Over the weekend I decided to install Galaxy on Fire 2 on my mobile and after playing it the weekend I realise that even this game, designed as an app for mobiles, has better atmosphere and immersion that ED... and that's just plain wrong.
It started me thinking what sucked me into the GOF universe that the ED universe can't get right and I think it's the little details. For instance:
- the history of your character. You feel drawn into his storyline, even if it is simplistic, it's at least something to care about.
- equipment naming and description. None of this generic Class 3 gimbal laser that does 1.x more damage than the next generic pulse. Each weapon in GoF2 has its own name and a brief blurb about the weapon. Look at the description for the Niral Impulse EX 2 laser cannon.. or the E2 Exoclad armour - the most basic armour and yet it others to tell you that in a proper description.
- Different background screens that give the illusion of actually being inside a space station and not confined to the chair of your ship... always. Click on the space lounge, hangar, and although it's just a different screen and click it gives the illusion that I'm actually outside my ship and I can use my imagination (tm), the enduring catchcry of the white knighters, to place myself in various aspects of a space station.
- 90's style pics of faces for NPC's. Even this basic method added to the personality and immersion of the game. Instead of this bulletin board style of getting missions. It adds a personal touch
I enjoy ED and would love it to expand and to add some more life and personality to their universe. I'm sure that FD are aware of this but still don't understand why, given that one of the main criticisms of the game is immersion and depth, that they haven't given this a top priority.
Driving around a procedurally generated terrain is just another way of exploring procedurally generated content in our ships. The game needs more character, depth and personality.
It started me thinking what sucked me into the GOF universe that the ED universe can't get right and I think it's the little details. For instance:
- the history of your character. You feel drawn into his storyline, even if it is simplistic, it's at least something to care about.
- equipment naming and description. None of this generic Class 3 gimbal laser that does 1.x more damage than the next generic pulse. Each weapon in GoF2 has its own name and a brief blurb about the weapon. Look at the description for the Niral Impulse EX 2 laser cannon.. or the E2 Exoclad armour - the most basic armour and yet it others to tell you that in a proper description.
- Different background screens that give the illusion of actually being inside a space station and not confined to the chair of your ship... always. Click on the space lounge, hangar, and although it's just a different screen and click it gives the illusion that I'm actually outside my ship and I can use my imagination (tm), the enduring catchcry of the white knighters, to place myself in various aspects of a space station.
- 90's style pics of faces for NPC's. Even this basic method added to the personality and immersion of the game. Instead of this bulletin board style of getting missions. It adds a personal touch
I enjoy ED and would love it to expand and to add some more life and personality to their universe. I'm sure that FD are aware of this but still don't understand why, given that one of the main criticisms of the game is immersion and depth, that they haven't given this a top priority.
Driving around a procedurally generated terrain is just another way of exploring procedurally generated content in our ships. The game needs more character, depth and personality.