My 2 cents...
1st of all, I agree that SCB stack is not cool.
I suppose PvP should always go to the point where people fight without shields in the end. Right now, when someone is about to lose shields -> They jump out.
Shield & Hull builds...
I do not like the idea that one has shield build, and then he will jump before the shields are down. Hull builds would always have disadvantage, because of module dmg. I say no for the idea of providing two different builds, shields should always go down faster than hull, with a good margin.
Energy vs Hull and Kinetic vs Shields. This should probably be more visible than it is now. Builds with just lasers is not cool.
Because people try to jump right before their shields are down -> Builds with lasers are even more effective in PvP. So it turns out to be, who has most lasers? Hull is not strong enough atm.
Anaconda with lasers and cannons vs Anaconda with lasers. I think the former should always have the upper hand, with a good margin. After shooting the shields of SCB Anaconda down with all those shield cells, I suppose its hull should last even longer.
...
Idea for balancing, ~rock-paper-scissors... Viper max ~3mil, Anaconda just a little bit more. Viper should not have even tiniest change against Anaconda, ever.
Anaconda should be so slow vs Viper that you would need to use turrets. Viper could still shoot modules from Anaconda, but C2 cannon would not be a real threat for Anacondas hull. If Viper is left alone against an anaconda without turrets, it can shoot down the drives -> Some other ship with C3 or C4 Cannon, would be able to take easy shots and bring down the conda.
Anaconda with big guns, needs support from small ships.
Anaconda with turrets, needs support from "big guns".
I think balancing should be focused for wing vs wing battles, not 1vs1. Not saying that 1vs1 balance is not important, but you know what I mean
Well, to be honest, not sure exactly how all should be balanced, and if all were even good ideas like I said. The idea should still be clearly there.