Weapons are getting a major overhaul with the new loot system!

Whatever you find in an instance is RNG. Whatever you find in planetary landing or in a Resource area is RNG. No matter what the weapons are in some form or another its RNG related and no reason to complain about it. There are better things to complain about like bugs, instead of assuming how something is and prematurely getting mad.
 
So who thinks they are just going to bring back the weapon variants from beta?

Something like that but in a craft format where you have to get a few things from here or there. Shouldn't be a huge issue. I am curious as to what is going to happen to C4s though.
 
There was a writeup about it awhile back (before 1.2 iirc). It didn't sound like beta weapons being brought back, but they did give the idea on being able to apply modifiers and negatives to existing items in the crafting process. Not sure if it was Michael or Sandro that posted it.
 
Being able to "craft" faction specific weapons, for example, would be great. Means people can use PowerPlay, or acquire the components.

I'd like to think this is the sort of deal on the table. Perhaps basic modifiers, eg: slight reduction in fire rate, slight increase in projectile velocity. Or overcharge, where a laser type weapon fires a much stronger burst, but consumes more power.

The net effect of which is that existing weapons become a little more flexible and you can have a lot of fun tailoring weapons to suit each purpose, or your play style.

Pretty much everyone wins to some degree.

But, if history is any guide for massive online games, then it is also possible just to be "quest endlessly to get 13 different special components and you get to craft [the gun] that is gold, fires cats shaped like toast, that spews rainbows and happens to kill absolutely anything with one shot" type of silly stuff that ALL massively multiplayer games inevitably fall in to, then it's not really an improvement.

Here's hoping sanity prevails and it doesn't just become a arms race to MLGPRO weapons, and instead we ends up with a pretty cool way of pimping weapons out for some good fun.

Think Frontier can probably do a bit better than just succumbing to the status quo on that front.

Edit: all though a nyan cat gun would be hilarious, to be fair.
 
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Because the mining lance's colour is perfection already.

They do look cool
Crafting would be worth while even if just for adding/changing colours of lasers &/or adding the Mining laser swirl, or affecting the sound signature of the weapon.

A White Beam laser with the FE2 sound, the most terrifying thing ever, when it wasn't yours
 
The reservations I have deal with them mentioning that some resources for crafting will only be acquirable planetside. Depending on how things work out, that might not really be such a big deal, and presumably someone with Horizons could dump cargo for someone without to pick up planetside only resources, but the potential for a power difference in Horizons/non-Horizons players to emerge is there.

If the best variant of some module relies on a planetside only resource, there will certainly be an uproar, and an entirely valid one at that.

Why is a power difference between those that choose to buy the expac with new features vs those that dont an issue?

The uproar you forecast will be from entitlement minded players who feel they should be on same level playing field as those that raised their 'character' abilities.

I wont say all because that assumes knowledge I do not have, but I will say most - and certainly all the online games / MMOs I've played - has an element of 'levels' or player abilities, etc that are only unlocked for those who purchase the new expac. Players in MMO-whatever who are capped at level 60 are not expected to be equal thise those that are now level 70 with new expansion.

granted we dont have char 'levels' in this game, but the expac concept has been core part of how some companies funding model works, most of them being MMOs or online community games such as ED. It seems pure entitlement thinking to believe you shoud have same power, progression, and access to weapons that players who paid for the new content does.
 
Overhauled C4 cannon:
images (2).jpg
 
I hope they implement a rich and deep crafting system, I dont mind if it takes time... I dont mind if u need to test a lot while u find the perfect ballance(for yourself), but give us the tool. I can imagine a sliding system with uniqe effects, like module mulfunctions, heat build up etc... It could breath life to the outfitting.

Just please... Let us sell those crafted weapons and hopefully modules. I want to craft and sell, I allways loved that. If I can craft c4 turreted modified beam lasers, I think I will be happy:)
 
My request to FD: please, if you are overhauling weapons to have different cosmetic effects, such as different coloured lasers, can you please overhaul the basic weapon effects so that there is a noticeable difference between weapons of same type but different class.

For example, C3 Beam lasers have 4 emitters in two housings, but only produce one beam currently.

I had hoped lasers would use different colours (based on black-body radiation colours, like in previous elite games), but now it seems that is off the table, so perhaps:
multiple beams on larger beam lasers,
more pulses per burst for burst lasers,
more intense pulses for pulse lasers,
persistent flicker of lightning on bigger railguns,
faint smoke trails on larger multicannons,
plasma tail on larger accelerator rounds,
embers trailing from larger cannon rounds,
brighter rocket exhaust from larger missiles.
 
Can u please increase weapon range?? I am about 5000 LY from meatspace but I wanna do PowerPlay too! Maybe make some Frame Shift Missiles that can be shot at planets from where I am. Or like a wormhole tunnelling laser.
 
I just want to craft a new ship computer system that sounds less like Betty and more like Bruce Campbell. Hail to the King baby!

[video=youtube;jBRg7_iDwWg]https://www.youtube.com/watch?v=jBRg7_iDwWg[/video]
 
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Why is a power difference between those that choose to buy the expac with new features vs those that dont an issue?

Because the vanilla game is meant to be still viable, and both types of players can and will meet in space, just not on the ground. Also, this is not a WoW in space. Horizons is not levelcap+10. New stuff is not required to be stronger in the first place.

And also, more generally, because it would amount to sheer power creep.
 
Because the vanilla game is meant to be still viable, and both types of players can and will meet in space, just not on the ground. Also, this is not a WoW in space. Horizons is not levelcap+10. New stuff is not required to be stronger in the first place.

And also, more generally, because it would amount to sheer power creep.

I agree with the vanilla = viable part, I disagree with the entitlement mentality that the only definition of viable = same progression, power and/or abilities as those that pay for expansion

And no, it's of course not WoW in space, nor is it D3, Guild Wars, EQ2, Elder Scrolls, etc etc - all of which follow a primary funding model of expansions with some limited in-game shop method to raise additional funds but not to the level most would consider pure pay to play while all software is free (e.g. the free to play model with primary funding being player driven purchases via an in game store)

So why don't you tell me what it IS then? Please name these other large online social games, whatever the flavor type - in space, dungeons, whatever - where expansions are sold as the primary means for the dev to continue to deliver that great game to the players - and yet somehow all the prior non-expansion buying players are on as "viable" as position as you specifically define it? As in they get the same "viable" power, progression, and/or abilities that set the expansion features apart? Please name these other common examples you must be thinking FD is somehow not delivering on.

If I can login, enjoy the game that was sold to me with the at-that-time features, that's viable. Whether those features I had are called levels, abilities, progression items whatever is immaterial - if I can continue to play as-is when I first bought that game or that past expansion - then that is viable.

Bottom line is you are insisting that because you choose to not pay for that expansion, you are not as viable as those that did. The core weakness here is your sense of what is viable or not. you are projecting the need to be equal AND ability to still play the prior core game - which you will viably be able to do whether you buy Horizons or not - but not equal to those in the new features delivered via Horizon.

Viable is free, equality is not. You are confusing the two.
 
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