Modes The Solo vs Open vs Groups Thread - Mk III

Do you want a Open PvE

  • Yes, I want a Open PvE

    Votes: 54 51.4%
  • No, I don't want a Open PvE

    Votes: 49 46.7%
  • I want only Open PvE and PvP only in groups

    Votes: 2 1.9%

  • Total voters
    105
  • Poll closed .
Status
Thread Closed: Not open for further replies.
Well I would say the downside for someone who doesn't want their contribution reduced or doesn't want to be forced into a mode they don't want to play is;

"What difference does it make - it isn't fair or balanced in any way so why should my input/game be affected just to appease someone who is upset about it?"

Why can't you just accept that other people want something different than you want - and that logically what you want makes no sense to the overall outcome - it won't fix anything other than make you feel better?

Why can't you accept I would enjoy something different than you? And I never said anything about locking people in. And I'm not upset about anything, I'm also fine with the way things are. Do you just not want the topic discussed?
 
I'm not talking about locking anyone in, unless there were multiple cmdr slots that would suck. But I wouldn't be opposed to it if there were. I was simply talking about seperate world's or bgs for each mode. Which has downsides for sure. I just don't think the negatives are that big of a deal.

Newsletter, single story arcs, injected events, fixing powerplay and CG bugs in different scenarios.

etc. etc.
 

Robert Maynard

Volunteer Moderator
I'm not talking about locking anyone in, unless there were multiple cmdr slots that would suck. But I wouldn't be opposed to it if there were. I was simply talking about seperate world's or bgs for each mode. Which has downsides for sure. I just don't think the negatives are that big of a deal.

You might not "think that the negatives are that big of a deal" - others, who bought the game knowing that they can play in the same single shared galaxy state in whichever game mode that they choose, on a session-by-session basis, may have a different opinion. Changing core features of the game nearly a year after launch would, in all probability, not be well received by all players.
 
Why can't you accept I would enjoy something different than you? And I never said anything about locking people in. And I'm not upset about anything, I'm also fine with the way things are. Do you just not want the topic discussed?

I am discussing it - sort of. Well really I'm pointing out how I think you're wrong - repeatedly.

Though tbh it's not really a discussion - you're not acknowledging any of my points and I'm not acknowledging any of yours. We're just make opposing statements.

But that's okay - no?
 
Quote one, and the comment it was responding to.
Ah, we have reached this subroutine in the great program.

Every month or so it comes around, once someone is daft enough to post anything that could be construed as playing the man and not the ball, we fall into the "Go and spend ages trawling back through the thread to find 'evidence' of me saying anything and an attributable quote..."
-
Someone is then silly enough to take the bait and spend ages finding a whole wall of quotes, which is then responded to with @Oh, now you are quoting me out of context and twisting my words to fit your agenda..."
-
The mark, now truly on the hook goes back again to refine their research, only to be met by more obfuscation and claims of deliberately misunderstanding your intentions. This goes on for a couple of hours until they realise they have been hooked and give up.
-
And ever the circle repeats.
 
Ah, we have reached this subroutine in the great program.

Every month or so it comes around, once someone is daft enough to post anything that could be construed as playing the man and not the ball, we fall into the "Go and spend ages trawling back through the thread to find 'evidence' of me saying anything and an attributable quote..."
-
Someone is then silly enough to take the bait and spend ages finding a whole wall of quotes, which is then responded to with @Oh, now you are quoting me out of context and twisting my words to fit your agenda..."
-
The mark, now truly on the hook goes back again to refine their research, only to be met by more obfuscation and claims of deliberately misunderstanding your intentions. This goes on for a couple of hours until they realise they have been hooked and give up.
-
And ever the circle repeats.

Right well I don't think it's ok to put words in people's mouths. So yeah prove it or drop it.

- - - Updated - - -

I am discussing it - sort of. Well really I'm pointing out how I think you're wrong - repeatedly.

Though tbh it's not really a discussion - you're not acknowledging any of my points and I'm not acknowledging any of yours. We're just make opposing statements.

But that's okay - no?

Not really if it's just to shut down conversation, because why not just ignore the thread? And if you know your opinion can't be swayed, there's also no point in being here, you are just here to preach. Nothing we say here will have any effect, it's a discussion for the sake of discussion.

But as to the injected events and stuff, I really don't think it's that much work to seperate the two, although they don't put much effort into it anyways so it may be too much for them. And I wasn't aware that events in game effect the story.

Edit: and also when we are not misunderstanding each other, for whatever its worth I think you make fair points.
 
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Not really if it's just to shut down conversation, because why not just ignore the thread? And if you know your opinion can't be swayed, there's also no point in being here, you are just here to preach. Nothing we say here will have any effect, it's a discussion for the sake of discussion.

My opinion can be swayed if you - or anyone can come up with something to sway it.

I haven't seen that so far in this thread. If I disagree with something I will say so - if I can be bothered - you've caught me at a can be bothered moment right now.

If you think that's me trying to shut down the conversation then I guess that's up to you - but it's not stopping you though is it?
 
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My opinion can be swayed if you - or anyone can come up with something to sway it.

I haven't seen that so far in this thread. If I disagree with something I will say so - if I can be bothered - you've caught me at a can be bothered moment right now.

If you think that's me trying to shut down the conversation then I guess that's up to you - but it's not stopping you though is it?

I didn't say you were trying to shut down conversation, i was answering the question, but you are certainly swaying my opinion in that regard.
 

Robert Maynard

Volunteer Moderator
I have no idea how that relates to what I said, but let's say they add a seperate locked in PvP mode is that really a big deal?

I'd rather that money was invested in bringing new features to the game rather than duplicating the server requirements to maintain two galaxy states and the effort required to curate each.

.... also, would two be enough? Would there not need to be a separate locked in Open galaxy state for each platform?

Plus, all that money and effort may possibly go to waste - if too few players choose the locked-in mode and then leave it because it's too empty.
 
But as to the injected events and stuff, I really don't think it's that much work to seperate the two, although they don't put much effort into it anyways so it may be too much for them. And I wasn't aware that events in game effect the story.

How do you think the new Emperor was chosen ?

It wasn't a flip of a coin, Galnet has had that story running for months.
Players actions have decided who was the new leader of the Empire.

It was a close call between Blue and ALD - the old gal never stood a chance, not sexy enough for us male pervy gamers :p

If you have a new BGS, it would lose sync with the story and become stale / static.
Then even you wont have an impact on it - no one would.

Do you want a stale / static BGS for open only?
 
I have no idea how that relates to what I said, but let's say they add a seperate locked in PvP mode is that really a big deal?

To most of us here, not at all. (I can actually only speak for myself, but that would be my guess.)

I guess however it is for them (FD), as they don't seem inclined to do it.
 
I have no idea how that relates to what I said, but let's say they add a seperate locked in PvP mode is that really a big deal?
Only FDev know the financial and logistic implications of extending their original design decision. I have confidence that they modelled their player gains and attritions over the 10 yr development cycle of the game, which is why they chose the 3 interchangeable modes and single BGS.
-
It may be interesting to hypothesise around changes or additions. I am certain FDev will make the best decisions in the future.
 
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I have no idea how that relates to what I said, but let's say they add a seperate locked in PvP mode is that really a big deal?

I suppose it depends on what you mean by a locked in PVP mode?

I play in open all the time which is the nearest we have to a de facto PVP mode - in so far as it allows PVP - it's not obligatory.

But I like to keep my options open - if I want or need to play in solo mode for any reason I don't want my main save/progress/ships denied to me. It doesn't matter if I never need to or want to - if I'm I told I can't just because that gives me an unhappy.

As I say - it depends on what you mean by locked in.
 
I suppose it depends on what you mean by a locked in PVP mode?

I play in open all the time which is the nearest we have to a de facto PVP mode - in so far as it allows PVP - it's not obligatory.

But I like to keep my options open - if I want or need to play in solo mode for any reason I don't want my main save/progress/ships denied to me. It doesn't matter if I never need to or want to - if I'm I told I can't just because that gives me an unhappy.

As I say - it depends on what you mean by locked in.

Well we would need seperate cmdr slots or I wouldn't use it even as an open only player because if I ever moved to a place with horrible internet etc it would be a problem.

As to cost I think it would be a selling point and possibly bring in players but I have no idea honestly. Online games are definitely polarizing, but it's becoming a pretty large audience and a lot of people are drawn to it because ai programming doesn't offer the same experience human adversaries do.

And on that note as far as events and story evolution go of course they would need to be seperate, I personally don't feel the story and events we have currently take that much effort. a PvP bgs can draw on the community for most of that work.

I am aware it will never happen, and I am ok with that just kicking ideas around really.

Honestly just releasing the server code and letting people do what they want costs nothing and would moot the issue, and appease everybody, well except fd, but I guess that's a seperate issue.

- - - Updated - - -

How do you think the new Emperor was chosen ?

It wasn't a flip of a coin, Galnet has had that story running for months.
Players actions have decided who was the new leader of the Empire.

It was a close call between Blue and ALD - the old gal never stood a chance, not sexy enough for us male pervy gamers :p

If you have a new BGS, it would lose sync with the story and become stale / static.
Then even you wont have an impact on it - no one would.

Do you want a stale / static BGS for open only?

What events let us vote so to speak? I am not aware of anything players have done to have any effect on the story so far.
 
…What events let us vote so to speak? I am not aware of anything players have done to have any effect on the story so far.

Power play has a direct influence on the story.

CGs have an influence on the story.

Do you notice how a lot of starports are under quarantine, with ten thousands of CMDRs not being able to use their stored ships, trade routes not working because all the quarantined stations don't sell anything, don't repair, don't resupply ammo?

No?

That's because a handful of very, very dedicated players slaved along in CGs to fight the cerberus plague. Players in Solo, Private Group and Open Mode working together to push the story against all odds in a direction that helped all players.

Players who only look at "how can I kill the next CMDR" will never see what happens behind the scenes and how player actions affect the BGS. The BGS is the real game, not the space ships that can be destroyed …

</rant>

Edit: auto correction doesn't like the word starport
 
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Power play has a direct influence on the story.

CGs have an influence on the story.

Do you notice how a lot of starworts are under quarantine, with ten thousands of CMDRs not being able to use their stored ships, trade routes not working because all the quarantined stations don't sell anything, don't repair, don't resupply ammo?

No?

That's because a handful of very, very dedicated players slaved along in CGs to fight the cerberus plague. Players in Solo, Private Group and Open Mode working together to push the story against all odds in a direction that helped all players.

Players who only look at "how can I kill the next CMDR" will never see what happens behind the scenes and how player actions affect the BGS. The BGS is the real game, not the space ships that can be destroyed …

</rant>

So there was a cg to elect the leader of the empire? Or sway their power? I know cg's effect things like that and what rares are available etc. I'm talking about the story not events. And maybe your problem is you see me as a how to "kill the next cmdr" player based on an assumption you have no evidence for.
 
So there was a cg to elect the leader of the empire? Or sway their power? I know cg's effect things like that and what rares are available etc. I'm talking about the story not events. …

And I'm talking about CGs that affect month long story arcs. These events - if made by FD - are part of the story.

The cerberus plague was such a story arc. The Emperor's Dawn is such a story arc. There have been quite a few CGs that affected the Empire/Emperor story arc. It's not one CG that decides the outcome, it's a series of events/CGs that all influence the story.
 
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