Battleship fight scenarios would be nice![]()
Although I would really like this, it's not super important so is probably not on FD's near/medium future to do list.
There are also those who can't PVPDepends on "important"... Most of my friends with Elite are NOT playing CQC because they don't enjoy PvP...
Huh??????There are also those who can't PVP
Meaning my internet connection is so bad I can almost only play in solo, so no I don't think I'll be suggesting doing away with Solo for awhile!Try re-reading the comment... You'll be suggesting doing away with SOLO next.
Huh??????
Battleship fight scenarios would be nice![]()
The pve focused battleship takeout should not be part of cqc in my opinion. this should be done in a team mission approach in the main game where a wing could take such a mission that requires 4 players to accomplish.
Team missions is something that i am waiting for so long and expected this to be parts of the wings update already as it adds social aspects to the game if i am able to have success with my friends together, maybe that was the idea of powerplay which took ot way too much on the macro size in my opinion.
My thoughts too!There are so many variations. But... I really like the idea of the CQC ranks being a PvP thing. Getting to Elite in CQC means you definitely know something about PvPing. So whatever PvE solution there might be, I hope the current CQC ranks are kept separate from it.
It's been explained by the developers that the rank is not necessarily a representation of skill, but more of how much a player played CQC. There is some internal algorithm that the devs didn't want to share (for obvious reasons) that works out a player's actual skill based on some data and that algorithm then resolves team placement.