an exploration ship 25 or 30 k into the void and lose everything you have earned when your ship explodes after a month or two or more of scanning systems. All kinds of risk for other parts of the real game, no risk at all for the arcade esport.
 
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Why do the CQC rewards pay so little? Aren't "athletes" suppose to be paid considerably more? My first match, I got 18 kills as MVP and got less than 3000 credits. In terms of earning money... It's a pretty bad way to do it for the main game.

Because it is not really part of the main game..... I would say CQC is closer to a video game within a videogame rather than an athlete, and with that in mind how many people actually make decent money from E sports?

each time we prestige our earnings go up, maybe when you are at the top level of CQC you will get a wage more like what you are after

3000 credits for CQC that's just downright insulting IMO. At this point why even bother having the credits in the first place. If anything it needs to be 10k per match minimum ideally 20k per match at non prestige and 180k per match at the 9th prestige at least then it would be worth something.

LOL @ 180k per match. So you actually do not want to play elite then, you just want to play CQC?

180K a match is totally unrealistic imo...... 25k a match at top prestige maybe?
 
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Why do the CQC rewards pay so little? Aren't "athletes" suppose to be paid considerably more? My first match, I got 18 kills as MVP and got less than 3000 credits. In terms of earning money... It's a pretty bad way to do it for the main game.
Starting out you are not a professional athlete, you are an amature legue athlete, prestige increases payout, and is effectively rising a 'degree' what rank you are considered. So yeah, once we get some people at max rank, professionals if you will then we can begin comparing, at least in my book.
 
It's a game within a game. There is absolutely no risk in taking part. You don't buy the ship, lose the ship, lose insurance costs, you lose nothing! The credits are appropriate. It's no risk for little reward. Be happy you get anything that counts towards the real game. Everyone else has to risk losing large amounts of money in game. You risk nothing.

Nonsense, you spend time, you should get credits.
 
Nonsense, you spend time, you should get credits.

Maybe when you have the system permit we will be able to actually fly to a CQC location, and pay to enter competitions which have decent prizes

or not pay but actually enter with our own eagle or sidewinder which if we lose we pay out of our own pocket.

That would then necessitate bigger payments imo.
 
Because it is not really part of the main game..... I would say CQC is closer to a video game within a videogame rather than an athlete, and with that in mind how many people actually make decent money from E sports?

each time we prestige our earnings go up, maybe when you are at the top level of CQC you will get a wage more like what you are after



LOL @ 180k per match. So you actually do not want to play elite then, you just want to play CQC?

180K a match is totally unrealistic imo...... 25k a match at top prestige maybe?

How is 180k per match so unreasonable if it was at prestige 9 that's getting to rank 50 ten times total which would be massive investment. Also people are able to get 50 million a week via power play how is 180k much worse than that especially considering the time needed to get to that amount earned per match if it were to be put at rank 9 prestige?
 
Why do the CQC rewards pay so little? Aren't "athletes" suppose to be paid considerably more?...
Real athletes earn because they provide entertainment to ordinary people who pay money to see them. Nobody wants to watch you play a video game. Grow up.
(And please give an option to remove the CQC progress from the main game status panel, thanks)
 
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See I thought this game was about playing to have fun and to do that you have the freedom to play in whatever way you want be that; trading, mining, combat, Space CoD. CQC is a blast and to be honest I never even bothered to look at what I was earning, I was having too much fun.

However, to indulge, let's put this into context of a carrier in the game. The barrier to entry for CQC is Zero, the risk involved is Zero. A new player in their fresh Sidey can hop in and earn 1-2k credits a match. Each match take about 5-6 mins average so let's be conservative and say 10 an hour. That's 10-20k an hour with no risk and no barrier to entry. That's not bad going at the start of the game.

To earn trading profits you need to buy a ship with more cargo and the credits to buy expensive (profitable) cargo. A sidey with 1k collateral can't make much in trade profits.

To make good bounty hunting money you need to be able to afford a more combat capable ship, a starting sidey in the hands of a new player won't earn a huge amount either.

Now CQC does have the disadvantage that there is no cross-subsidy, that is you can use trade profits to buy a more combat capable craft for bounty hunting or vice-versa but other activities don't affect CQC.

In terms of prestiging, let's call Prestige 9 the top tier, the equivalent FDL bounty hunting in hazardus res or Trading in a T9. I can see a ceiling of 100-200k being reasonable, if not a little low. I'd say being able to earn 2-3 mil an hour would be a good ceiling to this career compared to the others, since there is no capital risk or investment, only time.

But seriously it's just a bit of fun, just enjoy it, it's not all about the space cash.
 
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Can we please postpone the rant until we see how much money can be earned in CQC until somebody reaches the highest prestige rank?

Because, until then, we can hardly speak of "super athletes". Starting our career, we all are nothing but "local league" (or whatsoever the Enlish term migth be; in Germany, it would be called "Kreisliga".)
 
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