True, but it's hard to make a compelling, cohesive argument when every statement gets pecked at 5 different people.
To be fair, I think the reason they get pecked at is because they are not really very compelling...
True, but it's hard to make a compelling, cohesive argument when every statement gets pecked at 5 different people.
True, but it's hard to make a compelling, cohesive argument when every statement gets pecked at 5 different people.
To be fair, I think the reason they get pecked at is because they are not really very compelling...
...And in fact, there's a much more compelling reason to get rid of Open altogether, hence destroying the sea of self-entitlement that causes the swamp of eternal stench to exist in the first place.
Without wanting to argue whether or not said arguments are compelling, even the most compelling arguments gets drowned out by with enough voices against it.To be fair, I think the reason they get pecked at is because they are not really very compelling...
Gasp, it's almost like 2 different people can have 2 different opinions, for 2 different reasons, but still want the same thing.It's hard to try and find a "cohesive" argument when you have 1 person using the excuse "not enough players" and another saying it's more dangerous "due to other players" - contradicting each other devalues what you are trying to do and shows the flaws in your own arguments.
That's before the 5 people start pecking at the arguments.
This! No doubt about it!... and it is clearly raspberry ripple at no. 1..............
"the few die hards in this swamp of sadness"True, but it's hard to make a compelling, cohesive argument when every statement gets pecked at by 5 different people.
Without wanting to argue whether or not said arguments are compelling, even the most compelling arguments gets drowned out by with enough voices against it.
Gasp, it's almost like 2 different people can have 2 different opinions, for 2 different reasons, but still want the same thing.
True, but it's hard to make a compelling, cohesive argument when every statement gets pecked at by 5 different people.
Give some examples of opposing/contradictory arguments.But they counter each other - but nice way to ignore the points.
They also do not always want the same thing either (some just want boost, some want locked modes, some want a new BGS), but as long as their arguments cancel each other out - who cares.
Give some examples of opposing/contradictory arguments..
What? "Not enough players" and "dangerous because of players"? Those are two different Opinions based on the same thing. Again, everyone has different opinions which can lead them to be for, or against something. People, even on the same side of an issue are not of a hive mind. I can guarantee even players for the status quo have different, equally conflicting opinions on why they want it to stay the same.I have done, twice - and you know what they are, you've chosen to ignore them.
What? "Not enough players" and "dangerous because of players"? Those are two different Opinions based on the same thing. Again, everyone has different opinions for or against something. People, even on the same side of an issue are not a hive mind. I can guarantee even players for the status quo have different, equally conflicting opinions on why they want it to stay the same.
What? "Not enough players" and "dangerous because of players"? Those are two different Opinions based on the same thing.
If every opinion, and thus argument, on this whole forum got thrown out because someone had a conflicting opinion, there would be no posts left. Hell, you could probably apply that to the internet as a whole.So both conflicting arguments have been show up for what they are, complete nonsense.
If every opinion, and thus argument, on this whole forum got thrown out because someone had a conflicting opinion, ...
Ok i understand is a p2p protocol is a limitation for what i say........ maybe the problem is that this game was structured with wrong base to become a real open MMO game.. If many things are P2P there isn't a really complete controlled world.. maybe because this request a monthly fee and need more resources..
It was never intended as an open world MMO in the conventional sense*, which is why the devs never structured it as one. As I said earlier, being able to choose who we would play with was an important part of the initial sales pitch, and this by itself precludes attempting to lock all players into the same instance.
The idea, from the start, seems to be making a game where players are able to seamlessly play with each other if they so desire, but without forcing them to do so. And many players bought into that idea.
* The actual quote from David Braben is "I don't see this as an MMO in the traditional sense, unless you think of Call of Duty as an MMO."
*Walks into the bar, casually tossing his helmet at the coat rack, missing by a good foot. One eye looking at the bartender, the other at the group of pilots in the corner*
Old fashioned, yes thanks. Keep the change.
Well, if I were to chime in my two cents, I'd say I don't see how that makes much sense. Sure, could be their original intent and where they want to go with things. But does that preclude the possibility that it is wrong? I think it's good people are voicing their opinions. The game ain't written in stone. Right now it's actually quite difficult for me and my boys to get in the same instance. Wouldn't exactly say it's seamless, least not right now.
Again, if they don't want to make it a real MMO that's fine, it IS their game. Just think they'd stand to get more players and more cash if they would listen and give a little. They are also a company, after all.