Personally I have no problems with SCB's or even SCB stackers.. They can easily be overcome if you use proper tactics.. but fine, that argument has been done to death...
If you really want to fix SCB's them make them a singular Capacitor, and you can only load one. The larger the Slot size, the more capacitance you get.
but the differences are these
-The Capacitor can recharge from your ships SYS power output. The more pips set to SYS, the faster it recharges (recharge time would need to be balanced of course). No more stupid Ammo.. it never made sense
-You can discharge the capacitor once it reaches 75% capacity at anytime, but will only get the current capacitor level directed towards your shields
-When you activate the capacitor, your heat levels spike A LOT..
-Each charge activation is significantly more powerful than a single charge activation from a current SCB.
-Each time you land, your capacitor and shields are fully recharged
The whole idea is so those farming rez or cz to be able to recharge their shields much more easily without having to resort to multiple SCB's in order to stay in a zone. You will have to be far more tactical when activating an SCB as you cant just use it every 5 seconds. Also it will add another dimension to combat, of how many pips should you put into sys instead of weapons and engines. You could put full pips to shields, shield tank and hit your shield capacitor more often, but at the expense of having very limited weapons power and maneuverability. An anaconda being swarmed by light fighters would then have much more protection but at the cost of firepower..
Just my idea on how things could be changed, without compromising others who have a legitimate reason for using SCB's
If you really want to fix SCB's them make them a singular Capacitor, and you can only load one. The larger the Slot size, the more capacitance you get.
but the differences are these
-The Capacitor can recharge from your ships SYS power output. The more pips set to SYS, the faster it recharges (recharge time would need to be balanced of course). No more stupid Ammo.. it never made sense
-You can discharge the capacitor once it reaches 75% capacity at anytime, but will only get the current capacitor level directed towards your shields
-When you activate the capacitor, your heat levels spike A LOT..
-Each charge activation is significantly more powerful than a single charge activation from a current SCB.
-Each time you land, your capacitor and shields are fully recharged
The whole idea is so those farming rez or cz to be able to recharge their shields much more easily without having to resort to multiple SCB's in order to stay in a zone. You will have to be far more tactical when activating an SCB as you cant just use it every 5 seconds. Also it will add another dimension to combat, of how many pips should you put into sys instead of weapons and engines. You could put full pips to shields, shield tank and hit your shield capacitor more often, but at the expense of having very limited weapons power and maneuverability. An anaconda being swarmed by light fighters would then have much more protection but at the cost of firepower..
Just my idea on how things could be changed, without compromising others who have a legitimate reason for using SCB's