Anaconda exploration loadout

I decided in the end to use my ASP for exploring (the clue's in the name!) but the Anaconda build I was toying with was this: Explorconda

vv Hmm, 0.1LY for the trade-off of keeping an AFMU online. I'm lazy, I'd prefer the convenience of not having to juggle power priorities :D
 
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Wait for the beta to launch so people can see what new modules there are like SRV modules. I'm also planning to jet off exploring as soon as horizons drops but until I will only plan my loadout when beta gives me the details :)
 
Does jump range really matter when exploring unless you're going right out the fringes of space.
I'm about to go on a voyage for 4 weeks and if you want to see as much as poss wouldn't you want to jump shorter distances? All the systems you will miss with a 40ly jump.
 
Does jump range really matter when exploring unless you're going right out the fringes of space.
I'm about to go on a voyage for 4 weeks and if you want to see as much as poss wouldn't you want to jump shorter distances? All the systems you will miss with a 40ly jump.

Range doesn't really matter all that much unless you are sightseeing/racing. If you want to checklist off places like Sagittarius A*, Bubble Nebula etc then it helps to get there faster. It also helps a lot if you want to get back home quicker or safer. For every jump you save you miss that one chance of disaster. Although you are correct, anywhere that isn't the edge of space, the top/bottom or in between the arms you have no need for a jump range higher than about 25Ly except for points I mentioned above.

I personally try to optimise range purely to get in and out the bubble quickly. I'll go on fastest for a good 2000-3000 Ly until I'm well into the unexplored areas and then mostly swap between eco and fastest as I go to places I want to visit.
Pre-Horizons the only non-optimal kit I'd pack in would be a heat sink. When horizons hits I'll take a fuel transferrer and a few limpets, an additional fuel tank, multiple SRV's (probably in the region of 5) and some spare cargo capacity.
I expect I'll have a jump range of 35Ly setting off with my load and 30Ly full if I pick up lots of things. That having been said i'm not 100% sure if I'll take the Conda or the Asp, it kinda depends on how well I can land an unshielded Anaconda during the Beta :p
I have also considered packing shields and guns on but that then requires powerplant and distributor as well as better thrusters knocking my range to 27Ly setting off and 24Ly full so it would limit me if I travelled in between the galactic arms or whatever.
 
Does jump range really matter when exploring unless you're going right out the fringes of space.
I'm about to go on a voyage for 4 weeks and if you want to see as much as poss wouldn't you want to jump shorter distances? All the systems you will miss with a 40ly jump.
Even with a long jump range there's nothing stopping anyone from taking small jumps with the economical route. But when your economical route comes to a halt with 30LY+ to reach the next star or backtrack 500LY to find another way around, which would you rather do? :)
 
Thanks for the input Cmdrs

After reading your advice I think I will stay close to the bubble and do some deep space mining untill Horizons goes live.
Do some exploring, mine for high value goods in any pristine metallic rings I find and then back to the nearest high tech/refinery. Sell what data and cargo I have. Then off into the black again.

This is the setup I'm thinking of.

http://coriolis.io/outfit/anaconda/...w18ZlA=.Aw1kIweNtXAkA===?bn=Deep space mining

Yet again, any input would be helpful

Simpleye
 
Even with a long jump range there's nothing stopping anyone from taking small jumps with the economical route. But when your economical route comes to a halt with 30LY+ to reach the next star or backtrack 500LY to find another way around, which would you rather do? :)

If i was exploring 500ly. I think.
Ok, maybe 30ly.
 
Thanks for the input Cmdrs

After reading your advice I think I will stay close to the bubble and do some deep space mining untill Horizons goes live.
Do some exploring, mine for high value goods in any pristine metallic rings I find and then back to the nearest high tech/refinery. Sell what data and cargo I have. Then off into the black again.

This is the setup I'm thinking of.

http://coriolis.io/outfit/anaconda/...w18ZlA=.Aw1kIweNtXAkA===?bn=Deep space mining

Yet again, any input would be helpful

Simpleye

To be honest since you get 100% resale value on modules I'd go full mining build then swap over to exploration. This is my mining Anaconda build:
http://www.edshipyard.com/#/L=706,5...a9Y8SCgD88I,0Bk0AA0AA0AA50U5Vk5Vk0bg2UI7RA5uk

Drop that AFMU and detailed scanner and get 2x 5A collectors, you deffo want a prospector with the 1.4 changes making prospected roids give bonus chunks. I'd also drop the heat sinks and point defence for shield boosters. I've yet to come across any NPC that can destroy the above build if I'm paying attention :)
Otherwise it looks good, I'd also say you can downgrade the life support to D grade but it doesn't make too much difference really.
I've been in the HIP 23585 pristine ring near Lembava area which worked out well.


For exploration this was my build:
http://www.edshipyard.com/#/L=706,mpa0Wg,2-3I8S9Y8S2CD88I,53c0PK0PK0AA5GQ08c08c0725fa2jw2UI

But after Horizons It will look similar to this:
http://www.edshipyard.com/#/L=706,5...S9Y8SD8D88I,53c0PK0PK0AA5GQ08c08c7RA5fa2jw2UI

Obviously swapping a cargo rack or two for SRV module.
 
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just some general notes about the different builds in here:

a) think about fitting a docking computer. it doesn't weight anything, but docking an anaconda with weak thrusters and weak shields after being out for weeks is no fun
b) some builds have class A AFMU - class B will give you more ammunition (repair points), while class A is faster - but there is no need for repairing fast in the black
c) if you want to explore as comfortable as with an Asp, fit a additional 16T fueltank - than the anaconda does full 6 jumps as does the Asp (and the DBE)

that's my comfortable durable deep space explorer build, not maxed for jumprange. it could run with a 2A powerplant, too, but i didn't want to hassle to much with power priorities. http://coriolis.io/outfit/anaconda/...wRj4yWUp-bCA===.EwBhEYy6d0oMzHgFiA==?bn=Blume
 
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Thought about exploration in an annie, too, but didn't want to sacrifice my multi-role, so i have to wait till i can afford a second.

I'm going for this loadout(max range):

http://coriolis.io/outfit/anaconda/...-f448032i2f.Iw18gDBU8Q==.Aw18ZlA=?bn=Explorer

I'm running a fairly similar setup, but it is very incorrect to call that max range.

For the next trip I will definitely reduce the fuel somewhat (currently running double), lose most of the AFMU and HS, and drop shields.

It is also very much worth it to get the top fuel scoop - simply because that makes transit even faster (every single time you jump into the "wrong" side of a star, you simply graze it, very very close, scooping very hard for a very short time - this costs between 0 and 5 seconds time per jump and in regions without too many unscoopables, this completely replaces traditional fuel stops. Definitely the fastest overall approach to transit. Obviously does not apply when you actually explore.
 
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I would wait and see what we can install after horizons. Fighter bay and SRV could come handy and we do want to get down and explore these planets right?

why wait? horizons is 8 weeks from now at best, and i plan to come back when betatesting horizons comes to an end. i will leave soon, latest after the nebula cg.
 
I gotta ask a few things here about these load outs.

Why all the weapons? Who you gonna battle. Take 2 small beams if you have to have weapons. Weapons that take ammo are really nothing but a paper weight.

Why all the HSL’s? Are you planning on fling though Neutron stars? If you’re in the habit of making Popcorn on the dashboard of your ship, you’re gonna run out.

Why so many AFM units? Don’t use them! They give you a false sense of security and they run out of ammo. Not having them will make you stay frosty.

Here’s my take on it. If a person can take an Eagle to the core and back, it proves that all those fancy tools do is make you heavier, reduce jump range, require a bigger Power plant, and burn more fuel. The one thing you cannot do without is fuel. Run out and make the call of shame to the Fuel Rats. If don’t mind losing jump range to have some false sense of safety, you really shouldn’t mind losing that range to fuel tanks. At least that way you have some control on jump range.

The only thing that’s gonna Kill YOU out there is YOU.
 
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I gotta ask a few things here about these load outs.
Why all the weapons? Who you gonna battle. Take 2 small beams if you have to have weapons. Weapons that take ammo are really nothing but a paper weight.
Why all the HSL’s? Are you planning on fling though Neutron stars? If you’re in the habit of making Popcorn on the dashboard of your ship, you’re gonna run out.
Why so many AFM units? Don’t use them! They give you a false sense of security and they run out of ammo. Not having them will make you stay frosty.
Here’s my take on it. If a person can take an Eagle to the core and back, it proves that all those fancy tools do is make you heavier, reduce jump range, require a bigger Power plant, and burn more fuel. The one thing you cannot do without is fuel. Run out and make the call of shame to the Fuel Rats. If don’t mind losing jump range to have some false sense of safety, you really shouldn’t mind losing that range to fuel tanks. At least that way you have some control on jump range.
The only thing that’s gonna Kill YOU out there is YOU.

Ok, on the weapons things you may have noticed that interdiction is somewhat more crazy recently. If running without shields or weapons in an Anaconda you may as well scatter your months of exploration to the space winds even if you have wing backup generally you'll get torn to pieces by the new AI unless you land at a place like Sothis that's out the way so you can re-outfit. Also there have been rumblings of Thargoids coming although I personally have my doubts with the amazing work that's gone into Horizons I can't see anyone having had time to do Thargoids :p
It also gives that peace of mind knowing that anyone will think twice before interdicting me and even if they do I can handle all AI and some players or at least survive long enough to high wake :)

On the HSL, I keep one because of a system with 2 binary M class stars and a Neutron star all within the drop area that nearly killed me:
Rare but worth loosing that tiny bit of range for.

With AFM units I keep two because they add no weight and there is literally nothing worse than your discovery scanner breaking at 60,000Ly from the nearest repair shop. Yes it's possible to explore perfectly but most of us enjoy a tasty beverage and play when we arn't fully concentrating. Doesn't hurt to throw a few in basically.

Putting the above in really isn't a big deal in an Anaconda to be honest, it's jump range is phenomenal. As my build here shows even with a secondary fuel tank full, weapons, shields, my fuel rat limpet controller and 128T of cargo I can still make a minimum of 24.40Ly jump range for at least 8 jumps without refuelling.
http://www.edshipyard.com/#/L=706,5...S9Y8SD8D88I,53c0PK0PK0AA5GQ08c08c7RA5fa2jw2UI

Add in that SRV's will cost a module, you'll probably take multiple in case of accidents and presumably they will bring cargo or whatever else back from the surface and jump range is less and less important. You are correct it can be done unshielded with a max range and fuel configuration but as above for the 15Ly I loose I gain so much more in terms of capabilities. I wouldn't take it into a combat zone or High intensity RES with those thrusters but I'd go into a Nav beacon without a worry.
 
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I gotta ask a few things here about these load outs.

Why all the weapons? Who you gonna battle. Take 2 small beams if you have to have weapons. Weapons that take ammo are really nothing but a paper weight.

Why all the HSL’s? Are you planning on fling though Neutron stars? If you’re in the habit of making Popcorn on the dashboard of your ship, you’re gonna run out.

Why so many AFM units? Don’t use them! They give you a false sense of security and they run out of ammo. Not having them will make you stay frosty.

Here’s my take on it. If a person can take an Eagle to the core and back, it proves that all those fancy tools do is make you heavier, reduce jump range, require a bigger Power plant, and burn more fuel. The one thing you cannot do without is fuel. Run out and make the call of shame to the Fuel Rats. If don’t mind losing jump range to have some false sense of safety, you really shouldn’t mind losing that range to fuel tanks. At least that way you have some control on jump range.

The only thing that’s gonna Kill YOU out there is YOU.

i'm with you on weapons, i don't see weapons having any defensive value in ED, and at least i'm not the one to battle somebody (or something :D ) with exploration data on my ship.

i don't fit heatsinks on most of my exploration ships, because if you run cold enough, and turn of all unnecessary moduls, you will anyway not take heat damage when get into supercruise after hitting an neutron star. but on an anaconda the impact on jumprange is so low - it' just comfortable.

i'm totally not with you concerning AFMU. there have been people out there with misfunctioning fsd. it's no fun to go back 16000 ly when every third jump malfunctions. there have been people witn an destroyed fuelsscoop. no, i don't want to call the fuelrats, so they can limpet me over 12000 ly back home. as soon as i need AFMU, i will turn back, but for sure i'll fit them (they don't add weight, i don#t power them, and i have the internal moduls on an anaconda).
 
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