Insomnia FX Elite - Complete Suite

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as always Insomnia, great work, one question though, in the top right corner i have a constant fps/time display, how can i toggle/disable it? :)
 
Using the latest ReShade 1.0, and its Mediator config tool makes it very easy to enable/disable/tweak all the settings from all the injectors. My GraphicsConfiguration.xml file was almost identical to Insomnia's, but I'm using the default HUD color.

I'm only using a few effects; I prefer a darker, colder feeling to space, rather than a brighter cinematic theme.

SweetFx
////-----------------//
///**LIFTGAMMAGAIN**///
//-----------------////
#define USE_LIFTGAMMAGAIN 1 //[Shared] //-Lift Gamma Gain : Adjust brightness and color of shadows, midtones and highlights.


//>Lift Gamma Gain settings<\\
#define RGB_Lift float3(0.950,0.950,0.950) //[0.000:2.000] //-Adjust shadows for Red, Green and Blue. Note that a value of 1.000 is a neutral setting that leave the color unchanged. X = Red, Y = Green, Z = Blue
#define RGB_Gamma float3(0.940,0.980,0.980) //[0.000:2.000] //-Adjust midtones for Red, Green and Blue. Note that a value of 1.000 is a neutral setting that leave the color unchanged. X = Red, Y = Green, Z = Blue
#define RGB_Gain float3(0.940,0.980,0.980) //[0.000:2.000] //-Adjust highlights for Red, Green and Blue. Note that a value of 1.000 is a neutral setting that leave the color unchanged. X = Red, Y = Green, Z = Blue




////-----------//
///**TONEMAP**///
//-----------////
#define USE_TONEMAP 1 //[Shared] //-Tonemap : Adjust gamma, exposure, saturation, bleach and defog. (may cause clipping)


//>Tonemap settings<\\
#define Gamma 1.050 //[0.000:2.000] //-Adjust midtones. 1.000 is neutral. This setting does exactly the same as the one in Lift Gamma Gain, only with less control.
#define Exposure 0.025 //[-1.000:1.000] //-Adjust exposure
#define Saturation 0.000 //[-1.000:1.000] //-Adjust saturation
#define Bleach 0.000 //[0.000:1.000] //-Brightens the shadows and fades the colors
#define Defog 0.100 //[0.000:1.000] //-How much of the color tint to remove
#define FogColor float3(0.10,0.00,0.00) //[0.00:2.55] //-What color to remove - default is blue




////------------//
///**VIBRANCE**///
//------------////
#define USE_VIBRANCE 1 //[Shared] //-Vibrance : Intelligently saturates (or desaturates if you use negative values) the pixels depending on their original saturation.


//>Vibrance settings<\\
#define Vibrance 0.05 //[-1.00:1.00] //-Intelligently saturates (or desaturates if you use negative values) the pixels depending on their original saturation.
#define Vibrance_RGB_balance float3(1.00,1.00,1.00) //[-10.00:10.00] //-A per channel multiplier to the Vibrance strength so you can give more boost to certain colors over others. X = Red, Y = Green, Z = Blue




////----------//
///**CURVES**///
//----------////
#define USE_CURVES 1 //[Shared] //-Curves : Contrast adjustments using S-curves.


//>Curves settings<\\
#define Curves_mode 0 //[0|1|2] //-Choose what to apply contrast to. 0 = Luma, 1 = Chroma, 2 = both Luma and Chroma. Default is 0 (Luma)
#define Curves_contrast 0.30 //[-1.00:1.00] //-The amount of contrast you want


//>Advanced curve settings<\\
#define Curves_formula 6 //[1|2|3|4|5|6|7|8|9|10|11] //-The contrast s-curve you want to use. 1 = Sine, 2 = Abs split, 3 = Smoothstep, 4 = Exp formula, 5 = Simplified Catmull-Rom (0,0,1,1), 6 = Perlins Smootherstep, 7 = Abs add, 8 = Techicolor Cinestyle, 9 = Parabola, 10 = Half-circles. 11 = Polynomial split. Note that Technicolor Cinestyle is practically identical to Sine, but runs slower. In fact I think the difference might only be due to rounding errors. I prefer 2 myself, but 3 is a nice alternative with a little more effect (but harsher on the highlight and shadows) and it's the fastest formula.




GemFX
////---------//
///**BLOOM**///
//---------////
#define USE_BLOOM 1 //[Bloom] //-Bloom, based on MasterEffects & asmodean bloom


//>Bloom Settings<\\
#define GFX_HDR_MODE 0 //[0|1|2] //-HDR Level Rendering bitrate. 0 = RGBA8, 1 = RGBA16F, 2 = RGBA32F
#define BLOOM_MIXMODE 3 //[1|2|3|4] //-1 = Linear add | 2 = Screen add | 3 = Screen/Lighten/Opacity | 4 = Lighten
#define fBloomThreshold 0.7 //[0.1:1.0] //-Every pixel brighter than this value triggers bloom.
#define fBloomAmount 0.4 //[0.0:20.0] //-Intensity of bloom.
#define fBloomSaturation 0.5 //[0.0:2.0] //-Bloom saturation. 0.0 means white bloom, 2.0 means very very colorful bloom.
#define fBloomTint float3(0.7,0.8,1.0) //[0.0:1.0] //-R, G and B components of bloom tintcolor the bloom color gets shifted to. X = Red, Y = Green, Z = Blue.
#define Bloom_TimeOut 0 //[0:100000] //-Defined Toggle Key will activate the shader until time (in ms) runs out. "0" deactivates the timeout feature.
#define Bloom_ToggleKey RFX_ToggleKey //[undef] //-Toggle key for Bloom and Bloom dependent shaders.


Sample Images (resized from 3840x2400 to 1920x1200)
I use DSR for no jaggies, but only get around 30fps. If I use the normal native resolution of my monitor of 1920x1200 I stay near 60fps.

Vulture Cockpit
HighResVultureCockpit_zpsckpzdpnb.jpg

Vulture on Pad
HighRes_VulturePad_zpsm9kk40xz.jpg

Orbital Sunrise
Sunrise_zpscxd95u9k.jpg

Earth-like with Rings
ELW_Rings_zpsy3uilenx.jpg

In Earth-like Rings
ELW_InRings_zpsks1hripb.jpg

Earth-like Orbital Station
ELW_Station_zpstouyxx8j.jpg

Docking in Station
Station_Docking_zpsb77sp2xk.jpg
 
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Are you talking about with a 660 specifically, or does this game have scaling issues that I haven't read about yet?

Yeah It's kinda impossible having rock solid 60 fps with this config, at 1080p, everything on ultra in-game, with a GTX660. ;)

- - - Updated - - -

as always Insomnia, great work, one question though, in the top right corner i have a constant fps/time display, how can i toggle/disable it? :)

In the Reshade folder, open Common_settings.cfg and disable Statistics.
 
Just wondering if anyone has got this to work with windows 10?

It's ok I just went ahead and tried it... All working fine with Windows 10 :)

*Additional: Thank you Insomnia this is the best graphical overhaul I have found yet... I believe I will be using this one for a while.
 
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I have it working fine on Windows 10 too on Nvidia 970 runs in game mostly at 60 fps (native refresh for my very old school 1600x1200 monitor) there is the occasional slight stutter in hyperspace, and the fps drops a bit in galaxy map and near a a station, it does look great though when cruising around a system admiring the planets. Thanks Insomnia
 
I made a video to show this off to a friend. I will just leave it here for anybody who wishes to watch.

[video=youtube_share;L4Z_SmBMyWY]https://youtu.be/L4Z_SmBMyWY[/video]
 
Thank you for sharing this Insomnia!!

View attachment 73150

Have an older card (amd 6970), so planet/galaxy textures had to be set back to default otherwise it crashes on system jumps.

Also, even though the card can run vanilla in 1080p, had to reduce to 1366x768 (centered timings / 1.5 supersampling) to get smooth fps.

Here are the some screens in that resolution:
http://imgur.com/a/dWSGi
 
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Thank you for sharing this Insomnia!!

View attachment 73150

Have an older card (amd 6970), so planet/galaxy textures had to be set back to default otherwise it crashes on system jumps.

Also, even though the card can run vanilla in 1080p, had to reduce to 1366x768 (centered timings / 1.5 supersampling) to get smooth fps.

Here are the some screens in that resolution:
http://imgur.com/a/dWSGi

Amazing screens mate!

But why 1.5x supersampling? 1.0x supersampling @ 1080p works good on my old rig.
 
Well my new GTX970 arrived today just after the Braben Q&A. Didn't take much to get it installed which is good. Fired it up and I've got everything at Ultra, 1.5 supersampling and running your config and haven't seen the framerate dip at all. Didn't really get to do a whole lot, but I did drop into 38 Lyncis 4's rings to see how they look.

First thing I noticed is Gas giants look a LOT better. Hopefully I can get ReShade working so they look even better than that!

Screenshot_0915.png


Screenshot_0916.png
 
Amazing screens mate!

But why 1.5x supersampling? 1.0x supersampling @ 1080p works good on my old rig.

My card's generation has AMD's version of DSR disabled in the drivers, so it's the only way I can get the supersampling shimmerless AA effect that makes stuff look more 3D to me. (using X1.5 + in-game fxaa only)
It gives black borders around a smaller screen size, but I prefer it with supersampling. Just a preference thing :)
 
Thank you for sharing this Insomnia!!

View attachment 73150

Have an older card (amd 6970), so planet/galaxy textures had to be set back to default otherwise it crashes on system jumps.

Also, even though the card can run vanilla in 1080p, had to reduce to 1366x768 (centered timings / 1.5 supersampling) to get smooth fps.

Here are the some screens in that resolution:
http://imgur.com/a/dWSGi

Are these settings changed in the config file, or the game options menu?

I am in a 6990 ATI and getting the same crashes on jump. If it is a config file change, and you could share it, it would be really appreciated!
 
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