If implemented, you would probably need an XML config that specified Standard UI elements (Same as now), then a custom matrix for each HUD element you wanted to manually override.
is they anyway of changing the hud without changing the blip colours on the radar? I have tried changing these before but when your use to red being enermy and blue being wing men its messy when changing the hud gui.
Perhaps go back and read the top header bulletin message about attachments and pics being offline currently?Is this tool dead? I tried to download it and got a notice that it was deleted... =(
I downloaded the tool (some time before) and extract it to the folder, but it crashes on launch. What can I do?
Is there a way to update the HUD colour in-game? I try to make a colour setting, but it's an uphill battle against too much force, and restarting the game just to see a little change is extremely time consuming.
<?xml version="1.0" encoding="UTF-8"?>
-<GraphicsConfig>
-<GUIColour>
-<Default>
<LocalisationName>Standard</LocalisationName>
<MatrixRed> 0.00, 1.00, 0.00 </MatrixRed>
<MatrixGreen> 1.00, 1.00, 1.00 </MatrixGreen>
<MatrixBlue> 0.00, 1.00, 0.00 </MatrixBlue>
</Default>
</GUIColour>
</GraphicsConfig>
See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.
************** Exception Text **************
System.ComponentModel.Win32Exception (0x80004005): The system cannot find the file specified
at System.Diagnostics.Process.StartWithShellExecuteEx(ProcessStartInfo startInfo)
at System.Diagnostics.Process.Start(ProcessStartInfo startInfo)
at EliteHUDRandomiser.Form1.LaunchProcess()
at EliteHUDRandomiser.Form1.LaunchED(Object sender, EventArgs e)
at System.Windows.Forms.Control.OnClick(EventArgs e)
at System.Windows.Forms.Button.OnClick(EventArgs e)
at System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent)
at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
at System.Windows.Forms.Control.WndProc(Message& m)
at System.Windows.Forms.ButtonBase.WndProc(Message& m)
at System.Windows.Forms.Button.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
************** Loaded Assemblies **************
mscorlib
Assembly Version: 4.0.0.0
Win32 Version: 4.6.127.1 built by: NETFXREL3STAGE
CodeBase: file:///C:/Windows/Microsoft.NET/Framework64/v4.0.30319/mscorlib.dll
----------------------------------------
EliteHUDManager
Assembly Version: 1.0.0.0
Win32 Version: 1.0.0.0
CodeBase: file:///E:/Frontier_Developments/Products/FORC-FDEV-D-1002/EliteHUDManager.exe
----------------------------------------
System.Windows.Forms
Assembly Version: 4.0.0.0
Win32 Version: 4.6.79.0 built by: NETFXREL2
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System
Assembly Version: 4.0.0.0
Win32 Version: 4.6.79.0 built by: NETFXREL2
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Drawing
Assembly Version: 4.0.0.0
Win32 Version: 4.6.93.0 built by: NETFXREL2STAGE
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
System.Configuration
Assembly Version: 4.0.0.0
Win32 Version: 4.6.79.0 built by: NETFXREL2
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Configuration/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll
----------------------------------------
System.Core
Assembly Version: 4.0.0.0
Win32 Version: 4.6.79.0 built by: NETFXREL2
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll
----------------------------------------
System.Xml
Assembly Version: 4.0.0.0
Win32 Version: 4.6.79.0 built by: NETFXREL2
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.
For example:
<configuration>
<system.windows.forms jitDebugging="true" />
</configuration>
When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.
Unhandled exception has occurred in your application. If you click Continue, the application will ignore this error and attempt to continue. If you click Quit, the application will close immediately.... The system cannot find the file specified.
<?xml version="1.0" encoding="UTF-8" ?>
<GraphicsConfig>
<GUIColour>
<Default>
<LocalisationName>Standard</LocalisationName>
<MatrixRed> 0.95, 0.13, 0.01 </MatrixRed>
<MatrixGreen> 0.06, 0.43, 0.07 </MatrixGreen>
<MatrixBlue> 0.12, 0.08, 0.51 </MatrixBlue>
</Default>
</GUIColour>
</GraphicsConfig>
<?xml version="1.0" encoding="UTF-8" ?>
<GraphicsConfig>
<GUIColour>
<Default>
<LocalisationName>Standard</LocalisationName>
[COLOR=#FFFFFF][B]<MatrixRed> 1, 0, 0 </MatrixRed>
<MatrixGreen> 0, 1, 0 </MatrixGreen>
<MatrixBlue> 0, 0, 1 </MatrixBlue>[/B][/COLOR]
</Default>
</GUIColour>
</GraphicsConfig>
Derp. I'm going to have to implement a preview only mode. At the moment it'll preview what it's already generated/changed. Sorry! An update with that is available now. You can enable a Preview Mode checkbox, which removes the minimum and generate buttons (Because they're for the random generation), and lets you see the state of the HUD at any given time. If you like the looks of a particular HUD type in preview mode, you can save it as a preset by switching to Preset Mode and saving as a Preset.
As far as I'm aware, that's not something you can do outright. The game modifies the HUD by multiplicatively adjusting the RGB value of colours. Anything Red will be affected mostly by the Red Matrix, whereas anything Blue will be most affected by the Blue Matrix. If you haven't already, try enabling Extended Ranges, you may get a little more flexibility by being able to adjust into negative values, but no promises.
This doesn't work for me i don't understand why cause all the files are changed and the game still orange i'm a steam user i need help plz