We need the ability to form in-game clans

Slippery slope fallacy.

I hold this community at higher estime than CoD's talking about who's mother and what not.

Maybe they will cater for more, maybe they won't. And if they do, whatever ideas and suggestions they will cater will require independent discussion and analysis.

As far as this one is concerned, please indulge me if you disagree, it does not marginalize lone wolf gameplay. There's nothing to keep these features from being accessible in solo play. There's nothing from these features that I can deduct would degrade solo play that isn't already coming. ( should you consider pirate outposts available to be raided degrading. )

The creation of the "inflatable base" will be accessible in all modes. The clan tag will deduct nothing from solo play. There's no targeted content to be spoken of as of yet except a miserable already under the hood name-tag.

We can not, can not, dismiss ideas based on preconceptions and past experiences. It is prejudice that leads nowhere.

All I can point you to as to why I am worried about encouraging cliques is CODES involvement in the hutton mug CG. 2 hrs travelling ruined for many by them deliberately AFKing on the landing port and mindlessly ganking anyone they could. Am I demanding support for guilds never happens? of course not, it is not my game I have no right to do that, but it does not mean my or others concerns based on what my / our experiences of what groups do in other games, and what groups already do in THIS game are irrelevant.

Sure, it is already possible.... but I worry if FD make the job of grouping up easier still there will be more of them. Are all groups like this? again, no of course not.

sadly it does not take many dog eggs to ruin a perfectly good sand pit...

and as for no need to not give lone wolves the functionality as well. I fully agree, 100%. However FD right now do not seem to...... look at wings and the forth comming horizons content.

if a player is in solo they cant get SRVs helping them on a moon, just as they cant get AI wing support in space either.
 
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What is the issue that you and many others seem to have? With 400,000,000,000 star systems how many planets do you think that might hold.…

Guilds/clans should be able to force lone players into regions of space where no stations are? Not all star systems in ED have a space station or an outpost. The inhabited bubble is not that big. The "my area of space" will be the most frequented areas making a large part of the game inaccessible to lone players. Large clans/guilds will be more likely to try to control the "good" systems.

That's an other nice example why clans/guilds can be very bad for a game.
 
All I can point you to as to why I am worried about encouraging cliques is CODES involvement in the hutton mug CG. 2 hrs travelling ruined for many by them deliberately AFKing on the landing port and mindlessly ganking anyone they could. Am I demanding support for guilds never happens? of course not, it is not my game I have no right to do that, but it does not mean my or others concerns based on what my / our experiences of what groups do in other games, and what groups already do in THIS game are irrelevant.

Sure, it is already possible.... but I worry if FD make the job of grouping up easier still there will be more of them. Are all groups like this? again, no of course not.

sadly it does not take many dog eggs to ruin a perfectly good sand pit...

and as for no need to not give lone wolves the functionality as well. I fully agree, 100%. However FD right now do not seem to...... look at wings and the forth comming horizons content.

if a player is in solo they cant get SRVs helping them on a moon, just as they cant get AI wing support in space either.

I've had my share of experience with AFK commanders on outposts as-well, and found out switching to solo/group opens up the slots. Still didn't solve those slow Ai's from lingering on those pads but atleast there's a work-around!
I've had my share of obscene language and non-sportive play. I found the report feature to be satisfying. I don't know what, I don't know when, but I do know that somewhere on his file I've left a stain. And if these accumulate he will have what's coming.
F: D is not disclosing this information and for very good reason, but I have absolutely no doubt of it being in place.
As for the previous mention about separate instances, IIRC they already are in place. Procedure is as follows: you get a warning from support tech per e-mail, and then it's game-over. Access to PP, CG are denied, the systems are "frozen" if you will.

------

Regarding the wings, I may be mistaken but I thought having heard the possibility of adding AI into your wing into the distant future to balance the player wings.


Beware the fallacy fallacy. Just because an argument contains a fallacy, doesn't mean it isn't true!

Absolutely, I'm not denying the proposition that individuals may or may not cater for more and come up with more ideas, I'm stating that these are to be evaluated individually and not dismissed by the fallacious argument.
 
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Im sure this topic has come up before, but I'm throwing my 2 cents in here. Hoping enough people will agree to this to change the Dev's minds and actually get this thing happening.

The Backstory :
I know quite a few people who have bought Elite Dangerous, played it for a week or 2, and never played it again. The reason ? It's simple. While the game has the ability to form 'wings', it is still pretty much a solo playing game. The only teamwork involved is to fly together and shoot other ships.
I am part of an online gaming community and in 1 of our catch-ups, the topic of ED came up and many people said they stopped playing for this reason.
Some great ideas came up during the discussion though and thought I would share them and hoping generate enough interest in the idea.

Ideas :
With the introduction of Horizons, make it possible to form clans/groups/guilds/gangs/outfits where we are given a small outpost base on some random planet. Then allow these groups to collect resources, research base defense weapons and ultimately build their base into something more powerful. Allow modules (eg, extra landing pads), to be researched (via the collection of certain commodities) and built.
Put an upkeep on these bases as well (eg, consumes x amount of food every few days).

This will attract more players to the game, and make it a lot more involved. It will give groups the sense of accomplishment and a goal towards something bigger than themselves.

What do you guys think ?

Ok, I hate the use of the word "clan", it is very consoley. The proper term for mmo's is guild. Some mmo's have differed but they were never called clans, don't let me see console slang used again. ��
 
Im sure this topic has come up before, but I'm throwing my 2 cents in here. Hoping enough people will agree to this to change the Dev's minds and actually get this thing happening.

The Backstory :
I know quite a few people who have bought Elite Dangerous, played it for a week or 2, and never played it again. The reason ? It's simple. While the game has the ability to form 'wings', it is still pretty much a solo playing game. The only teamwork involved is to fly together and shoot other ships.
I am part of an online gaming community and in 1 of our catch-ups, the topic of ED came up and many people said they stopped playing for this reason.
Some great ideas came up during the discussion though and thought I would share them and hoping generate enough interest in the idea.

Ideas :
With the introduction of Horizons, make it possible to form clans/groups/guilds/gangs/outfits where we are given a small outpost base on some random planet. Then allow these groups to collect resources, research base defense weapons and ultimately build their base into something more powerful. Allow modules (eg, extra landing pads), to be researched (via the collection of certain commodities) and built.
Put an upkeep on these bases as well (eg, consumes x amount of food every few days).

This will attract more players to the game, and make it a lot more involved. It will give groups the sense of accomplishment and a goal towards something bigger than themselves.

What do you guys think ?

Absolutly NO!!!!
 

Jex =TE=

Banned
This is what I read: "I disagree because [generalization] [assign general subjective trait] [adjective negativity]"
If we could remain in the realm of sound argumentation that'd be great. The above are traits of self-entitlement, of poor reasoning and limited intellect.

Forging an opinion is fine. Supporting it with* fallacious arguments is beyond ridiculous and of no value to the development of ideas.

I can't rep you again but this sums up my thoughts on the ridiculous arguments being flung around this thread. Basically, "I don't like it so nobody can have it!!"

It's pathetic.
 
Make a web page and use TS or Skype and perceived problem sorted. Peeps have been doing this since Alpha. No further concessions to the guildie crowd are needed, but sadly I think they'll turn up eventually. Hopefully in a separate mode where guilds can only encounter other guilds, and leave Open the unpredictable adventure it is.
 

Jex =TE=

Banned
Guilds/clans should be able to force lone players into regions of space where no stations are? Not all star systems in ED have a space station or an outpost. The inhabited bubble is not that big. The "my area of space" will be the most frequented areas making a large part of the game inaccessible to lone players. Large clans/guilds will be more likely to try to control the "good" systems.

That's an other nice example why clans/guilds can be very bad for a game.

I'm not sure how on earth you wrote what you did above in response to what I wrote. You put their little space stations or whatever in the other 1199,999965,000 that are available. The inhabited bubble is a no clan zone area.

I'm assuming you don't play the game since if you did, you would know of these other modes called "solo" and "group" where they can't touch you? I don't know how you are imagining that they can keep you out of a system either - that mechanic is not coded in the game afaik though think of the challenge of sneaking passed them all to smuggle something into their station?

Talking of stations - if done right (if they ever add them), the "clans" would have to be good to a certain degree because stations should require massive funds to keep them maintained. That money would have to come via trade and if they're a bunch of A-Holes, the game would punish them by making their profits drop as people avoided their station. If they don't want to lose their station, they'd better clean up their act so they get trade back again.
 
An idea would be for FD to release another separate game where clans, pvp is a focus and there is only open mode. Perhaps they could call this game shipwars.

That is what I would do, have two separate games for two separate markets. Use the same tech mostly. Could make them a load of money to improve both games.
 
Ahem... 15 pages and I'll give it a try:

So suppose you can create a social group with decals and a base of its own, somewhere between the bubble and the outskirts maybe. What exactly would you do with it except saying "We have a base."? People here keep saying it should have no game effects beyond its immediate surroundings. What is the focus value of such a thing except just having one? How exactly is it supposed to promote a more social group play so that you might say "We are a Clan/Corp/Gang/whatever"?
 
I can't rep you again but this sums up my thoughts on the ridiculous arguments being flung around this thread. Basically, "I don't like it so nobody can have it!!"

It's pathetic.

amen brother , thats excatly how it is , and well always from the same 15 forum posters


you guys do know it is not the alleged 15 posters you need to convince right?

DB said years ago, he did not like guilds and would not be supporting them, at least not in the usual sense, its is them you need to convince.

OP stated ED NEEDS clans. I disagree as do many others, no need to get your panties in a bunch over it however, its not like I get the final say.
 
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just my two cents (i have not read all posts sorry)

it would add personalization to the game, and everything that adds personalization to the game has my approval. Discussion closed.:D
 
  1. Well organised clans are already here without added bread crumbs
  2. FD are supporting these groups but without adding features specific to one portion of the player base
  3. Everything you ask for is available in Star Trek online - once each group had built their full station, just like walking the bridge, it became a little used feature
  4. Well organised clans do not need in game communications to be able to play together
  5. What would be the lower limit of players that would qualify for this 'group' owned station or could me and Who (Sorry for picking on you!) start a clan and get all of these goodies?

Having worked on several MMO's in my time I can also say that the numbers of players using in-game guilds/clans is not always as high as some might think along with the fact that most clan members tend to be off doing there own thing while just wearing a clan tag.

Although I like you're ideas and can see merit in them I have to wonder what the offset would be for those who play Solo?

These players are already at a disadvantage over the other game modes due to the unfinished Wings update that was only ever half done and cannot be considered a full update until it allows for AI wing men, not just for solo but also for group and open.

I prefer it if the game was made into a level playing field across all modes - hence anything they add for groups should have a matching feature for those who wish to play solo/group.

I totally agree...fwiw. :D
 
you guys do know it is not the alleged 15 posters you need to convince right?

DB said years ago, he did not like guilds and would not be supporting them, at least not in the usual sense, its is them you need to convince.

OP stated ED NEEDS clans. I disagree as do many others, no need to get your panties in a bunch over it however, its not like I get the final say.

Well then we went from a ceo who dislike guilds to guild getting their own npc factions and galnet articles , i forsee a good future
 
you guys do know it is not the alleged 15 posters you need to convince right?

DB said years ago, he did not like guilds and would not be supporting them, at least not in the usual sense, its is them you need to convince.

OP stated ED NEEDS clans. I disagree as do many others, no need to get your panties in a bunch over it however, its not like I get the final say.

He is supporting them. We have a system, we have a base, we have a tag.
We just don't have easy tools for adding removing people and we don't have text comms. Text comms are a poor replacement for Teamspeak anyway.
 
Why are people so against having in game clan features? In Planetside 1 you have a similar feature for outfits. All this entailed was an outfit tag which could be disabled in the game options and an outfit chat. So those who were not on vent/mumble/TS could receive instructions. This feature would deepen the game not spoil it.
 
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