Glad people enjoyed the teams work, very humbled by the response! We spend loads of time pouring over Nasa photos to get as close as we can to scientifically correct!
The effort put in shows in the work you demonstrated - very good.
Glad people enjoyed the teams work, very humbled by the response! We spend loads of time pouring over Nasa photos to get as close as we can to scientifically correct!
We could talk another hour about materials! Basically we use a series of materials made of noise patterns and artist created textures. Materials have upper and lower elements so we can expose detail beneath things. It's a really clever system and allows us to avoid repetition, the artists set the material property's but the planet's themselves decide which materials to use and where they occur using the same information that builds the geometry.
Absolutely fantastic. Really fascinating to get an insight into how its being done. Thanks Ed for letting the experts talk about what they do. Thanks for the explanation of why caves are not in, hopefully down the line in Season X, they might appear because i think the game play opportunities from them are fascinating. Looking forward now to the gameplay.
My thanks to all involved.
<facepalm>
You had to say it, didn't you?![]()
Hi everyone,
I'm really excited about this one. We've invited Lead Artist Jonathan Bottone and Head of Technical Art Matthew inson, to come on the stream and show off some brand new footage of the tech we use in Horizons.
https://gaming.youtube.com/watch?v=aYHJY9JZNBA
Hi Matt, Ed,
The video captures shown yesterday were really "squee" but the horrible streaming lag/stutter ruined them a bit to be honest.
Would it be possible for you to upload the source files of those 5 or 6 vids back to back (or separately) to Youtube so we can see them in their full glory with no video lag/stutter?
It would be great, pretty please?
I pre-ordered Horizons as soon as it was announced despite expecting it to be not quite as good as Space Engine which is a truly awesome piece of work. What I've just seen here blows SE out of the water for realism - just fantastic.
Quick price question - I bought ED on Steam, when I order the Beta, it's saying £50 - when is the discount applied?
Enjoyed the stream, nice to hear from techies rather than the wishy-washy designers for a change.Although no excuse for stuttering videos - preparation is a thing ya know.
![]()
Enjoyed the stream, nice to hear from techies rather than the wishy-washy designers for a change.Although no excuse for stuttering videos - preparation is a thing ya know.
![]()
Hi Matt, Ed,
The video captures shown yesterday were really "squee" but the horrible streaming lag/stutter ruined them a bit to be honest.
Would it be possible for you to upload the source files of those 5 or 6 vids back to back (or separately) to Youtube so we can see them in their full glory with no video lag/stutter?
It would be great, pretty please?
...
I totally see FD's tech ans simulation being used for professional or educational applications.
I rarely agree with you but... THIS!
Whereas the ED video has a certain British charm about it. It is not slick showmanship; it is an absent-minded genius pottering around his lab being excited about showing you mind-blowing stuff. It is a bit chaotic, a bit rough, but you get to see the real stuff behind the scenes, as it happens. There's an authenticity about it that I rather like.
Yah, i've probably cursed the thread now.![]()