The pvp community represents the most hardcore, most invested, most highly skilled and coordinated player groups out of the community.
If you want ED to get popular, you have to realize that having competitive end game pvp is just about the most important thing you can do. What makes any MMO successful? The end game content. The reason why WoW went huge is because people didn't just level up to lvl 60 and quit. They got to lvl 60, and then it was like a whole new game: the guilds and raids, thats what kept people playing. In ED, there are too many people who get to their "dream ship"- python, FDL, anaconda etc. and then quit because they don't really see what more to do.
In ED, clans and pvp are really the only things keeping a lot people playing.
Lets face it, the only pve combat entertainment is RES sites and CZs. Of course pvp is going to be a large source of entertainment, and and of course pvp is going to be the main source of entertainment for players who have many hundreds of millions of total assets.
This SCB change is just not functional FD. It's clear that whatever objectives you thought you were accomplishing, have not been accomplished.
This is pretty basic stuff FD, I just went to twitch and the 4 top games are CS:GO, LoL, DotA 2 and Heathstone. 4 competitive player vs. player games. Next is FO4, an extremely anticipated single player game that just launched. Look, it doesn't even matter how big or small the pvp community in ED is, if you want a successful multiplayer game you need competitive pvp. If you want ED to be successful, you want ED to have the most competitive and balanced pvp possible. Catering to the lowest common denominator works for a game like call of duty, not a game like ED.
If you want ED to get popular, you have to realize that having competitive end game pvp is just about the most important thing you can do. What makes any MMO successful? The end game content. The reason why WoW went huge is because people didn't just level up to lvl 60 and quit. They got to lvl 60, and then it was like a whole new game: the guilds and raids, thats what kept people playing. In ED, there are too many people who get to their "dream ship"- python, FDL, anaconda etc. and then quit because they don't really see what more to do.
In ED, clans and pvp are really the only things keeping a lot people playing.
Lets face it, the only pve combat entertainment is RES sites and CZs. Of course pvp is going to be a large source of entertainment, and and of course pvp is going to be the main source of entertainment for players who have many hundreds of millions of total assets.
This SCB change is just not functional FD. It's clear that whatever objectives you thought you were accomplishing, have not been accomplished.
This is pretty basic stuff FD, I just went to twitch and the 4 top games are CS:GO, LoL, DotA 2 and Heathstone. 4 competitive player vs. player games. Next is FO4, an extremely anticipated single player game that just launched. Look, it doesn't even matter how big or small the pvp community in ED is, if you want a successful multiplayer game you need competitive pvp. If you want ED to be successful, you want ED to have the most competitive and balanced pvp possible. Catering to the lowest common denominator works for a game like call of duty, not a game like ED.