I think the timing is extremely smart for Alpha 3.0 given its shortly after Alpha 2.0 and before Alpha 4.0
Yes I always felt that an alpha 3.0 should definitely be released between the alpha 2.0 and 4.0. It would be very confusing otherwise.
I think the timing is extremely smart for Alpha 3.0 given its shortly after Alpha 2.0 and before Alpha 4.0
They've touted the group facility as a way for people to play in private groups and yet the only option on group creation is whether crimes are counted against other players or AI and whether bountied players get kicked out to the All group. Why not boost this system and have options for game changing features above (e.g. 3rd person, PvE, guilds) at group creation as well - let people truly play their way? And have personal options for the things that have no effect on gameplay. That's one thing I am irritated about - it's nothing less than spiteful to argue against options that won't affect your game at all. Arguing against things that do change the nature of the game seems perfectly reasonable of course.
people cannot turn off the engine vibration even though it's making them feel sick.
I think if you have the option for private grouping, the option to declare a 'rule set' of game options on or off would make a lot of sense. In truth, I expected that from the blurb waaay back in the beginning. It harms no one and allows people to play the game their way.
Although I suspect there is a danger of splitting the user base further and further with this.. there is no easy answer.
Of course you cannot please all the people all the time but in a medium such as games it's one of the easiest where you can allow people to experience it their way, as much as possible, and this is going the opposite way. Very little choice on some of the issues that are coming up time and again - 3rd person view (not even an option in solo player), people cannot turn off the engine vibration even though it's making them feel sick, people still want some kind of PvE option, people want guilds, people would like X Y Z... etc.
Problem is however that you can move between groups. Therefore no rule changes.
In some ways yes, but as they focus on certain features, narrowing choice, it's clear from the unsilent minorities that the game is simply becoming a "please the majority" effort rather than a game for all (unlike one of the selling points from the Kickstarter - "play the game your way").
This reassures me more than any other single piece of information.As they said in the Kickstarter, they're fundamentally making the game that David Braben wants to play.
It's the bit of info I always fall back on in my head when I see a popular forum opinion head off in a direction I don't personally like.This reassures me more than any other single piece of information....As they said in the Kickstarter, they're fundamentally making the game that David Braben wants to play.
Frankly, if DB makes a game I don't like, I can live with that. Kudos to him for sticking to his own personal vision in a world filled with focus groups. I'd be far less happy if FD made a game I didn't like because they'd pandered to every opinion poll posted on the forum.It's the bit of info I always fall back on in my head when I see a popular forum opinion head off in a direction I don't personally like.
Frankly, if DB makes a game I don't like, I can live with that. Kudos to him for sticking to his own personal vision in a world filled with focus groups. I'd be far less happy if FD made a game I didn't like because they'd pandered to every opinion poll posted on the forum.
Frankly, if DB makes a game I don't like, I can live with that. Kudos to him for sticking to his own personal vision in a world filled with focus groups. I'd be far less happy if FD made a game I didn't like because they'd pandered to every opinion poll posted on the forum.
Didn't know about this issue. Do you mean the image shakes to represent engine vibration?
Problem is however that you can move between groups. Therefore no rule changes.
What makes anyone suggestion/concern more valid than any other? should FD include an option for everything, you know that wont happen.![]()
This is a bit of a flimsy argument really. The Kickstarter pitch mainly emphasised gameplay options in terms of being able to play lots of different roles, not being stuck to them, being able to travel where you like, etc. That was the "Play it your way" promise, which has not been diluted in my opinion.
Frankly, if DB makes a game I don't like, I can live with that. Kudos to him for sticking to his own personal vision in a world filled with focus groups. I'd be far less happy if FD made a game I didn't like because they'd pandered to every opinion poll posted on the forum.
Numbers, basically. The Ironman mode was brought in because 20% who voted in the polls wanted it. As with my comment above - scale that up and it's many thousands who would likely want that. The PvE group mode got more than 20% support. People feeling sick is a much smaller amount but they already have the facility to turn it off as it's off in Oculus mode... so why not make those people happy by giving them something that already exists - an off button.
Well thats for FD to decide.. some suggestion might have the votes, but if FD decide its not feasible or somehow doesn't fint into the ED context somehow and thereby leave it out then thats their decision.
I like that way, because then majority don't rule.![]()
Ha ha, first time I've heard 20% be called a majority!
Of course it's for them to decide, I've never said anything else. It's their game - if they want to peddle me something I don't want to play in the end, that's my tough luck. I'm merely advocating things I think can make it work for more people. I've already chosen to go into single player now because of decisions they've made that don't suit me - I'm not crying, that is just the way it is. So some of the things I'm suggesting here won't even affect me, I still think they'd be of benefit though.