combat the combat loggers

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you see ii like to keep the players in the game and interested in the game .if they loss 10% of their assets they will think twice about combat logging .

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i would normally agree ,how would you tell the difference ,i had a player combat log on me 3 times the other day and another 1 twice.....am sure their internet is fine when they are just trading........or mining .

lol so your targets for combat are traders and miners.... and you want help with "combat" logging lol
why is it that these are constantly the guys posting these threads????
if you wanna pvp dude theres alot of players lookin to battle it out... dont come on here with this , jus record your incident and report to FD, you clearly are a victim and i feel horrible for you LOL
 
Tbh, my preferred solution would be simply that their ship stays in game for 15-30 seconds. (The exact same amount of time it takes to log out via the menu after combat) and take damage during that time as it would had they tried to log out the normal way. That way they gain nothing from trying to combat log. It's no longer exploitable. If you would have been able to kill them in that time you still can and if you do they are greeted with the insurance rebuy screen on their next log in.

This works in other games because the game is being held on a communal server that we (from the client side) all connect to and share. So, when a person randomly disconnects, it's the server that is still "running" the ships, just without player input (so the ship just sits there). That also means that if a ship is blown up during this 15-30 second cool down, it's the server that records it, and when the player logs in again, they find their ship blown up.

Elite is different, because the game is hosted locally (our personal xboxes). That is why when someone pulls the plug, they disappear immediately. Even if you kept their ship around after the player left, you'd have no way to record the ship destruction to the client. It's for that same reason that you cannot lock players into the game or keep them from logging out, even during combat, because they can just physically pull the plug, and the xbox cannot differentiate that "forced" disconnect from a "legitimate" disconnect.
 
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lol so your targets for combat are traders and miners.... and you want help with "combat" logging lol
why is it that these are constantly the guys posting these threads????
if you wanna pvp dude theres alot of players lookin to battle it out... dont come on here with this , jus record your incident and report to FD, you clearly are a victim and i feel horrible for you LOL

read before you reply...where does it say i attack traders or miners .....

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yea and the guy who logged on me 3 times the other day in his vulture was just making a cuppa of tea ,then he need to go to the toilet and them was his cup ..ok gotcha.
also when you log your ship doesn't take damage if you are WINNING and lose connection you will not die .

oh i do like this (
-------: I do not fear Artificial Intelligence, I do fear the lack of Human Intelligence :-------)

Nope Frontier would never know because its P2P ( client controlled ) and not Server based.

Also Every time some one reports a player, ED must ring that person up and ask why they logged out.

Knock on the door.
baby Crying
Kids screaming
Wife nagging
house on fire
dinner time.
Had enough of playing
PC Crashed
Router Crashed
ISP Problems.
DoS Attack from other players ( being that your details are available to other players ).

etc.....

You cannot say 100% that a player logged because he did not want to die, unless they admit to it.


Also image that you are in combat and WINNING and all of a sudden you loose connection and that player then kills you in your ship and you have to pay the insurance, how would you fell about that.
 
yea and the guy who logged on me 3 times the other day in his vulture was just making a cuppa of tea ,then he need to go to the toilet and them was his cup ..ok gotcha.
also when you log your ship doesn't take damage if you are WINNING and lose connection you will not die .

You may very well feel that he is Combat Logging on you, and you may very well be correct, but how do you PROVE that he was Combat Logging on you?

So far, all you've drawn is a correlation between him being near death and him losing connection. You need to prove that he is willfully and intentionally disconnecting to avoid dying. And that's something that's very, very hard to do.
 
oh have proof have messages my wing was attacked by 2 wings of 4 the other day .and we were getting the better of 1 of them and he logged.hiss mate messaged me saying he told him not to log.
it happens and am only trying to find a solution .i nwas expection a few cmdrs to reply and defend themselves or logger
You may very well feel that he is Combat Logging on you, and you may very well be correct, but how do you PROVE that he was Combat Logging on you?

So far, all you've drawn is a correlation between him being near death and him losing connection. You need to prove that he is willfully and intentionally disconnecting to avoid dying. And that's something that's very, very hard to do.
 
Yeah, that's what the problem would be, figuring out that a connection just sucks and they didn't combat log. Cause if the plug is pulled, or any network hardware is turned off, it will just look like your service took a hit. Now if you just go to the dashboard and quit, then jump right back in, then you would be found out.

If someone keeps convienetly loosing connection while in combat and loosing then the chances are they are combat logging.
 
I like my idea of having their ship persist online for 30 seconds (much like the 15 second game exit) regardless of what reason for the disconnect. Covers all possible situations. If they were disconnected involuntarily, then they reappear where they were, only 30 seconds later. If they were in a battle...well...

Can anyone think of any way this could backfire on an innocent?
 
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Nope Frontier would never know because its P2P ( client controlled ) and not Server based.

Also Every time some one reports a player, ED must ring that person up and ask why they logged out.

Knock on the door.
baby Crying
Kids screaming
Wife nagging
house on fire
dinner time.
Had enough of playing
PC Crashed
Router Crashed
ISP Problems.
DoS Attack from other players ( being that your details are available to other players ).

etc.....

You cannot say 100% that a player logged because he did not want to die, unless they admit to it.


Also image that you are in combat and WINNING and all of a sudden you loose connection and that player then kills you in your ship and you have to pay the insurance, how would you fell about that.

When I have had problems and I talked with support they appear to know what happaned, they have a log. Otherwise why would they ask for a time when this happaned? So it is easier to find in that log.

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You may very well feel that he is Combat Logging on you, and you may very well be correct, but how do you PROVE that he was Combat Logging on you?

So far, all you've drawn is a correlation between him being near death and him losing connection. You need to prove that he is willfully and intentionally disconnecting to avoid dying. And that's something that's very, very hard to do.

This isn't a court.
 
If someone keeps convienetly loosing connection while in combat and loosing then the chances are they are combat logging.

Yes, I agree, but there was a time that whenever I got around another player i would disconnect. Hasn't happened since the game went live. I agree with you guys though, only losing connection in combat with another player is combat logging.
 
I like my idea of having their ship persist online for 30 seconds (much like the 15 second game exit) regardless of what reason for the disconnect. Covers all possible situations. If they were disconnected involuntarily, then they reappear where they were, only 30 seconds later. If they were in a battle...well...

Can anyone think of any way this could backfire on an innocent?

It's not a bad idea. It's just that it is not possible with the way the game was put together.

Ships cannot persist online if the player's Xbox is not online with Elite running.



This isn't a court.

Shame that. With a court we would get some resolution to the situation (eventually).
 
I really missed all the combat logger threads, glad they've made a welcome return whistling.png
 
Npcs typically have bigger bounties and they don't log, so I don't sweat it. It would be nice though, if someone logs, you get the 10%, kind of like knights fight with/for quarter.
 
I have an idea how to combat the combat loggers.
seeing how we can record such actions now .
how about if we send the evidence to frontier and if they agree that the player logged then that player gets 10% of his assets removed from his account,making the players realize that combat logging will gain you no advantage and it would be financial better of to get blown up and paying the 5% re buy.

ideas?

Sure. So, you and I are in combat and I decide I want out. I force a disconnect from my end, record the 'evidence' and send it off to FD in an attempt to have 10% of your assets removed. Don't think I can end our session and still remain in play myself? Think again.

People, please give up on the idea of fixing this issue. It isn't going anywhere.
 
I'm sure it would be possible to crack down harder on logging, but it would require more effort on Frontier's end, and there are a plethora of reasons why even a "better" logging detection system would fail pretty often. There are other, more important aspects of ED that require time and attention.

Not to mention, isn't frontier's policy to allow saving and exiting through the start menu at any time? Yes it takes longer, but you can't tell me that people don't use that to their advantage in combat.
 
Sure. So, you and I are in combat and I decide I want out. I force a disconnect from my end, record the 'evidence' and send it off to FD in an attempt to have 10% of your assets removed. Don't think I can end our session and still remain in play myself? Think again.

People, please give up on the idea of fixing this issue. It isn't going anywhere.

What? (filler)
 
Punish the loggers? What's the point? They'll just drop into solo which would be worse than a shadow ban for the community as a whole as we'd lose their (albeit anoying) contribution.

The universe is sparse enough as it is already.

I understand your frustration but don't fixate on the negative few.

So the guy 'logged', so what, what did it cost you personally? He's gone from your game and you can get back to having fun doing what you were doing.

I don't expect this to be a popular response but, just take a breather, relax. It's only a game.
 
Punish the loggers? What's the point? They'll just drop into solo which would be worse than a shadow ban for the community as a whole as we'd lose their (albeit anoying) contribution.

The universe is sparse enough as it is already.

I understand your frustration but don't fixate on the negative few.

So the guy 'logged', so what, what did it cost you personally? He's gone from your game and you can get back to having fun doing what you were doing.

I don't expect this to be a popular response but, just take a breather, relax. It's only a game.

Waste of time, that's what. Would be nice with a flag so I don't even have to bother. I also want a punishment to discourage it.
 
What? (filler)

You've inadvertently answered you own question: you don't understand. The proposed fix is actually going to make things worse, not better. Give so-called combat loggers something to lose and watch them become all the more inventive. If you actually want the problem fixed, call on FD to abandon P2P as anything else will not be enough. Good luck with that.
 
You've inadvertently answered you own question: you don't understand. The proposed fix is actually going to make things worse, not better. Give so-called combat loggers something to lose and watch them become all the more inventive. If you actually want the problem fixed, call on FD to abandon P2P as anything else will not be enough. Good luck with that.

How about we see that in practice before we start speaking out of our bottocks.
 
I have an idea how to combat the combat loggers.
seeing how we can record such actions now .
how about if we send the evidence to frontier and if they agree that the player logged then that player gets 10% of his assets removed from his account,making the players realize that combat logging will gain you no advantage and it would be financial better of to get blown up and paying the 5% re buy.

ideas?

Just report them through the report system. Also realized people have different definitions of Combat Logging. If any player gracefully exits out of the game...that is not a combat log. If they somehow log out rather than use the menu option to quit..that is a legitimate combat log.

Do not shoot or complain to me...this is the definition the devs are using. Get an organized campaign going to change this idea if you like...pictures of goats seem to have the desired affect to make the devs change their outlook on things.
 
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