The SCB (Shield Cell Bank) Thread

Using one cell pushes the heat to high... that´s to much! There is no different from A to B to C only the number makes the different 6 pushes the heat higher than 5 but 6A is the same as 6B... bad balanced really bad...

The delay is ok... i can live with that.
 
I don't see the issue. Use one and it only just pushes your heat above 100%, module damage is minimal. Just don't fire three shield cells at the same time. Also, fire off a heatsink at the same time and you should be fine.
 
I don't see the issue. Use one and it only just pushes your heat above 100%, module damage is minimal. Just don't fire three shield cells at the same time. Also, fire off a heatsink at the same time and you should be fine.
They scale by size, the bigger ones are absolutely frying ships to regen maybe a quarter of a ring of shields...
 
I don't see the issue. Use one and it only just pushes your heat above 100%, module damage is minimal. Just don't fire three shield cells at the same time. Also, fire off a heatsink at the same time and you should be fine.

Thats bullsh*t... heat sinks steals a utility slot and only have 3 shots till its empty. Im always using just one cell at a time but getting module damage for this one is simply ridiculous...
 
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I really hope Sandro/Michael are serious when they said they'll take in feedback, because with the the SCB change being the way it is, I won't ever consider bringing a Conda/Cutter/Corvette to a large PvP setting, it's literally a suicide run. Heat is way too much, reactivation time is way too long, the nerf is just overdone.
 
I really hope Sandro/Michael are serious when they said they'll take in feedback, because with the the SCB change being the way it is, I won't ever consider bringing a Conda/Cutter/Corvette to a large PvP setting, it's literally a suicide run. Heat is way too much, reactivation time is way too long, the nerf is just overdone.

Learn to adapt, you won't be the only one affected by this and if you give good feedback why it may be bad then fair enough but in a beta, give it a fair go because nothing is lost.
You will have to give good evidence to make your point, it's just how it works.
 
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Learn to adapt, you won't be the only one affected by this and if you give good feedback why it may be bad then fair enough but in a beta, give it a fair go because nothing is lost.
You will have to give good evidence to make your point, it's just how it works.

I already collected the necessary evidence to make my point. And already did in the 1.5 Beta Section.

And I think I'm quite adaptive already.
 
I really hope Sandro/Michael are serious when they said they'll take in feedback, because with the the SCB change being the way it is, I won't ever consider bringing a Conda/Cutter/Corvette to a large PvP setting, it's literally a suicide run. Heat is way too much, reactivation time is way too long, the nerf is just overdone.

I already collected the necessary evidence to make my point. And already did in the 1.5 Beta Section.

And I think I'm quite adaptive already.

As people were asking for SCBs to be removed completely, I'm not sure there is an "over nerf".

This will show those who are real PvPers and who are just SCB warriors in my opinion.
Any idiot can read a config on the forums and spam SCBs until 2/3 out, then run away.
With luck this change will stop that and people will learn to fly their ships or stay in ship they are competent in.

I hope your "evidence" is genuine PvP fights with common sense use of SCBs and not a set up designed to push your agenda.
I myself will also be looking into this with friends and asking others to try them out - just to be sure the tests are not all one sided.
 
I really hope they don't go soft and partly revert this change.

The heat damage from one shield cell is minimal. Certainly better than the hull being teared apart. And you've always got the option of heat sinks anyway.

They've also introduced "bi-weave shields" which recharge faster, which partly negates the need for shield cells anyway.

If they want to reduce the heat damage, may I suggest the devs fork Elite Dangerous into two servers:

  1. "Elite Dangerous" keeping the heat up from SCBs, and reintroducing the module sale penalty.
  2. "Elite Easy" by giving SCBs no heat and 10 charges like they used to have.
 
I already collected the necessary evidence to make my point. And already did in the 1.5 Beta Section.

And I think I'm quite adaptive already.

You have time, make it worthwhile.
Instant reactions are never cool.
You've been taken out of your comfort zone so at least try to adapt.
It should be a challenge, so go do since it's free.
Engage noodle basically.
Lead the pack...
 
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I hate the conda ramming.

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Agreed. I think FD only takes peoples complaints and then just nerfs the you know what out of everything. Everything KevinMillican said is spot on.
 
These changes make no sense, I really question whether the balance team ever does pvp? Like real, wing v wing pvp? not just a pretend duel. The current meta is wing warfare, that's how most pvp takes place.

If you can't spam SCB how are you supposed to survive multiple people attacking you at once? Being able to tank several people at once is a SKILL. Managing your SYS and ENG pips, turning on/off your banks, remembering to use SCB and chaff, being able to high-wake quickly, those are the skills that will keep you alive in pvp. What is the point of even doing pvp in this game if I can die and have to pay X millions because I am outnumbered? Not because I made a mistake, but simply because I am outnumbered?


Also what is the point of having an expensive ship if they aren't the best for pvp? Seems to me like Micheal is mad that he can't 1v1 an anaconda in a viper? Anyone else get this feeling?

I don't know any pvpers who like this SCB change. It just seems like a change to cater to the gankers and murderers to be honest, so that they can 4v1 people more easily.

This 100% this give it 2 weeks .....
 
How does Michaels response fit with those who play solo and are lucky enough to be in a big ship with no wingmen to help. I had a bash in solo against two elite anas and python wing. 1.4 it was doable, but tight. (im in a conda). When getting pounded now, fire up a scb, jhc its hot, too hot, module damage. It wasn't possible to keep shield up, had to run.
Why even have the difficult wings in solo if its going to cost a fortune in repair bills?

I'm in favour of change it is needed, but right now, I can only speak about the conda, it just gets too hot.

I think they'll tweak it, I hope they tweak it :)
 
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If you can't spam SCB how are you supposed to survive multiple people attacking you at once?
u dont survive of course. die is part of the game.
there no way to have invulnerable ships now and im happy for that. abreybody can die and must die.
vallar morghulis deal with it.
 
I don't understand the hate with the way SCB works? is a welcome change in my opinion and not that hard to adapt.

Loving the new ships, I have to enjoy while I can since I wont be able to buy them come release, but man what a beauty the Cutter is. Anyways, back to SCB stacking has negative consequences now in which force you to use your brain and know when to use it or else you will fry your ship or have malfunctions, so it best to use it when positioning yourself. Also, it takes a while to bring the cells online so plan accordingly and be proactive in the middle of your fights.

[video=youtube;BRZqDrTFBxA]https://www.youtube.com/watch?v=BRZqDrTFBxA[/video]
Note: If anybody know why shodowplay didn't record my in game audio or know how to fix it please let me know.
 
I outfitted a Cutter with class 8 shields four boosters and one class 8 shield cell bank. I left my boosters off until I got out of the station and into deap space. Once there, I turned on the four boosters thus draining my shields. I waited and made sure the cutter was as cool as it could get. Then I fired the shield cell bank. Bam I go from a completely cold to ship heat damage on one fire of the SCB. I can understnad a little nerfing of the SCBs, but from completely cold to instant ship damage? You can't react to that even with heat syncs.
 
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This video is LIVE server. Current state of the game.

[video=youtube;LXXIh4062Gk]https://www.youtube.com/watch?v=LXXIh4062Gk[/video]
 
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I never did PVP but i see complaining about the heat damage and how moduls are exposed and damaged.

I literally never used it but how effective would be the field maintaince module ,that thing that can repair your modules, in such a situation?

I mean taking short amount of heat damage in order to keep your shield up, in order to avoid massive damage to hull/modules together with a maintaince module doesnt seem to be a bad trait off.
 
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