Community Event / Creation Buckyball Racing Club presents: The Kessel Run (31.10 - 15.11)

Final board update:

At long last I succeeded in uploading the board images to imgur:


In Open unlimited, we have three new racing times, all Haulers:

CMDR Aken B flew "Not Safe For Work" into 12th place,
CMDR Hugh Mann's "Dad's Taxi" landed in 27th place with 2:01:54 and
CMDR Birdnose found the keys to "Flat Over Crest" and made it in 2:10:57

Well done, CMDRs

Q73HIck.png





The Regulation Sidewinder class has no new entries:

g72W1Vl.png





In the Regulation Cobra class, CMDR Aken B gave his "Sorry Excuse" another go and manged to shave off more than a minute. Sadly not enough to threaten the CMDRs ranking above him.

mpTZNWH.png





Finally, in the staging area, we have the CMDRs who didn't start. Your participation is sorely missed. Real life sucks sometimes.

2aBGu9k.png





This leaves the awarding ceremony. Please stay tuned.
 
At long last I succeeded in uploading the board images to imgur:

Phew! If you hadn't managed by the time I got home from work I was going to suggest emailing them to me, but glad to see imgur worked for you in the end :)

Well done to Alot and furrycat!
(and to all the new racers for completing the course - we hope to see you back for the Mischief Mile in early December!)
 
Kessel Run Awarding Ceremony:

Dear fellow racers. We are gathered here to pay homage to and celebrate the skill and tenacity of the best amongst us.
We start in the Open unlimited class:

Yet again we see CMDR Alot in 1st place in his Hauler "Explodes on Contact", closely followed by CMDR Cookiehole in "Tin Can", also a Hauler.
It must be said that if CMDR Cookiehole had been able to take advantage of the the fact that CMDR Alot had let himself be lost in space after his run, he might have captured 1st place for himself. Next time, perhaps.
CMDR Kliggson captures 3rd place in his Asp Explorer "Grey Mullet".

dWjuODw.png

The humble Hauler proved a really strong racer in the Unlimited event. I had expected the almighty Asp to reign supreme.



The Regulation Sidewinder class suffers from a distinct lack of competition. Only three CMDRs completed their runs, so finding the finalists was easy:
In 1st place we have CMDR Furrycat in "Fireball XS5", who managed to race successfully in all three classes. He is followed by CMDR JAK's "The Micro Enigma", just 10 minutes later.
In third place we see CMDR Sunbart in "WhatNow".

FYwgSAa.png




Things were decidedly more exciting in the Regulation Cobra Mk III class, where CMDR Furrycat manages a second 1st place in his "Grid Engine".
He is closely followed by CMDR Kliggson, who couldn't hang on to 1st place in spite of a very strong first run. He flew his "Bingo wings" 1½ minutes slower than CMDR Furrycat. In third place we have CMDR Aken B in "Sorry Excuse". No excuses necessary, CMDR.

yQHsGQn.png



Honourable mentions:

Several CMDRs kept trying to improve their times again and again, being as fast as they possibly can. This, to me, is the true spirit of racing.

Apart from many of the finalists, CMDRs RadiKyle and Knils Nodantasee may not have made the podiums, but they are true racers.



Congratulations to the finalists and everyone else who participated. I hope to see you all for the next Kessel Run.
 
Last edited:
@Stern Winter: Beautiful ceremony, thanks for organizing this race. Next time I expect Alot and Kliggson to start with a handicap of say,...20 hours?
@Cmdr Cookiehole: Come to Leesti, George Lucas and claim your prize:

30t Sothis Crystalline Gold, 10t Painite.
 
Last edited:
Really hoping you guys get around to organizing planetary point-to-point racing for SRV's once Horizons is live - BuggyBall anyone?

Yup, that's definitely in the plan :D

(so we'll need to be on the lookout for any planets with multiple surface starports on them!)
 
I think I'm leaning towards the long way at the moment, so if nobody has snuck in at the last minute then I reckon the spoils should be delivered to Cookiebot Industries (a.k.a. Cookiehole) for excellent racing form and a great time. :)

Thanks alot, Alot!

@Cmdr Cookiehole: Come to Leesti, George Lucas and claim your prize:

30t Sothis Crystalline Gold, 10t Painite.

It is a big honour to receive a prize, although it would not be necessary. But thank you very much, it may come in handy because Sothis Crystalline Gold seems to be the very best material to create Cookiebot circuits from and a small quantity of painite in each bot will enhance their positive character traits. Much appreciated :D


Very nice ceremony, Stern!


EDIT: Also, I should warn you all about the big wall of text in my "analysis" post that may hit this thread as soon as my video is online (and I hope at least links are possible atm)
 
Last edited:
Well done to all commanders, especially the podium finishers.

Like this course very much, thanks for all the organising Stern!
 
16 NOV 3301, Leesti, George Lucas.

The prize has now been handed over to Cmdr Cookiehole, who after losing his ship twice at the Kaushpoos CG, had a hole to fill with some small amount of credits. Those Anaconda's are expensive to operate, I know, I've got 3 of them.
30t Sothis Crystalline Gold painstakingly hauled from Sothis under sharp pursuit and beastly attacks from Pirates, and 10t Painite carefully mined and intended for the Kaushpoos CG, but re-purposed for the Kessel Run was delivered after graciously donated by Cmdr Alot who due to unfortunate circumstances (something about a place he needed to be just round the corner) was unable to attend the handover.
 
Last edited:
16 NOV 3301, Anaconda, departing from Leesti, George Lucas.

The prize has thankfully been received. The yet-to-be-named Anaconda is returning to Kaushpoos to assist in the creation of the finish line of the Buckyball Run 9. In a secret module (don't tell anyone!) in the heart of the ship a big collection of Cookiebots awaits a new upgrade. Maybe to the benefit of humanity, maybe not. For sure to the benefit of future Buckyball Runs! If it is silent, you can hear them whisper about the Pleiades and sometimes about a small black hole at the center of the Galaxy...
 
I guess I just got really lucky... Neither of my runs had any interdictions at all! Sounds like you would probably have got me otherwise :(
Then again, until I re-watched the video I didn't realise that my best run did include 10+ seconds of waiting for the "Refuel" button to actually have some effect...

For anyone interested, my final run video:

Some thoughts/comments/questions on the video as well as some general things with Buckyball racing:

1. Great flying!

2. Great fuel management! Were that 51 jumps?

3. The all-D-loadout was probably the right way to go, with my A-distributor I couldn't have done any of these extra long jumps (54 in total here). Maybe I could have saved one or two jumps on my route too, but I didn't look for that. I think the ability to boost continuosly has saved about 4-8 seconds at each station, so about 90s in total. That was faster than my attempts with all D after all (which had 53 jumps in total).

4. That was alot of in-station-refuelling... I did more fuel scooping and most of the time it was enough without refuelling in the station's menu. Had to open it quite a few times for repairs though. :D

5. Did you ever repair? Arriving in one piece and in the very same ship you started with seems really efficient. After crash landing my hull to 5% at one of the outposts without repair facilities, I repaired it at the next Starport. Where I then crashed it completely after undocking. Police Vipers and stuff.

6. Super-precise planetary breaking! Having compared your video and mine, I would say that the so called loop of shame can be about 1s faster than the 06s-approach with gravity breaking. But the times are surprisingly equal and with close planets (<100ls) the 06s-approach is certainly faster.

7. Sometimes I really thought I was watching my own video. Alot of similarity in some techniques. (Leaving the outposts so that their nav-icon is directly behind you for example.) I seem to have learned something :)

8. When approaching objects that are a few ls out of their parental body (mostly at gas giants), there's actually a trick to stop really fast if you are approaching the object (station) too fast: Deselecting the target while having throttle at 0% makes you stop nearly immediatly, although it feels a little bit exploit-ish. I used that at many points in the race, although it only works everywhere where normal gravity breaking doesn't at all. (Discovered it at some time when approaching navbeacons.) It may save up to 15s...

9. Re-requesting docking permission. Helps quite much at stations where you, if you are lucky, can get pad 12, 13 or 36 or at least something that isn't straight at the back of the station. I used it with outposts too, mainly to get pad 2 (which seems to face the planet-side at industrial outposts).

10. I mostly do my route plotting for the next stop during supercruise and reselect the first system from the nav panel when I've dropped at the station. I found it to be less risky than plotting during the turnaround.

11. It is astounding how many seconds you can win and loose during supercruise and docking that solely depend on "steering" differences so tiny that you can't really describe them.

12. Exploring a system might be disadvantageous. In one system I noticed the wall of unexplored navlist content Alot had to scroll through while I only had three options. The filters of 1.5 will be great!

13. Luck. Depending on which side/region of the star you drop, Hyperspace delays, the time it takes to drop out of Supercruise, interdictions (to some degree), routes not plotting, station services not refuelling,... Some of them probably cancel out in a long race but if they accumulate, those can really make up tens of seconds. Also difficult to measure those.


So here's my video for all who want to see a low quality, soundless and seemingly endless recording of a Tin Can flying through space and sometimes colliding with other objects (some may call that "docking"):
Link (as long as embedding is disabled)

The big mistakes in this run were dying (55s) and an emergency drop in LHS 2936 (about 30-50s). So theoretically it might even have made the "Explodes on contact" explode...
The big difference between Alot's run and mine is probably the planning and the elegance. While the 1:22:12 record time has been achieved by intelligent fuel management and elegant gravity breaking in the second attempt, I've needed heavy lithobreaking, two repairs, a new ship and five brute force attempts to come in 51 seconds later. It has been great fun though :D
 
Last edited:
Congrats to the least-crashed competitors!!! ;)

Apart from many of the finalists, CMDRs RadiKyle and Knils Nodantasee may not have made the pedestals, but they are true racers.

Aww shucks :) I actually gave it one more attempt on Sunday using a new supercruise approach but ended up slightly slower than my posted time due to a variety of "mishaps". I think I made 6 or 7 attempts and submitted 4 times, improving my Reg. Cobra time by about 25 mins overall. I have no idea how to trim that last 7 minutes! It was a lot of work..., and time. I really don't want to do it again, lol. Maybe for a shorter event ;)
 
I didn't expect a podium on my first try at the races, must have something to do with beginner's luck, anyway I'm happy to be the "unexpected outsider" for once :D

Shame for my Sorry Excuse being the only ship without a shiny paintjob, I thought she wasn't supposed to go under the spotlights...but she demonstrated to be a performer, she earned a more fitting name for the next race, something like "Millennium Faulcon" or "The Little Ship That Could" maybe :p

After watching Alot's video, I see how much there's to learn to go from planet hugging to proper planet braking...and even that I really should not have gone for that 4t fuel tank on my Hauler...well, everyday is a new lesson, thank you all and congratulations to all competitors, see you at the next starting line :)
 
For anyone interested, my final run video:
The most interesting parts from a speed point of view are probably around 57:00-1:03:00, which is where the fuel-shaving antics come into play. Those are also two of the worst landings on the entire run, though. :D

https://www.youtube.com/watch?v=078vmUhdtv4

Wow thanks for sharing that!! :) I'm thoroughly impressed! Great run (and great road mix)!

My menus never load that fast! Going to check the graphics settings to see if I can speed them up.

I have no idea how you do those quick stop manoeuvres to the pads. No matter what I've tried I can't bleed the speed off or pitch fast enough. I even practiced a ton with using full reverse thrust and it seemed to have no effect on deceleration.
 
For anyone interested, my final run video:
The most interesting parts from a speed point of view are probably around 57:00-1:03:00, which is where the fuel-shaving antics come into play. Those are also two of the worst landings on the entire run, though. :D

https://www.youtube.com/watch?v=078vmUhdtv4
I really need to get a Saitek. I can do those flip landings with mouse/keyboard, but I've never been able to stick them like that. Very nice. :)

I try to compensate with other tech: Voice Attack macros to add consistency during the landing / check in / take off sequences. But they're clearly inferior by themselves. I'm very afraid of what Alot could do if he were using them, but I'm happy to share if people are interested.

edit: Also, nice soundtrack. :)
 
Last edited:
Hey All !

A big thanks to Stern Winter for organising - this was a really fun race :D - and also major congrats to Alot, all the category winners and everyone who made it round the track!! :cool:

I (still) don't have video capture properly set up, so I can't show my Cobra's winning run, but here are a couple of notes that may be useful. (I did 4 runs in all)

1. Layout Alec Turner's hunch on the fuel tank size was right. After my first run I dropped my tank size from the std 16T to 8T, along with a couple of minor module changes (thrusters and shields to D) and this made a difference of 6 jumps less in total from 74 down to 68.

2. Route planning - I just went with Raiko's route planner. The only fine tuning was on the final leg to Jabbah, where I plotted to a waypoint about 5 jumps from Apurarai first and then to Jabbah. This was to avoid a series of unscoopables that the game route planner selected.

3. Super cruise I did a combo of straight in on 6s (for closer stations), and looping in at 3-4 sec for further away stations. Because most stations were outposts, I tended to come in at them from the opposite side to their planet if they were close to a planet. Just helps with avoiding the planet slowing you down (as I was not using planet braking techniques here - for normal stations I would as you want to come in from the planet side).

4. Interdictions - I found the worst system for interdictions was HIP 18609 (Kessel Legacy) - lots of aggro police there it seems! In this system you jump to the first star and the station is at the second star. What I would do is fly to the second star at a few degrees below the plane. There is a fair bit of traffic (incl police) between the stars, which I was flying underneath, so wasn't bothered by them. I would go till I'm almost directly under the target planet and pull up hard in SC, go hot past the planet and loop in fast. I got this timing right only in my last run and it was the only one I wasn't interidicted in. :)


Anyway, hope these notes may be of some help. I had a blast and am looking forward to another race in the not too distant future.

Cheers
Tuna :)
 
Back
Top Bottom