That seems fine. The heat may be on the aggressive side, but the way I see it is combat is essentially 3 things.
1. Your Health
2. Your weapons
3. Relative Position
Boosting (number 3) and Firing (number 2) already affect heat build up, so healing (number 1) should also cause heat build up.
It's a balance of tactics. You shouldn't be able to boost, fire rails, and pop a bank at the same time. Dramatically altering any of your traits in a positive way for yourself (health, damage, or position) should involve consequence to the other. Now like I said, the current heat penalty may be a bit high at the moment, but it's a step in the right direction.
Think of it like this:
Heat is a resource pool. Like Mana. You can choose to use it on either Health, Weapons, or Position. Not all three, at least not without consequence.
This waffle proves you have never been the large ship in any PvP, 30 mins LOL 30 seconds is the reality. Or should I say was the reality now it is just what your shields hold at the start of the fight. Large PVP is over.And sorry to say, but if a large ship comes under combined fire from a wing - it is not supposed to sit there like it's God Almighty and laugh at peoples efforts.
An Anaconda should not be an "I win" versus a wing of ships. If you want to stick around when out numbered, that makes you stupid and you deserve your ship blowing up.
You should not be able to stack and spam SCBs for 30 minutes, laughing at the wing the entire time.
.
It was so great to hear in summer when the first rumours about release 1.5 "Ships" came out. Once this was clear we really grinded hard to be able to buy these ships. My god, an Anaconda costs around 600m, so you will need at least 2b to be on the sure side! Now we have the ships and they look great. The balancing is nice, Frontier put some thoughts in it to have the Cutter and Corvette with seperate strengths. With the game changer of the SCB nerf, the PVP/PVE, CG or CZ the feeling is really changing to be in a big ship.
Even if this sounds arrogant. I am expecting a ship which represent the money I invested in this ship. Currently when I will met -2- vulture fighter at the same time, they have a pretty good chance to kick my butt. And if they lose their rebuy costs are 1m, but my will be >50m. Again I don't expect that my ship is 50x stronger nor better. But if this is the way how SCB will work in the future, I will switch back to FdL or Clippers again and have better chances to win against smaller but as well against bigger ships. In a Cutter or Corvette you will be the jackpot for every enemy wing in space!
I for one will not risk a 600 million ship to 'chance' hits when my shields go down from lack of cells, in fact I will simply not be using these large ships any more, I cannot afford to.
Before I had a reasonable chance of surviving a wing of players interdicting me. I might have made it back into SC with my shields down and a few % of hull damage, that was with cells being used. Now with the cells nerfed to death, I have the choice of using a cell which will restore 5 seconds worth of shield life or allowing the shield to fail and opening the ship to serious damage. Remember this is an unwanted interdiction, I am just trying to survive. All of this is based on my not returning fire and simply trying to escape. If one of the players is in a large ship that mass locks me the chances of survival drop even more. The spool up time for a system to system jump are longer than a jump back to super cruise. The heat generated by a system to system jump precludes the use of a shield cell.If you could only afford to when you had effectively unlimited use of shield cells, surely that tells you that something was wrong with the in-game mechanism?
Proof please, or this is unsupported speculation. A few PvPers on the forums or some friends tell you they are not playing because of SCBs is not indicative of anything on the large scale, it may even be people just flouncing and they will continue playing.
From what i understood, the hardcore PvPers loved the SCB meta. Always so hard to tell with all the arguments that go back and forth around here. I sometimes get confused which side of what argument i'm on!![]()
I honestly don't see a problem with this. A large ship without support is just a big payday for bounty hunters, why should it be different for player controlled large ships?I think the developers went way to much on the nerf. I am not going to fly my anaconda in any battles anymore. It not worth the insurance screen. Small ship fun time.![]()
I honestly don't see a problem with this. A large ship without support is just a big payday for bounty hunters, why should it be different for player controlled large ships?
I don't see an issue with this either.Then give me npc wingmen. I have no wingmen flying with my anaconda to support me.
Yeah. And you know what the most common weapon the attackers were packing?And you provide the proof how broken SCBs were, when a Python tanks 5 ships for longer than 30 seconds and makes it out with 61% hull.
What next, a healer ship so we can be Warcraft in space with Tank, Healer and DPS?
2:25 First person starts attacking the Python (gets Ignored).
2:36 Second person joins in (also gets ignored).
3:02 Third person now attacking the Python.
3:08 Fourth person joins the fray. (Python has stayed on it's target the whole time and is using SCBs like eating smarties).
4:00 Fifth person starts shooting the Python (Python turns on more SCBs)
4:34 Pythons shields finally drop after a few SCBs being used.
5:33 Python jumps out at 61% hull
SCBs are not broken?? Tanking 5 people for 30 seconds, not to mention the prior 2 minutes of ignoring the fact he was being shot at (not aware of the situation or showing off as they had a broken toy equipped?).
Thanks for proving what what folks have been saying for a year. the SCBs needed to be removed or toned down as you can see in that video