Elite Dangerous: Horizons - How to Make a Real World Livestream on our official YouTube Channel 7PM BST 14th Oct

Viajero

Volunteer Moderator
We could talk another hour about materials! Basically we use a series of materials made of noise patterns and artist created textures. Materials have upper and lower elements so we can expose detail beneath things. It's a really clever system and allows us to avoid repetition, the artists set the material property's but the planet's themselves decide which materials to use and where they occur using the same information that builds the geometry.

Hi Matt, Ed,

The video captures shown yesterday were really "squee" but the horrible streaming lag/stutter ruined them a bit to be honest.

Would it be possible for you to upload the source files of those 5 or 6 vids back to back (or separately) to Youtube so we can see them in their full glory with no video lag/stutter?

It would be great, pretty please?
 
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Absolutely fantastic. Really fascinating to get an insight into how its being done. Thanks Ed for letting the experts talk about what they do. Thanks for the explanation of why caves are not in, hopefully down the line in Season X, they might appear because i think the game play opportunities from them are fascinating. Looking forward now to the gameplay.

My thanks to all involved.

Because they use heightmaps (or at least I think they do), overhangs is off the table as I see it... would have been different if they had used voxels, but I find they tend to not look as realistic as height maps.
 
Hi Matt, Ed,

The video captures shown yesterday were really "squee" but the horrible streaming lag/stutter ruined them a bit to be honest.

Would it be possible for you to upload the source files of those 5 or 6 vids back to back (or separately) to Youtube so we can see them in their full glory with no video lag/stutter?

It would be great, pretty please?

And without the infernal pings please :D But have to agree, the fottage was really awesome. I had flashbacks to good old VistaPRO from ages ago, but it was nowhere near as awesome as your terrain generation.
 
Great stuff, FD easily lived up to my expectations - very impressed with the modelling methodology. Solid and innovative, and the results show it.

I pre-ordered Horizons as soon as it was announced despite expecting it to be not quite as good as Space Engine which is a truly awesome piece of work. What I've just seen here blows SE out of the water for realism - just fantastic.

That was precisely what crossed my mind about half way through the stream. I'm a fan and supporter of Vlad's work, but FD have already surpassed what he is doing in many ways, and this is just step one with airless worlds.

Congratulations again, guys - I can't wait to take a selfie with a nebularise over a mountain range in the background :D
 
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I'm amazed. I assumed there was a lot of math and human brain cells at work under the hood in the Stellar Forge, but I didn't expect that kind of pure beauty.

I bought Premium Beta hoping for being able to wander anywhere from between stars to heart of craters, now my wish seems to come in a better shape I was expecting.

I totally see FD's tech ans simulation being used for professional or educational applications.
 
Enjoyed the stream, nice to hear from techies rather than the wishy-washy designers for a change. ;) Although no excuse for stuttering videos - preparation is a thing ya know. :)

I rarely agree with you but... THIS!
I can't help feeling the whole show a bit amateurish but SO enjoyable nevertheless! After all these guys are professional programmers not Anchormen. I can totally live with all of this.
 
Enjoyed the stream, nice to hear from techies rather than the wishy-washy designers for a change. ;) Although no excuse for stuttering videos - preparation is a thing ya know. :)

I dunno, I think it lends a charm to the whole thing. :)

Star Citizen's demos are always very slick, polished, prepared. That is all very nice but apart from all the interesting techie bits getting a bit lost in the show, you can't help but wondering whether it is a little too slick sometimes, a bit slight-of-hand papering over the gaps.

Whereas the ED video has a certain British charm about it. It is not slick showmanship; it is an absent-minded genius pottering around his lab being excited about showing you mind-blowing stuff. It is a bit chaotic, a bit rough, but you get to see the real stuff behind the scenes, as it happens. There's an authenticity about it that I rather like.
 
Hi Matt, Ed,

The video captures shown yesterday were really "squee" but the horrible streaming lag/stutter ruined them a bit to be honest.

Would it be possible for you to upload the source files of those 5 or 6 vids back to back (or separately) to Youtube so we can see them in their full glory with no video lag/stutter?

It would be great, pretty please?

This would be collectors items on the hard disk

;)
 
...

I totally see FD's tech ans simulation being used for professional or educational applications.

Was thinking this too. Rather than *just* building a game it's like they've gone and built a full-blown scientific tool that they can then use for the game. This technology could surely be used in all kinds of different ways. Don't know much about game engines but there appears to be a lot more to Cobra than Kinectimals if it can do this sort of thing. Mindblowing, I can't wait for the next stream.
 
I rarely agree with you but... THIS!

I'm just so hurt that you rarely agree with me. :(

;)

Whereas the ED video has a certain British charm about it. It is not slick showmanship; it is an absent-minded genius pottering around his lab being excited about showing you mind-blowing stuff. It is a bit chaotic, a bit rough, but you get to see the real stuff behind the scenes, as it happens. There's an authenticity about it that I rather like.

I'd totally agree if they were messing around with the developer tools live, but this was just playing videos! ;)

And I did just meant it light heartedly - the stream was very interesting and it really was good to have technical folks in there. Overall, the video stuttering was a minor distraction and I'm sure it won't happen again. :)
 
Achieved video link added the OP in case you missed it.
I don't know about you but I can't wait to get exploring again :D

[video=youtube;-Et5Ivi_yIg]https://www.youtube.com/watch?v=-Et5Ivi_yIg[/video]
 
Currently there are a lot of planets out there that are of the Rocky, Icy or High Metal Content types, but with an appropriate atmosphere layer added on top.

We won't be able to land on these, but are they going to stay with the current rendering system for their surfaces, or are they going to switch over to the new Horizons one with the 'seen from space' level of detail?

If they're staying with the current rendering, I'm thinking things might start looking a tad inconsistent. Just a tad :)
 
Yah, i've probably cursed the thread now. :D

I'm sure someone will come arround sooner or later that you can leech meaning to your shallow existence off of.

But seriously, can't people with constructive criticism discuss the game without getting belittled and harassed by the brown nose club at least some of the time? The NMS and even SC communities seem much less caustic. I wonder what role the EVE players that migrated to ED had in that.

Anyway, back on topic. Why do all the planets look the same?!?!? I haven't seen any square nor tetrahedron shaped planets at all yet! :mad:

I'm including this spoiler in case someone accidentally takes this post too seriously.

Now back to your regularly scheduled pleasant thread. Crisis averted. :)
 
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