Hey, could anybody clarify how hull damage works for railguns? I know it is thermal/kinetic, so in theory, same damage against shield and hull...
I tried yesterday a 5x railguns configuration on my Python:
- Yep, quoted at 43 MJ of shield damage per shot, it did not take long to take down the shield of this dangerous NPC Python.
- But against the hull, targeting the power plant, sometimes I took almost 30% of his hull nailing the 5 shots, sometimes, less than 10%... I thought that I had hit some sybsystems, which took damage instead of the hull, but when the hull dropped to 0% (and it took me a lot of shots, much more than for dropping his shield), his power plant was damaged at 60% only.
- And yep, my temperature rose to nearly 400% (I did not use heatsinks) in the end, but I lost only about 10% hull and between 10-40% of various modules. So not a bad setup when you do not plan to score many kill (in PvP bounty hunting for instance).
- Tried against some low rank Adder/Sidewinder's, and surprisingly nailing the 5 shots did not take them down.
Oh, BTW, I do confirm that 3 C3 Plasma Accelerators do the expected damage to hull