Okay, so I'm taking down this Anaconda and get Shield Generator, Power Plant, Life Support and Power Distributor all down to 0% ...
The hull was still on about 17%, so I thought, with so much "essential" internal modules offline, I'd wait to see how long before the ship exploded.
After about 5 mins (both of us just floating there doing nothing), I gave up and shot the hull down to 0% and the ship explodes.
So, my question is, why bother targeting modules at all (apart from maybe FSD and Cargo Hatch for pirating) if it makes no difference ? The hull *still* needs to get to 0%.
I understand that bringing a *single* module to 0% shouldn't cause ship destruction (i.e. the PP to 0% == destruction, as was the case), but surely *3* critical modules at 0% should cause some major internal chain reaction.
Some sub systems should be weaker than others (it takes as many good shots to take down a pulse laser or a life support module, than it does to take down a power plant). Something seems very wrong with this...
Not to mention that a ship with wrecked FSD ain't goint nowhere, so that Conda you are trying to take apart won't highwake away.
As of 1.4 this no longer works. Take a PP down to 0% and the power output is reduced to 50%. This applies to your ship as well. Only taking a ship to 0% results in an explosion or a really lucky shot.Target the power plant and continue to shoot it at 0%, ship will go boom after not too long. It's still faster than depleting the hull all the way down to 0%.
You need powerplant to power the fsd. Thrusters to make you ship move fast enough to enter hyperspace which also need power from the powerplant. Jumping out is not an option unless he repairs and reboots them. Even then they may malfunction. Time would not have blown a human pilot up but an npc may blow up.
The self destruct device is linked to life support.
Right. It doesn´t make much sense to go for the PP of a Viper, Cobra and other smaller Ships but i still go for it on the bigger Ships. Very likely that i bring down an Anaconda with 10-30% Hull, while shooting its PP.That's not quite the case, each hit on a 0% PP still has an chance for detonation.
As of 1.4 this no longer works. Take a PP down to 0% and the power output is reduced to 50%. This applies to your ship as well. Only taking a ship to 0% results in an explosion or a really lucky shot.
Of course not. You will just get a frozen canopy.If I take a Sidewinder out and gradually turn off the modules, does the ship eventually explode ?
That's true if you manage to hit them, but they are generally the smaller target and every missed shot will instead penetrate the hull and damage internal modules.External weapons should get damaged much more easily than internal things behind armor.
Of course not. You will just get a frozen canopy.
It's not impossible. I used to bullseye womp rats in my T-16 back home, they're not much bigger than two meters.
So how long does life support keep you alive if the Life Support module is turned off ?
Only a precise hit will set off a chain reaction.
It's impossible even for a computer