The initial price is supposed to define the capacity that the ship can possibly fill.
No.
It doesn't. (And it really shouldn't.)
You're telling me that if I have 150m I can access the full capacity (combat or otherwise) of either an FDL, a Python, or an Anaconda that they can possibly fill, because I have the money to buy either of those ships.
?
It serves the purpose of gating that level of gameplay until the player has invested that amount of time.
Yes, but it doesn't stop at ship price. It continues well beyond that. And yes, you could possibly view credits as time spent in game - eg. a sort of measurement of game experience. I know it's flawed for so many reasons, but it is a type of measurement.
That being said, I think you should review on what Frontier thinks ship balance should be, which is eerily close to mine the majority of the time. A Viper owns the field up to everything non-fighter oriented up to an Asp. The Vulture dominates every non-combat ship up to a Python. The FAS is a direct upgrade to the Vulture and without the broken SCB's would dominate a Python. The FDL and the Gunship are currently broken.
Frontier's definition of how to balance the food chain of combat effectiveness in Elite: Dangerous has and always will be Fighter > Multirole > Trader. They have stated so in numerous newsletters going further back than I care to dig through and when they are not screwing up, this is the philosophy they have followed with impunity.
Edit: This works, because combat effectiveness is not the only determining factor of balance.
No, it's not to have the FDL as the best ship. It's to make the FDL a "good" combat ship for it's tier.
Please for the love of god stop using the strawman that the Python costs more to fit. That is EXACTLY WHY it is unbalanced. You can't cite the source of the problem as a reason that the problem doesn't exist.
Ok. Please tell me what IS your definition of balance then, that is so close to FD's.
From this I can only deduct that you think that "balance" = if original ship cost is roughly the same, these ships should be equal in combat. If one of them called a combat ship, it should own the other one regardless of any other factors or equipment. Is this right?
Not at all, people acknowledge that open pvp with SCBs still requires skill. However it throws off ship roles, makes pvp combat dull, and limits diversity in pvp.
I don't know man. I feel that it promotes tactics and cooperation. It makes you go for combat builds (instead of just choosing FDL and owning everything) - as in anchor/tank, damage dealer, hunter-killer, etc. Without SCBs there's only one ship (and build) choice for PvP. Maybe 2. You'll still need an anchor, more than ever.