We need the ability to form in-game clans

This really IS my last post here.

There already exists a Megathread on this subject...

The New Guilds and Player Owned Stations Discussion Thread. : https://forums.frontier.co.uk/showthread.php?t=166180

It was a NEW Megathread, the original megathread was closed because it grew too large.

You can find all the arguments discussed in this thread here, on the previous megathreads.

Peace out.
 
Because a lot of clan tags are just plain lame. Because they take you away from the lore of the game. Because it reminds you you're just playing a game.

Lame is subjective. Lets have a look at real ridiculous gang names that will "remind" you that you're in the real world.

Burger Team ( California ) Headed by a West Coast kingpin known as Peter Pepper.
Crazy ass white boy.
l̶o̶s̶ ̶p̶o̶l̶l̶o̶s̶ ̶h̶e̶r̶m̶a̶n̶o̶s̶ scratched
Folks ( Kansas )
Frenchman money boys ( Louisiana )
*Pluck* being broke ( Georgia )
Give no *Plucks* ( Alabama )
Goonies for life ( Alaska )

Careful now, they may start breaking our real life immersion!

Had fun doing a little google search for that.

What about commander names? àààóó was one I saw last. Careful now, don't want to break your immersion sir because you do not approve of this name. We should definitely void any commander names and be listed as Cmdr John.
If you don't want to be faced with REAL player names ( in other languages that you might not estime worthy of a name ) play SOLO!

This is ridiculous.
 
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Trust me OP, I don't, and most of us don't either. But to each their own. :)

I wouldn't speak for everyone.. The player base demographic has thankfully changed quite bit since development ;)

I agree with the OP but sadly, all we'll hear is anti EvE sentiment. Its a pity really because despite solo and private groups its apparently not enough, we are forever doomed to have the game limited because some people can't hack it in the RW.. :p
 
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Menu option: show tags [v] or [ ], problem solved.
I agree with the OP but sadly, all we'll hear is anti EvE sentiment. Its a pity really because despite solo and private groups its apparently not enough, we are forever doomed to have the game limited because some people can't hack it in the RW..
tongue.png
And some people avoid forming a counter argument, so they have to label all opposition as "anti-EvE sentiment" in order to be able to dismiss the counterarguments unaddressed.
 
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Hi Roybe, luckily for us, an example came along so I can maybe illustrate :)


"real human controlled groups in charge of stations and running powers"

So there are indeed people advocating not just Guilds who want to PvP, but guilds in complete control of stations, and even powers. Can you see how that would influence my game beyond PvP?


I can't remember the original Elite of 1984 having all the features of this one.

And I like your suggestion of putting guild play behind a menu selection just like CQC, so it won't influence the main game.


well I wouldn't hide it ziggy,id want it in game so to speak lol......and yeah I see your point mate..

but sadly ED was made as a online game.......if this was made as a single player game(as promised in KS,it should have been) then I reckon we would have a much more enjoyable game on our hands with a ton of stuff to do already,like fps aditions to the game ect,and other expected modern game mechanics.
but as you know I have been in a few player groups,even invited you on a few occasions to come for the ride,but you do your own thing and that's cool,but a player group would want to take on a station of there own,or a base....need a HQ of sorts...its for the immersion,otherwise why have player groups if they cant physicly take stuff over?
strength in numbers and all that,survival of the fittest.


I can go either way,if ED was released as a single player offline game then we would not have any issues,but its not ,its online..
 
otherwise why have player groups if they cant physically take stuff over?
You know what, I'll let those who only want ingame comms and tags for guilds answer this one.

Too long the discussion has been between those who want and those who don't want guilds. Those who want guilds have a very diverse opinion on how to arrange this. Maybe it's time the difference of opinion in the Guild advocates becomes clear :)
 
You know what, I'll let those who only want ingame comms and tags for guilds answer this one.

Too long the discussion has been between those who want and those who don't want guilds. Those who want guilds have a very diverse opinion on how to arrange this. Maybe it's time the difference of opinion in the Guild advocates becomes clear :)

Because it's really about easier coordination with your mates/associates. For want of a better term - think of a social club with common goals and shared activities. Those might be aligned with game lore (such as pro-Imperial/Alliance/Federation groups) and/or fit into wider mechanisms such as powerplay.

The in-game tools relating to this are, frankly, awful. It can be bypassed to a degree with 3rd party tools but the point is that it shouldn't really have to be that way.
 
We need clan tags badly.

At the very least, you should be indicated when you see a CMDR from the same clan as you (different color/shape on the minimap, something)
 
Agree with op, i cant see now also wich are the bad guys(a player group) so i just start killing everbody in system.

Seeing how the game evolves i think there will be option ingame not too long in the future. Already those groups get factions ingame , wich is a good thing.
Fd does it good to ignore those loud trolls , cant live of a couple of backers , i want to see this game get even bigger. I dunno excatly what those ppl have against it , with 2 other modes ingame their prolly already hiding in it.


here a couple of those snerky comments: How does it effect you , with 2 modes to hide in and a huge galaxy. my fav. is: Just imagen those clans arnt there.


anyway , i like to start a small ingame clan/corp/group whatever you called it. i think its for the better future of the game , we need more backers!! some old farts playing solo wont do it!
 
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All I am asking is that if they do bring this in we can turn off guild tags, and anything related to player guilds - that they be optionally visible. And I'm being ridiculous? Well, okay then. :rolleyes:

No, absolutely not. I find this what you state here absolutely reasonable. That is not what I quoted. I don't question your opinion as you are free to have it, the argument that carries it however I can.
 
here a couple of those snerky comments: How does it effect you , with 2 modes to hide in and a huge galaxy. my fav. is: Just imagen those clans arnt there!

Nobody is "hiding" in any mode they choose to play in. "Just imagen those clans arnt there" and with a couple of clicks - they really are not there :D
 
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Actually, they are correct, Lily isn't being honest, and it's already happening in Elite Dangerous right now. RoA, you go into the systems they claim in Open, they'll kill you, simple as that, they've been up front about it too. They aren't the only group doing that in Elite Dangerous either, we also have groups who go to every CG simply because they know they can find lots of unarmed trading ships to gank, that's their entire reason for being at them, ganking, nothing more, nothing less. The CGs will be hundreds to thousands of light years from their home systems, so it's not like they are defending their own turf or something. Smiling Dog Crew has been rather active at this as has The Code, going where ever there is a CG and actively ganking people just because they can and they find it amusing.

Now, the groups defending the area they call home, or pirates operating out of a central system and hitting the systems with a radius around that, understandable, acceptable even wanted to an extent by David and probably most of us over all. But those groups needs to be giving warnings, not just ganking a single T6 with 3 wings of Pythons and Anacondas as is currently done by many of them.

Naturally, we can all bypass that by simply playing in Solo or Group, but many of us WANT to have some interaction with other players so we try to play in Open as much as possible, but we shouldn't HAVE to switch to Solo or Group to avoid this kind of behaviour, you may consider it fun to be ganked by multiple wings of big ships who don't say anything and just destroy you, I don't, most people don't, we find it annoying to be polite about it.

You are telling "your" Story, better called lying.
Every trader get's the chance to surrender. If he doesn't stop, we'll kill him. If he starts insulting, we'll kill him. If he combat-logs, we'll Report him and kill him another time (without the chance for surrender).
If he stays nice, surrenders and Drops cargo, he'll be free to go.
The primary reason to fly to CGs is, we'll find other PvP-Clans to battle.
 
Menu option: show tags [v] or [ ], problem solved.

And some people avoid forming a counter argument, so they have to label all opposition as "anti-EvE sentiment" in order to be able to dismiss the counterarguments unaddressed.

I can see this thread is going places.. I'm getting out now..

Eject eject eject! :p
 
I think the main reason i dont go for "clans" in games is because i think of 20yo+ weebs running around a Walmart wearing raver pants and a sweatshirt with Naruto headbands twisting their fingers at each other while speaking Wapanese.

Thats not a crowd i want to be associated with.
 
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I like the idea of clans, and more player driven content - the human/player factor in any multiplayer game is the most rewarding - be it mining and getting drunk together on a lazy Saturday afternoon - swapping dirty stories, or surviving being hunted by a famous evil PVPer (whose exploits have been made famous on a global/sector/clan/career chat channel)...
 
I think the main reason i dont go for "clans" in games is because i think of 20yo+ weebs running around a Walmart wearing raver pants and a sweatshirt with Naruto headbands twisting their fingers at each other while speaking Wapanese.

Thats not a crowd i want to be associated with.

This is what I read: "I disagree because [generalization] [assign general subjective trait] [adjective negativity]"
If we could remain in the realm of sound argumentation that'd be great. The above are traits of self-entitlement, of poor reasoning and limited intellect.

Forging an opinion is fine. Supporting it with* fallacious arguments is beyond ridiculous and of no value to the development of ideas.
 
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I think the main reason i dont go for "clans" in games is because i think of 20yo+ weebs running around a Walmart wearing raver pants and a sweatshirt with Naruto headbands twisting their fingers at each other while speaking Wapanese.

Thats not a crowd i want to be associated with.


nor the groups who i know want to be associated with that.
im geussing just another loud troll comment?

otherwise you clrearly dont know what clan members want or do.

dotn worry you dont see clans/corps in your solo or group mode!
 
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