CQC The CQC Gamemode Discussion Thread.

Sir.Tj

The Moderator who shall not be Blamed....
Volunteer Moderator
If you'd like to discuss the current game modes i.e. Deathmatch, Team Deathmatch and Capture the Flag and what you would like to see in future updates, you can discuss it here. :D
 
Future CQC PvE game modes?

I know a number of my friends are not into the PvP aspect of CQC, so I wonder if there's any merit to be had in any CQC PvE game modes? ie: Variations of game modes, or new ones, to allow PvE gameplay?

eg: Defense or survival type gameplay modes against a slowly increasing number of AI opponents etc? Or variations on capture the flag where it's more of a one sides affair with CMDRs trying to capture the flag as many times as possible against increasing AI opponents etc.

I wonder if the main issue is simply down to the complexity of the AI required for the NPC ships?
 
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i'd love to see that, not because i don't want to play against other cmdrs in cqc, but so that i can always play cqc even when matchmaking doesn't work or nobody is playing :). well and playing against npcs would make it a bit less stressful, hence slower and easier to practice tactics etc.
 
Loads of potential modes/settings/modifiers, it's down to how much effort is involved and if enough people play CQC to make it worth it.

Assault/Defence modes.
Asymmetric scenarios - e.g. all pilots are attacking a NPC capital ship, the one who does the most damage/survives the longest wins.
Racing mode obviously, with/without weapons.
Low-altitude settings (once Horizons arrives).

Even simple modifiers could be interesting. I'd like to see a mode with all-fixed weapons, 1 shot kills, and 1 life (and with a short timer, for obvious reasons). It'd lead to careful, stealthy play where you need to get at least one kill, but without being seen.

Or even if they made it so that a death was "-1" to your score, you'd have to fight very differently. With little or no penalty for deaths at the moment, it leads to a manic, gung-ho style. Which is fun, but variety is nice too.
 
Huh??????

Some players have medical conditions that limit their ability to operate the controls. I recall one nice chap on this forum who is a great member of the community, but regards the docking computer as essential as he struggles to land in a station unaided.

I guess there are others with bad web connections that are stuck in solo mode too.
 
Battleship fight scenarios would be nice ;)

That's the first thing that popped into my head too. You could have a coop wing of players given the task to attack a battle ship, taking out key points before forcing it to leave, or possibly explode. So objectives like destroying the shields, then engines etc. Of course the battle ship would have AI fighters protecting it.

And it could be timed, so that perhaps the ship is trying to leave and you need to complete the objectives before it jumps.

Another scenario could be to defend a station, or something like a mining colony.

Or perhaps there could be an Orca with a VIP on that needs escorting long enough to repair a damaged FSD, so needs to be be defended.

There are so many variations. But... I really like the idea of the CQC ranks being a PvP thing. Getting to Elite in CQC means you definitely know something about PvPing. So whatever PvE solution there might be, I hope the current CQC ranks are kept separate from it.
 
There are for sure several options for a battleship scenario.

What I had in mind would be a scenario where 2 opposing battleships were shooting at each other like i saw in battlestar galactica remake series.
The battleships make constant damage to each other, so that if nothing happens both die at the same time in a resulting draw.
The two Battleships have support of two player controlled teams. The teams launch inside their battleships.
Then its about to attack the other battleship or try to take out the other team. There should be a longer respawn timer for sure that it makes sense to take out an enemy to have the time to damage the battleship or the big battleship cannons then.
Would be great to be able to view the respawn timer of the opposing forces to be able to make a tactical retreat.
A friendly battleship should recognize if a friendly fighter is retreating from a fight and assist his retreat in attacking the enemy ship on his trail.

The pve focused battleship takeout should not be part of cqc in my opinion. this should be done in a team mission approach in the main game where a wing could take such a mission that requires 4 players to accomplish.
Team missions is something that i am waiting for so long and expected this to be parts of the wings update already as it adds social aspects to the game if i am able to have success with my friends together, maybe that was the idea of powerplay which took ot way too much on the macro size in my opinion.
 
The pve focused battleship takeout should not be part of cqc in my opinion. this should be done in a team mission approach in the main game where a wing could take such a mission that requires 4 players to accomplish.
Team missions is something that i am waiting for so long and expected this to be parts of the wings update already as it adds social aspects to the game if i am able to have success with my friends together, maybe that was the idea of powerplay which took ot way too much on the macro size in my opinion.

Oh God! I've been asking for escort convoy and attack convoy missions for ages, whether they be bulletin board missions or part of a Powerplay task... And if these can be either done in SOLO, or in OPEN with CMDRs on both sides, great!

Now if these same mechanics could also be put into CQC type PvE or PvP levels great. ie:-
- PvE: You simply have to protect a convoy for as long as you can against ever increasing NPC opponents.
- PvP: One team (of CMDRs) defends a convoy while another attacks, then the roles are reversed, to see who does better overall.


note: If these sorts of things were included in CQC, I like to see them as an off-shoot and therefore not affect win/loss/kill ratios etc.

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There are so many variations. But... I really like the idea of the CQC ranks being a PvP thing. Getting to Elite in CQC means you definitely know something about PvPing. So whatever PvE solution there might be, I hope the current CQC ranks are kept separate from it.
My thoughts too!
 
Team deathmatch

Is anyone else seeing unbalanced teams in death match? On a number of occasions I was put in a team with newbies while the other team had all high ranking guys. It was only me getting kills while the other team slaughtered my wingman.. Think I'll stick to regular deathmatches for now

Also why do newbies always pick the Eagle?
 
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rootsrat

Volunteer Moderator
It's been explained by the developers that the rank is not necessarily a representation of skill, but more of how much a player played CQC. There is some internal algorithm that the devs didn't want to share (for obvious reasons) that works out a player's actual skill based on some data and that algorithm then resolves team placement.
 
It's been explained by the developers that the rank is not necessarily a representation of skill, but more of how much a player played CQC. There is some internal algorithm that the devs didn't want to share (for obvious reasons) that works out a player's actual skill based on some data and that algorithm then resolves team placement.

I understand rank is not always a representation of skill, but I'm being matched with guys that obviously don't know how to dogfight. Also I'm talking about really low ranks, 1-3, they should be evenly balanced between teams, in this case it was guy's rank 25+ against me and 3 other guys ranging from level 1 to 3. They are getting zero kills, no wonder some try it and never look back

My last match I was with high ranking guy's murdering the opposing team, I quit out when the score was 0 - 12, they didn't stand a chance against us.

Perhaps team deathmatch should be locked out until you at least reach rank 10
 
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rootsrat

Volunteer Moderator
Maybe that bit of code is broken then? Worth reporting as an issue I guess.

::EDIT::

Just to add to this, I didn't really noticed anything out of balance (I'm rank 7 or 8 I think), but then again I wasn't really thinking about it. All the matches I was in were quite a challenge, I'd say that all players were more or less at equal level of skill (despite sometimes big rank differences)
 
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