The Star Citizen Thread v 3.0

Status
Thread Closed: Not open for further replies.
Maybe the reason they're doing motion-capture rather than green screen is to allow an NPC to follow you around with their eyes/head/body when they're talking to you and you move position.
 
Just to say on this, I'm not advocating either way but this sort of thing confuses me.
Given a refund is probably available to you if you asked, in real terms there is no difference at all between you and a new investor thinking about putting £150 in.
You choose not to take the refund but presumably if you were a new backer today you wouldn't put the money in?
I'm wondering, what's the difference between the two and what keeps you from asking for your money back?
(Feel free to ignore the question if you want, it's just I see a lot of backers saying similar things)

It really isn't all that easy on an emotional level, pulling your money out, because with that, you have to admit to yourself the project will fail. The act of asking for a refund puts you back on the level of not caring about the project, and that's a difficult step to take.

That's also the psychological mechanism behind preorders. People tend to not cancel preorders, because they would have to entertain the thought that the preordered game might be bad. It's always easier to make a preorder than to cancel one.

With Star Citizen, it's even more difficult, because as a backer, we get certain benefits. For me, it's not only the access to the game and all its modules, but I also bought one of the slightly larger starships, the Constellation. It came with Life Time Insurance, which would supposedly not be available in-game at a later stage.

So keeping my money in the game gets me the chance to enjoy certain benefits if by chance the game happens to be as good as the cultists believe it will be.
 
Last edited:
They are either not showing more mature tech (no, a PG terrain prototype doesn't count) that they have cooking .. or they really burned a lot of man-hours on doing websites, ships, videos, or simply redoing a lot of work that doesn't live up to a certain someone's standard. I don't know which one is true but what will tell us at least something for the future of SC is CIG's financial statements.

The ships will clearly be a massive part of the final game - including stuff like the Idris which we've seen reused at the start of the SQ42 demo. Why waste time and money on pre-rendered footage when you can just use an actual ingame asset to similar effect?

Much of the website stuff is gonna be in the game too - check out the starmap for example, it'll be reused in the game. They have writers writing lore on the website but it's ingame lore. It's not burned hours, it's just reusing assets wisely. For sure it's a massive technical challenge but they've already shown much of it is possible.
 
Last edited:
For the flight model discussion. Important slide from Citizencon on what will come next for the flight model of Star Citizen.

dmG45XW.jpg
 
Last edited:
Precision mode will certainly look better for landings and no doubt make things smoother.
SCM doesn't really sound any different to what we have currently.
 
looks terrible? entire movies has been made that way. and it looked fine even 10 years ago
http://www.imdb.com/title/tt0346156/

Fundamentally different animation technique - that movie used rotoscoping as opposed to motion capture.

Mocap is potentially a lot more flexible (as you're modelling the actor in 3D space, not just overlaying/replacing pre-rendered footage) but it's still in the "uncanny valley" stage on PCs when it comes to facial features!
 
Having only discovered all this Derek Smart stuff a week ago and now post CitizonCon, I'm not sure what to make of it and what to believe. There sure is a lot of smoke from the articles, so surely there must be some fire.

The Sq42 walk thru looked good, no doubting that. But the character voice action and pacing seems off by quite a bit. it needs something 'more' adding to the mix. Maybe now CIG have read all the feedback they will re-visit it for some more passes to refine that section. Some broader international voice accents would be good as well. But we only meet a few characters so its hard to get a sense of the final voice acting.

And the Gary Oldman speech was lacking I agree. I don't think Gary's voice is the right one for a game, its not distinctive enough. Now Mark Strong and Liam Cunningham, they both have very distinctive voices.
 
Last edited:
Having only discovered all this Derek Smart stuff a week ago and now post CitizonCon, I'm not sure what to make of it and what to believe. There sure is a lot of smoke from the articles, so surely there must be some fire.

The Sq42 walk thru looked good, no doubting that. But the character voice action and pacing seems off by quite a bit. it needs something 'more' adding to the mix. Maybe now CIG have read all the feedback they will re-visit it for some more passes to refine that section.

And the Gary Oldman speech was lacking I agree. I don't think Gary's voice is the right one for a game, its not distinctive enough. Now Mark Strong and Liam Cunningham, they both have very distinctive voices.

IDK, I think Gary could be good for the role. He just came off flat in this performance and after watching the interview, I think I know that it was CR's direction and writing that may be causing some of the humdrum delivery. When Sandi asked him about inspiration for the role, he started with something to the effect of...Chris already had a concrete idea. He then proceeded to drop some typical generals like Patton and then meandered about some stuff about borrowing from past performers but not copying. He seemed uninspired and bored.

I know he can do more, heck, even his performance as a drunken actor playing a general on Friends was more inspirational. He's played Zorg in the Fifth Element and gave some brilliant performances there and even in his less successful role as Jim Gordon in the latest Batman series he showed more nuance and emotion.

I might just be hyper-critical though. The larger body of work might come off better than the one speech that just wasn't done as well as it could have been.
 
CIG needs to face the truth, that shot of Gary's speech, all the expensive and complicated mocap shots, etc. - was a failure.
From such equipment, dedication and experienced personnel, one would expect nothing short of mind blowing, but this was just...meh.
If I wasn't watching it, I would have thought someone held a speech at the home for the elderly or something...
Seriously, try watching it with your eyes closed.


Chris stated before showing the video that the current build has issues with the pacing of the voices/conversation.


That was just for the Idris tour part.
 
Last edited:
Well CitizenCon convinced me to ask for a refund on my main account, will let you guys know if it comes through.


90 million
[video=youtube;rolHSTWp3w0]https://www.youtube.com/watch?v=rolHSTWp3w0[/video]
 
Last edited:
Well CitizenCon convinced me to ask for a refund on my main account, will let you guys know if it comes through.
I'm curious as to why? Some of what I saw from citizencon was the first thing in a long time that made me think that there is a game in there after all.
Not trying to pick a fight, just genuinely curious as to what you saw (or didn't see) that was the last straw.
 
Having only discovered all this Derek Smart stuff a week ago and now post CitizonCon, I'm not sure what to make of it and what to believe. There sure is a lot of smoke from the articles, so surely there must be some fire.

Even though I have serious doubts about Star Citizen and certainly about the business practices linked with it, I think we can just ignore Derek Smart.
He was an entertaining read, but he does not really matter.
We will see if SC will ever become a game. We will learn with time. It is as simple as that.
All the speculation on forums is just pointless monkey business.

I would not recommend buying spaceships for thousands of dollars though :).


And the Gary Oldman speech was lacking I agree. I don't think Gary's voice is the right one for a game, its not distinctive enough. Now Mark Strong and Liam Cunningham, they both have very distinctive voices.

Completely agree. That speech was to shrill. It had no power. Oldman was the wrong choice for that part. It is as simple as that.

Well CitizenCon convinced me to ask for a refund on my main account, will let you guys know if it comes through.

That remark really surprised me.
I think they showed some good stuff.
It made me feel the game has a chance.
 
Last edited:
I'm curious as to why? Some of what I saw from citizencon was the first thing in a long time that made me think that there is a game in there after all.
Not trying to pick a fight, just genuinely curious as to what you saw (or didn't see) that was the last straw.

I suppose it's because he wanted at least part of what was pitched, and instead got to see some assurance that 'there will be a game after all'. Saying this line on top of a 90 million dollars pledged screams something really bad.

I'm betting he also loves the fact that he wanted a space game and instead, 2.5 years later he gets served a linear FPS with the PU part of it still being in design phase.

He's probably also thrilled at the ever-unfinalized ToS.

Hm I guess I just said what I'd be put off at had I backed the game. Sorry for speaking on your behalf 1500, hope u dont mind.

By the way, 1500, if it's no secret - how much are/were you in with ?
 
Last edited:
Status
Thread Closed: Not open for further replies.
Back
Top Bottom