Modes The Solo vs Open vs Groups Thread - Mk III

Do you want a Open PvE

  • Yes, I want a Open PvE

    Votes: 54 51.4%
  • No, I don't want a Open PvE

    Votes: 49 46.7%
  • I want only Open PvE and PvP only in groups

    Votes: 2 1.9%

  • Total voters
    105
  • Poll closed .
Status
Thread Closed: Not open for further replies.
If they surveyed the playerbase (hey, we could ask admins for a poll), regarding people's need for PvP, i think you might be a little surprised.

Something like:

How important is PvP to your enjoyment of the game?
1) Essential
2) Adds enjoyment and I actively seek it.
3) Its ok, i take it when it happens
4) Not really bothered about it, tend to avoid it.
5) Actively avoid it.
6) I hate PvP.

Ok, now someone can tell me i'm missing a poll option :D

Yep, because there are many kinds of PvP. I, for example, love fully consensual PvP, but utterly hate non-consensual PvP. The difference between the two is like day to night, wine to vinegar.

You have likely seen similar musings, even if not put that exact way. Do you know anyone that, in ED, avoids Open but likes CQC?
 
One of the things that I see is that certain actions in the game become unnecessary because of mode switching. You could still do these things for something to do, but there is no real need. Let me attempt to explain.

I'm fully aware of it. And the fact those actions become optional, and not forced, is a huge advantage for me. Large enough that I'm not even willing to play any game where that isn't the case, regardless of how good the game otherwise is.

I'm not game content for anyone else. I will do whatever it takes to avoid being dragged into it, and I absolutely won't play along even if, due to some failure of mine, I do end being dragged into it. When I say that I would rather self-destruct and be back in a sidewinder than allow a player pirate to steal even a single cannister of biowaste from me, I mean it.

So, for me, it's not just that the good doesn't outweight the bad. It's that I don't see anything good, at all, in restricting mode switching or in providing extra bonuses to attract players into Open. I see it as merely a way to enable a certain kind of player to ruin the game for everyone else.

For me to consider PvP, of any kind, legitimate, there must be a strong guarantee that everyone involved actually wants to engage in PvP. Which, IMHO, requires that every player be able to completely opt out of PvP, and the only "penalty" they can suffer for it is the lack of PvP itself. I don't even consider the PvP currently happening in Open as legitimate because, due to the lack of an Open PvE mode, the only officially promoted mode where players can meet strangers is Open, which means that there are in Open players that want to meet with others but don't actually want to engage in PvP; or, in other words, when players opt out of PvP by using the officially promoted methods, they are further penalized in that they will be prevented from meeting other random players, even the others that also don't want to engage in PvP.

I understand this. The need I was referring to was the need to do something to counter such actions. There are always going to be annoying people out there. I like the idea of these being policed somewhat through player actions (I think that was meant to be FDs idea too). But many people will not go out of their way (take themselves away from their trading/whatever) to support a cause like that unless the need builds up to a level where they feel compelled to assist. With the pressure release of Solo, that need never really builds to such levels.

There is another, always present, pressure release: to stop playing. UO used to lose 70% of the new subscribers within two months, before they fixed the player retention issue by making a no-PvP world; EVE (last time I heard) loses 50% of the new subscribers within the first month. Those are developer-supplied numbers, BTW, not mere conjecture.




I believe I read in the early DDs that MB and others expected players to take justice into their own hands. This has not really happened;
I don't think this has ever worked satisfactorily, in any game. Even EVE has psychic teleporting overpowered police that will in a few seconds destroy anyone that attacks another player in high-security space, and thus takes from the hands of players much of the justice dealing.
 

Majinvash

Banned
This nonsense again. B is not a support for A. Without people arguing against your point this thread would not have existed. If everyone went: yeah, it's going to be PvP, that would be end of thread.

While I always love your posts, either I didn't write this clearly enough, you misinterpreted its meaning or you are trolling.

The point I am trying to make is that power play and faction grinding is PVP. Anything that is done that effects another player, is Player vs Player.

Which is why the Open people post against the solo players because what they do effects them in their mode. Solos/Privates reply with working as intended.

If there was a BGS for each mode, this thread would not exist.

Which is why this thread will circle on until either FD change it or the game dies.

And I still stand behind my belief that FD will build this game for the paying market and to retain market share, not the backers who gave it life.

Majinvash
The Voice of Brutal Open
 
Last edited:
And I still stand behind my belief that FD will build this game for the paying market and to retain market share, not the backers who gave it life.

Compare the number of people that complain about mode switching to the number of players that don't. You are correct in that FD will consider the majority. Squeaky wheel gets the kick, right Boo? ;)
 
They can if you are distracted, looking at other targets, unless you are super paranoid and drop out of SC every time you see a hollow blip, but then, what is the point of playing in open if you are going to avoid other players like the plague?

I change mode depending on my mood, level of inebriatedness, and what i'm doing. In open, i've been killed perhaps half a dozen times by other players. All but one of those i had a fighting chance. The others were either death by vastly superior ship (no idea about their skill level, when its sidewinder vs Anaconda, there is barely time to do anything) or where i had tried to start talking to ask what they wanted, and been blown to bits while typing a message.

Its something that turns me off from playing open a bit, but i do prefer to play open when in the mood because i've met a lot of good commanders there and had some good times winging up with people.

It's not about avoiding other players like the plague, it's avoiding bigger ships that are headed towards you. But I understand not wanting to play that way as well.

The last commander that got me, I had just reset after blowing up station racing with the station racing group. (This is most of my deaths.) I was in the eagle right outside of the start system and an orca lined up on me. I thought hehe, he thinks I'm a newb. I had never seen an orca and thought it would be an easy kill as I'm pretty good in even a stock eagle. I let him interdict and it was pretty much instant death, I never got a shot off lol. If I didn't play ironman I would definitely have a lot more deaths like that. My number one cause of death has been biting off more than I can chew. But I can look back on every one of them and see where it started to go wrong, and I probably could have avoided all of them. But this is also why I think the discussion on difficulty is pointless, play cautious and you may never die in any mode, and on the flip side challenges are everywhere if you seek it. The game really is as hard as you want to make it. Even with the interdictions amped up, I didn't really notice a difference because I always fly an arc.
 
Bacon. There should be bacon.


And cats... Mustn't forget the cats.

There is! See sig :)


Cats made out of Bacon?

OM NOM NOM!

OmNomNom-Wait.png

Oh, wait...
 
.....

And I still stand behind my belief that FD will build this game for the paying market and to retain market share, not the backers who gave it life.

Majinvash
The Voice of Brutal Open

Unless of course, the main source of income for FD is those who backed it and like minded people who joined afterwards.
See, you keep making the assumption people like you are the majority when you clearly are not.

There has been less than 100 people on these forums moaning about modes or the BGS (even if you include dodgy 1 of posts from disposable accounts).

25,681 people backed the game.

My maths is not that great, but I think the backers group has spent more money than the forum group that is not happy ever will.
Something about having a group that is 25,581 larger makes me feel that could be right and that the larger group could keep this game going despite what that small forum group wants.

Or that 12,500+ Mobius members may be enough to still win out versus that small group.
 
There is so much of that on both sides here, it's a drop in the bucket.

There'd be a lot less of it if people acknowledged they bought the wrong game.

The Devs wanted the modes, the ability to switch and 1 BGS right from the very start (they advertised it) and have defended it and promoted it.
So clearly a small group of people bought the wrong game as they hate those features that are at the very core of Elite: Dangerous.

Perhaps NMS or SC will be more their thing. They can try EVE free for 30 days or play Star Trek Online completely free.
Lots of space ship games out there, so they are not forced to stay with the one that does not suit them or player needs.
 
There'd be a lot less of it if people acknowledged they bought the wrong game.

The Devs wanted the modes, the ability to switch and 1 BGS right from the very start (they advertised it) and have defended it and promoted it.
So clearly a small group of people bought the wrong game as they hate those features that are at the very core of Elite: Dangerous.

Perhaps NMS or SC will be more their thing. They can try EVE free for 30 days or play Star Trek Online completely free.
Lots of space ship games out there, so they are not forced to stay with the one that does not suit them or player needs.

You should probably stop trying to read everyone's minds you are not very good at it.
 
You should probably stop trying to read everyone's minds you are not very good at it.

Which part was I trying to "mind read" ?

The bit where a small few complain about the modes / BGS - because it's not as if anyone could flick back a couple of pages and see it for themselves is it.

Or the bit about what the Devs want, as no one would keep a wall of text knocking about with a full list of comments by the Devs explaining what they want at all would they?

Please enlighten me to where I'm trying to mind read.
 
Solos/Privates reply with working as intended.

Its kind of the point though. Solo and group are working as intended. Open I would say also. I've had lots of fun in Open. But there are some that are not happy with how Open works. However, from the posts i have seen on this megathread and elsewhere, it appeats that those who are not happy with how open works, also want to change how everything else works at the moment, which is fine for a large majority of people*. And that i cannot be happy with.

* - Right, i cannot prove that, all i've got are communications with friends, reading forums, and discussions on IRC. But i get around and speak to a wide varity of players, including PvPers.
 
Its kind of the point though. Solo and group are working as intended. Open I would say also. I've had lots of fun in Open. But there are some that are not happy with how Open works. However, from the posts i have seen on this megathread and elsewhere, it appeats that those who are not happy with how open works, also want to change how everything else works at the moment, which is fine for a large majority of people*. And that i cannot be happy with.

* - Right, i cannot prove that, all i've got are communications with friends, reading forums, and discussions on IRC. But i get around and speak to a wide varity of players, including PvPers.


Rather accurate assessment
 
* - Right, i cannot prove that, all i've got are communications with friends, reading forums, and discussions on IRC. But i get around and speak to a wide varity of players, including PvPers.

You can fall back on the fact there are over 12,500+ people connected to Mobius, or on the 25,000+ backers who knew what they were backing.

Either of those numbers, still out numbers the unhappy people by a large amount - leaving those not happy as a minority if not THEE minority
 
Status
Thread Closed: Not open for further replies.
Back
Top Bottom