I gotta ask a few things here about these load outs.
Why all the weapons? Who you gonna battle. Take 2 small beams if you have to have weapons. Weapons that take ammo are really nothing but a paper weight.
Why all the HSL’s? Are you planning on fling though Neutron stars? If you’re in the habit of making Popcorn on the dashboard of your ship, you’re gonna run out.
Why so many AFM units? Don’t use them! They give you a false sense of security and they run out of ammo. Not having them will make you stay frosty.
Here’s my take on it. If a person can take an Eagle to the core and back, it proves that all those fancy tools do is make you heavier, reduce jump range, require a bigger Power plant, and burn more fuel. The one thing you cannot do without is fuel. Run out and make the call of shame to the Fuel Rats. If don’t mind losing jump range to have some false sense of safety, you really shouldn’t mind losing that range to fuel tanks. At least that way you have some control on jump range.
The only thing that’s gonna Kill YOU out there is YOU.
Ok, on the weapons things you may have noticed that interdiction is somewhat more crazy recently. If running without shields or weapons in an Anaconda you may as well scatter your months of exploration to the space winds even if you have wing backup generally you'll get torn to pieces by the new AI unless you land at a place like Sothis that's out the way so you can re-outfit. Also there have been rumblings of Thargoids coming although I personally have my doubts with the amazing work that's gone into Horizons I can't see anyone having had time to do Thargoids

It also gives that peace of mind knowing that anyone will think twice before interdicting me and even if they do I can handle all AI and some players or at least survive long enough to high wake
On the HSL, I keep one because of a system with 2 binary M class stars and a Neutron star all within the drop area that nearly killed me:
Rare but worth loosing that tiny bit of range for.
With AFM units I keep two because they add no weight and there is literally nothing worse than your discovery scanner breaking at 60,000Ly from the nearest repair shop. Yes it's possible to explore perfectly but most of us enjoy a tasty beverage and play when we arn't fully concentrating. Doesn't hurt to throw a few in basically.
Putting the above in really isn't a big deal in an Anaconda to be honest, it's jump range is phenomenal. As my build here shows even with a secondary fuel tank full, weapons, shields, my fuel rat limpet controller and 128T of cargo I can still make a minimum of 24.40Ly jump range for at least 8 jumps without refuelling.
http://www.edshipyard.com/#/L=706,5...S9Y8SD8D88I,53c0PK0PK0AA5GQ08c08c7RA5fa2jw2UI
Add in that SRV's will cost a module, you'll probably take multiple in case of accidents and presumably they will bring cargo or whatever else back from the surface and jump range is less and less important. You are correct it can be done unshielded with a max range and fuel configuration but as above for the 15Ly I loose I gain so much more in terms of capabilities. I wouldn't take it into a combat zone or High intensity RES with those thrusters but I'd go into a Nav beacon without a worry.