Okay, so I'm taking down this Anaconda and get Shield Generator, Power Plant, Life Support and Power Distributor all down to 0% ...
The hull was still on about 17%, so I thought, with so much "essential" internal modules offline, I'd wait to see how long before the ship exploded.
After about 5 mins (both of us just floating there doing nothing), I gave up and shot the hull down to 0% and the ship explodes.
So, my question is, why bother targeting modules at all (apart from maybe FSD and Cargo Hatch for pirating) if it makes no difference ? The hull *still* needs to get to 0%.
I understand that bringing a *single* module to 0% shouldn't cause ship destruction (i.e. the PP to 0% == destruction, as was the case), but surely *3* critical modules at 0% should cause some major internal chain reaction.
The hull was still on about 17%, so I thought, with so much "essential" internal modules offline, I'd wait to see how long before the ship exploded.
After about 5 mins (both of us just floating there doing nothing), I gave up and shot the hull down to 0% and the ship explodes.
So, my question is, why bother targeting modules at all (apart from maybe FSD and Cargo Hatch for pirating) if it makes no difference ? The hull *still* needs to get to 0%.
I understand that bringing a *single* module to 0% shouldn't cause ship destruction (i.e. the PP to 0% == destruction, as was the case), but surely *3* critical modules at 0% should cause some major internal chain reaction.