Oculus SDK/Runtime 0.8 Released

What game and software titles does Vive have?


Elite dangerous ! ;) :D

I do not know to be honest, however everything i have read suggests that it is actually very easy to implement VR support in the vive, so i would wager every VR game which is not developed by / has not taken a bribe from Oculus to be exclusive will make it to VIVE
 
Elite dangerous ! ;) :D

I do not know to be honest, however everything i have read suggests that it is actually very easy to implement VR support in the vive, so i would wager every VR game which is not developed by / has not taken a bribe from Oculus to be exclusive will make it to VIVE

Isn't the Vive simplicity based on the same reason Oculus support was "easy" - extended mode (which in itself was a fudge just to get things going)? This is what I've picked up from a few random readings anyway. But extended mode is crap, at a consumer level - it's not simple and friendly and will be a detriment to VR uptake. That's why Oculus removed it, from what I can gather. Really, if the Vive is relying on that for support it's a bit of a dead end. Again, this is just what I've picked up, I may be wrong.
 
Isn't the Vive simplicity based on the same reason Oculus support was "easy" - extended mode (which in itself was a fudge just to get things going)? This is what I've picked up from a few random readings anyway. But extended mode is crap, at a consumer level - it's not simple and friendly and will be a detriment to VR uptake. That's why Oculus removed it, from what I can gather. Really, if the Vive is relying on that for support it's a bit of a dead end. Again, this is just what I've picked up, I may be wrong.

I dunno to be honest. All I am interested in is the experience, and do not really mind how I get there, and reports of people experiencing it have been almost unanimously positive. The only recent HMD I have used is the DK1 and DK2, I have not had the joy of CV1 or VIVE yet.
1 thing i will say though, it looks fairly clear imo VIVE is going to be delayed till next year. Surely if it was to be released in a month - even in limited quantities - then images of it would have been released (even if only dodgy leaks). Either that or there is no difference in the consumer version and the development kit. IF it is out in 4 weeks then it must be in manufacture now.
(pretty sure initially vive was meant to be released in November)
 
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As I understand it, various developers are pushing for a VR standard, so that any headset can be used with any game - much like monitors can be.

That being said, who knows if that will be the case come early next year. The Rift is the premier product, no matter how many times people say the vive is better - they have nearly identical specs, but the rift has a more streamlined, compact, and lighter design PLUS the controller interfaces that go along with it.

Frontier would be shooting themselves in the foot to not support both, and I can't see any reason why the hardware can't be as standardized as GPUs are today (eventually). You should in theory only need hardware specific drivers, and a basic set of engine instructions for the game to follow.


Of course they totally COULD axe the rift support in favor of steam's option... but they'd be alienating a significant portion of their VR community. I for one am not spending another dime on this game until the rift is supported. Once I have that assurance, Ill be picking up the expansion and anything else they are offering at the time.

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You don't get to just spew that you have it working on 0.7.0 and not tell everyone.

NOBODY else here has it working, but apparently you do?

Hmmm.. I thought that was clear but maybe not. I meant that I have Windows 10 working with runtime 0.7 even with my 3-way SLI rig and it's flawless for everything that supports 0.7 (which does not include Elite Dangerous). I was saying in the second sentence that I was not willing to downgrade and install old drivers in order to get one game (ED) to work.

As an fyi, the new runtime, the new nvidia drivers (I'm on 358.5 currently) and Windows 10 seem to be the ultimate fix for SLI in VR. That's one of the reasons I can't go back. It's very smooth right now and the few demos supporting this setup are freaking amazing.
 
0.8 is compatible with 0.7 so, by OR very words, not 0.6 compatible (they say every runtime is compatible only with the last one, at last that's their commitment). They release a runtime almost every month. It's dificult to develop patches for an engine of an already commercial product at this rate of beta drivers.As a developer myself, in this one i'm with Frontier. Waiting for a final runtime release is the way to go. Other developers (x-plane among others) are waiting for it with no support at all.
 
0.8 is compatible with 0.7 so, by OR very words, not 0.6 compatible (they say every runtime is compatible only with the last one, at last that's their commitment). They release a runtime almost every month. It's dificult to develop patches for an engine of an already commercial product at this rate of beta drivers.As a developer myself, in this one i'm with Frontier. Waiting for a final runtime release is the way to go. Other developers (x-plane among others) are waiting for it with no support at all.

The promise that every beta runtime is compatible with apps built on the previous one, however they do not say that older ones wont work, just that it is not promised. With this in mind, everything which worked on 0.7 has been said to work on 0.8, so 0.6 stuff still works as i understand it (I have not tried it myself however)
 
The promise that every beta runtime is compatible with apps built on the previous one, however they do not say that older ones wont work, just that it is not promised. With this in mind, everything which worked on 0.7 has been said to work on 0.8, so 0.6 stuff still works as i understand it (I have not tried it myself however)

I'm using 0.6.0.1 works great
 
I'm still on 0.5.0.1 (ver 1.6). Apart from SC stutter everything else is good (wiv the usual tweaks - EDDS, 1.5xSS via nvidia ctrl panel).
 
Wont happen. I just sold my DK2 because all i played was ED. It hurts to not being able to play ED for a while but it will pay for a part of the HTC Vive and be an expensive paperweight in a few months time otherwise.

Even though Frontier clearly stated they are fully supporting the RELEASE version of Oculus (not the toy developer version bought by many non-devs) https://twitter.com/Frontier_Help/status/652052806774427648?s=09

But if you are truly prescient can you let us know the winning lottery numbers for the next few weeks.
 
How can we even begin to talk about "supporting" a product that is not even commercial yet? :\

We own a dev prototype, for developers to test and prepare for the consumer version. We should be grateful that we are able to use it with the game.

DK2 is the reason I bought Elite in the first place, but that doesn't mean the devs need to be fully supporting it right now - regardless of their page stating Oculus support, because Oculus is not officially released yet.

Also, like many others, Win7, SDK 0.5 here and working brilliantly :)
 
As an fyi, the new runtime, the new nvidia drivers (I'm on 358.5 currently) and Windows 10 seem to be the ultimate fix for SLI in VR. That's one of the reasons I can't go back. It's very smooth right now and the few demos supporting this setup are freaking amazing.

Yeah, entirely understandable, but it still doesn't mean ED has no support for the Rift.

It supports SDK v0.5, which is now three versions behind, and they plan to support v1.0. Them's the facts, works for people who are willing to run an older runtime, it doesn't for those up to date.
 
How can we even begin to talk about "supporting" a product that is not even commercial yet? :\

We own a dev prototype, for developers to test and prepare for the consumer version. We should be grateful that we are able to use it with the game.

DK2 is the reason I bought Elite in the first place, but that doesn't mean the devs need to be fully supporting it right now - regardless of their page stating Oculus support, because Oculus is not officially released yet.

Also, like many others, Win7, SDK 0.5 here and working brilliantly :)

I understand elite is unfinished but there are plenty of other dev apps demos and games that have updated runtime support. It's a pain to keep switching runtimes on a daily basis to play something that is a few runtimes behind. Vorpx for example is a one man development still in beta and he has updated his software to 0.8 on the day it was released. People are supporting Frontier with their wallets so even in beta they can have some expectations.
 
Vorpx for example is a one man development still in beta and he has updated his software to 0.8 on the day it was released. People are supporting Frontier with their wallets so even in beta they can have some expectations.

Of course Vorpx was updated, it's a one man team whose only purpose is enabling VR support. It's his highest priority because that's the only feature of the software, while Elite has to balance the needs to more than the VR users. And in this case, a small development team makes implementing a single change much easier (check out The Mythical Man Month for why).

I'm not sure what other expectations you can have since they've told us the latest SDKs aren't compatible with Cobra and they're working on a fix...
 
I think it's safe to say stick with 0.5 / 0.6 for now I would love to be wrong
Stop this, please, blaming Frontier for not following beta after beta of an product that is in development is just plain wrong, it is possible to use oculus rift with Elite, but you need to stick to a certain release, and there are ways to use both new and old, you should not have bought a developer product if you weren't willing to accept these things. Frontier have stated they are waiting for release version because beta builds change a lot of things quite often.
 
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I think Frontier have done a pretty good job so far with beta hardware and drivers. And as many have stated its been a great experience for the most part. Im also very sure that Frontier really is all-in in VR at this point. They will make both HTC Vive and Oculus CV1 really great experiences in this game. We all know that ED is like made for VR with its cockpit-based gamestyle, and many MANY more will realize that soon too. And will be a huge selling point for the exploding crowd of VR gamers searching for the best experience over the coming year.
 
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Like your optimism but that might be just what it is optimism. I am not really talking about the fact that VR will be supported but rather the statement about the exploding crowd of VR gamers I think that will be the real mystery is if people invest in this or just stick with their console. It is a pretty big jump when you add it all up, the device, the computer, supporting games designed for it all of those things have to happen in a big way for this to be truly successful.
 
Like your optimism but that might be just what it is optimism. I am not really talking about the fact that VR will be supported but rather the statement about the exploding crowd of VR gamers I think that will be the real mystery is if people invest in this or just stick with their console. It is a pretty big jump when you add it all up, the device, the computer, supporting games designed for it all of those things have to happen in a big way for this to be truly successful.
You seem to be missing a point, this is still dev kits, oculus also makes this very clear, you cannot really expect developers to use up dev time just trying to keep up with a beta product, upon release of full versions, I am fairly sure Elite will be fine, I mean they were clearly backing vive, and oculus, just because there are some hiccups which should be expected with beta products, does not mean they have given up on them, take a deep breath, because if you want to be ahead of the crowd you got to learn to accept that this is how things work there, been there done that many times.
 
You seem to be missing a point, this is still dev kits, oculus also makes this very clear, you cannot really expect developers to use up dev time just trying to keep up with a beta product, upon release of full versions, I am fairly sure Elite will be fine, I mean they were clearly backing vive, and oculus, just because there are some hiccups which should be expected with beta products, does not mean they have given up on them, take a deep breath, because if you want to be ahead of the crowd you got to learn to accept that this is how things work there, been there done that many times.

Apparently you misread my statement, as I said support from developers will be there but are these hordes of people really going to jump on this in the numbers needed to stay afloat at the cost needed to truly enjoy it? I hope they do but that is a very optimistic outlook and the support will have to be rather quick or development will suffer as per the nature of business.
 
At this point in time, Elite Dangerous doesn't support Oculus Rift,
it's the people and the comments in this forum that attempt to.


If you buy Elite Dangerous and Oculus Rift today, it simply will not work.

http://arstechnica.com/gaming/2014/...dangerous-amazing-and-impossible-to-describe/

And i've always suspected that arstechnica is payola.

anyway, all problems aside,
how do I get it to work again?

I only play ED (now) with my DK2. It's smoother than it's ever been - a close-to-flawless experience on the older drivers.
 
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